Chapter 1: A Mandalorian Never Forgets

Realizing they would never be able to control Mandalore and wanting to make sure no other faction did, the Empire launched the so-called "Great Purge" against the Mandalorians. Some attempted to fight the Imperial effort, but the purge nevertheless led to the near-total genocide of the Mandalorian people. Some Mandalorians, survived the Purge and fled Mandalore, though they scattered across the galaxy.
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Othniel
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Re: Chapter 1: A Mandalorian Never Forgets

Post by Othniel » Tue Aug 31, 2021 3:28 am

"Will do. Next time, we bring slicing gear and lockpicks."
Sounds good to me.

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Shurijo
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Re: Chapter 1: A Mandalorian Never Forgets

Post by Shurijo » Tue Aug 31, 2021 3:30 pm

Cool
Lorn = 2g = 1 success 1 adv
Rayne = 2y 1g =4 success 2 adv
Resyr = 2y = 1 success 3 adv

Vigilance
Barabel Enforcer = 1y 1g = 2 success 2 adv
Sarco Plank (arms dealer) = 1y = 1 success 1 adv
Gang Foot Soldier Minion Group (3) = 2g = 2 adv

Init Order: ​
Mando, Bad Guy, Bad Guy, Mando, Mando, Bad Guy

Round 1
init: *Mando*, Bad Guy, Bad Guy, Mando, Mando, Bad Guy
Resyr
move (jetpack)
action: ??

Jetpack controlled descent
skill: flying 1y 2g
Difficulty: combat pp
result: all cancelled out
so no successes

Since it's not a success, I'll say you had a hard landing and can't use your next action this round
Resyr ignites his jetpack and comes through the skylight, sending shattered glass throughout the warehouse and over the heads of those below. The Mandalorian comes down faster than expected... As he considers they should have invested some time in testing and training using their new jetpacks before using them on a mission... He lands on the ground, a bit harder than he had wanted to.

Screaming at the shattering skylight, Krenzo runs to safety as the others in the room brandish their weapons.



Round 1
init: *Mando*, Bad Guy, Bad Guy, Mando, Mando, Bad Guy
Barabel
act: shoot
carbine: 1y 2g
difficulty: short range p
defense 1 setback
total: yyg ps
result: 3 success 1 threat
dmg: 9 + 3 = 12 - 6 (soak) = 6
threat = character distracted, next combat check vs him gets +boost
The Barabel quickly turns and lifts his carbine towards Resyr. With a quick aim, he fires and hits the Mandolarian square in the chest leaving a carbon burn on the armor. As he fires, some glass makes its way into his leathery skin causing him to be momentarily distracted.

foot soldiers
act: shoot
blaster: yy
difficulty: short range p
defense: 1 setback
total: yy ps
result: all cancelled out
The foot soldiers then take aim at Resyr, but their shots go wide and hit nearby crates.

With Resyr inside the warehouse, Lorn on the roof, and Rayne waiting outside, the Mandaloarians ...


Round 1
init: Mando, Bad Guy, Bad Guy, **Mando, Mando**, Bad Guy
Lorn
Rayne
Resyr = 6 wounds

Barabel Enforcer =
Sarco Plank (arms dealer) =
Foot Soldier Minion Group (3) =
Distances:
inside warehouse = Resyr is short distance to/from everyone
From roof = Lorn is medium distance to/from everyone
From outside = Rayne is long distance to/from everyone (and line of sight is blocked to inside)

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Muskrat
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Re: Chapter 1: A Mandalorian Never Forgets

Post by Muskrat » Tue Aug 31, 2021 8:53 pm

Rayne grunts in frustration that she is now able to do more, but she focuses on the warehouse door, preparing to fire if the opportunity presents itself.
Maneuver: Aim
If possible, I do a Hold Action, waiting till fire till someone leaves the warehouse. If the rules don't allow that, I'll spend my action on an additional Aim.

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Othniel
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Re: Chapter 1: A Mandalorian Never Forgets

Post by Othniel » Wed Sep 08, 2021 5:15 am

Lorn attempts to go through the window. No longer worrying about stealth, he fires at it with his pistol to open up a way down.
Lorn will go through the window and see about opening the door from inside.

