Pathfinder Games

Take on the role of a canny fighter hacking through enemies with an enchanted sword, a powerful sorceress blessed with magic by the hint of demon blood in her veins, a wise cleric of gods benevolent or malign, a witty rogue ready to defuse even the deadliest of traps, or any of countless other heroes.
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    Age of Ice: Fallen Empires The Age of Magic is ended, Bhall, the Goddess of Fire, has succumbed to the whispers of Agares and fallen into Hell. Her worshipers and creations driven mad, and fire, which has been a powerful ally to man, has turned against him. Each good god was charged with the opposition of an evil god. Bhall was responsible for balancing Mulcarn, the God of Winter. Finding himself unopposed Mulcarn has broken The Compact and moved into Creation.

    Creation was on the verge of another open war between the gods, that which they had outlawed with The Compact. To keep that from happening a deal was struck and the gods agreed that one god would enter Creation to challenge Mulcarn. That was Sucellus, the God of Nature. The two gods battled across the face of Creation, entire civilizations still recovering from the Burning Skies that marked the fall of Bhall were destroyed by their power. In the end Sucellus was killed and Mulcarn remained.

    The Eternal Winter has begun...
    Run by the Arch-Mage Vardaen
    (Topics: 59 | Posts:8687) View the latest post
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    Age of Ice: Forge of Souls Ancient and powerful, the rulers of the Calabim posses a dark secret. Through fell ritual their lives can be prolonged at the expense of others, and by this act Alexis and Flauros have created a decadent vampiric aristocracy. Their battlefield success comes at a price they are only too happy to pay -- the blood of their human thralls, kept in miserable conditions to serve as little more than cattle. This secret would surely incense all honorable nations of Patria, but could even the strongest compare to the might of a vampire lord? Perhaps their enemies are willing to dismiss the ugly rumors as just that, to avoid the danger of sharing the fate of the sad Calabim humans.

    Run by the Arch-Mage Vardaen
    (Topics: 8 | Posts:836) View the latest post
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    Eberron: The Grey Company Eberron is a world of pulp noir where swashbuckling and intrigue run rampant. The Last War is over, the war to end all wars, but many say the fighting has simply shifted from the battlefield to the shadows.

    In the wake of a long and terrible war, a world struggles to find its destiny. Will it descend once more into brutal conflict and end in spectacular annihilation, or will the world emerge at last into a new era of peace and prosperity? One group of heroes hopes to make Eberron a better place. The Grey Company, formed by a collection of heroes recruits new members to their growing ranks -- you among them.

    Run by the Dragonmarked Heir Vardaen
    (Topics: 19 | Posts:4377) View the latest post
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    Kingmaker Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the our heroes survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?

    A Paizo Adventure Path

    Run by King Vardaen
    (Topics: 48 | Posts:7687) View the latest post
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    Skull & Shackles The shipping lanes of Golarion's seas and oceans are filled with fat merchant vessels laden with trade goods both mundane and exotic, as well as the pirates and freebooters who prey on them. Under the banner of their Hurricane King, these buccaneers sally forth from that archipelago of lawless pirate ports and anchorages known as the Shackles, plundering the shipping of countless countries and trade consortiums, then vanishing back into the maze of islands and reefs they call home. The nations of the Inner Sea would like nothing more than to end the pirate menace once and for all, but the eternal hurricane known as the Eye of Abendego has thus far shielded the Free Captains of the Shackles from the threat of retaliation.


    In the Skull & Shackles Adventure Path, the PCs take on the role of pirates, but they must make a name for themselves in piracy, plunder, and disrepute to truly become infamous Free Captains of the Shackles.

    A Paizo Adventure Path

    Run by the Pirate King Vardaen
    (Topics: 22 | Posts:5273) View the latest post
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    Starfinder: Dead Suns When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover out how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

    Run by ManWithDoor
    (Topics: 9 | Posts:549) View the latest post
  • The Wonderful Waters of Amanad (PF2) In the town of Amanad, famous for its healing waters, strange things start happening and there seems to be more at work than what meets the eye. Can a group of brave adventurers solve the riddle?
    (Topics: 6 | Posts:171) View the latest post
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    War for the Crown As the political scene in Taldor explodes into chaos, heroes take on the mantle of agents, advocates, and saboteurs working for Princess Eutropia to help secure her claim to the Imperial throne and prevent the Empire from collapsing in on itself in civil war. Will they grow from relative nobodies to powerful politicians and spymasters in the deadliest political arena in the Inner Sea?

    Run by the GM ManWithDoor
    (Topics: 13 | Posts:610) View the latest post
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