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Shurijo
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Re: Chapter 1: A Mandalorian Never Forgets

Post by Shurijo » Tue Sep 14, 2021 4:52 pm

Lorn
move (jetpack)
action: double move (just 1 roll)

Jetpack controlled descent
skill: flying 1y 2g
Difficulty: combat pp
result: 2 success
Lorn follows Resyr through the window. As he descends, he changes direction mid-flight to maneuver himself towards the doors. The Mandalorian lands on his feet, much better than Resyr's landing. Landing near the doors, the lever is within reach.


Round 1
init: Mando, Bad Guy, Bad Guy, Mando, Mando, **Bad Guy**


blaster yy
def 1s
diff pp short range
2 setbacks since you were flying
total yyppsss
result: 1 success
dmg: 7 + 1 = 8
soak 5
wounds = 3
The arms dealer draws his heavy blaster pistol and takes aim at Lorn as he maneuvers towards the door. The shot finds Lorn's thigh and while most of the blast was deflected by his armor, the resulting impact will leave a small bruise.


Lorn 3 wounds / 16 max
Resyr 6 wounds / 15 max
Rayne 0 wounds / 17 max


Round 2
init: **Mando**, Bad Guy, Bad Guy, Mando, Mando, Bad Guy


possibly best for Lorn to go first in round 2, so he can open the doors to allow Rayne to take a shot

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Muskrat
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Re: Chapter 1: A Mandalorian Never Forgets

Post by Muskrat » Tue Sep 14, 2021 8:40 pm

I agree. There's not much Rayne can do right now.

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Othniel
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Re: Chapter 1: A Mandalorian Never Forgets

Post by Othniel » Mon Sep 20, 2021 2:20 am

"Ow, sithspit! You're gonna pay for that." Holding off on backing up his threat for the moment, Lorne steps over to open the door for his team.

Sorry guys, I thought I posted a couple days ago.

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Shurijo
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Re: Chapter 1: A Mandalorian Never Forgets

Post by Shurijo » Mon Sep 20, 2021 10:02 pm

With the door opened, Rayne now has a clear sight within the facility.

Round 2
init: Mando, **Bad Guy, Bad Guy**, Mando, Mando, Bad Guy

barabel
act: shoot
carbine: 1y 2g
difficulty: short range p
defense 1 setback
total: yyg ps
result: 1 success
dmg: 9 + 1 = 10 - 6 (soak) = 4 wounds
The Barabel retains focus on Resyr. Keeping his carbine raised towards Resyr, he rushes forward and pulls the trigger. The blast hits Resyr square in the chest again, darkening the previous carbon burn on his armor. Resyr starts to stumble a bit after being hit twice in the chest. Facing a raging Barabel running towards him, he ...
foot soldiers
act: shoot
blaster: yy
difficulty: short range p
defense: 1 setback
total: yy ps
result: 2 success
damage: 6 + 2 = 8
soak: 5 = 3 wounds
Meanwhile, after Lorn raised the doors, the foot soldiers turn to focus on him. The three raise their blasters and take aim at Lorn. With their volley of blasts, a few hit the Mandalorian with his armor absorbing most of the impact, but the hits still caused some slight bruising.


Round 2
init: Mando, Bad Guy, Bad Guy, **Mando, Mando**, Bad Guy

(Rayne and Resyr)
Lorn 6 wounds / 16 max
Resyr 10 wounds / 15 max
Rayne 0 wounds / 17 max

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Muskrat
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Re: Chapter 1: A Mandalorian Never Forgets

Post by Muskrat » Thu Sep 23, 2021 2:50 am

Judging the Barabel to be the greatest individual threat, Rayne aims her blaster rifle at it, then pulls the trigger.
Maneuver: Aim
Action: Agility 3/ Ranged Heavy 2: Blaster Rifle with Built-in Blaster Sight vs. Barabel

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Re: Chapter 1: A Mandalorian Never Forgets

Post by Bohemond » Thu Sep 23, 2021 4:53 pm

Resyr sees the Barabel step towards him, followed by the blast of Rayne's rifle. With little time to lose, especially given his condition, the Mandalorian drops his pistol and draws his vibroknife. He steadies himself as the goon charges towards him, and tries to place the tip of the blade right where it can slip in easily.
-Spend Strain for extra maneuver
-Maneuver: Draw vibroknife from sheath
-Maneuver: Aim
-Action: Attack Barabel (c'mon lucky crit!)

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