Chapter 1: A Mandalorian Never Forgets

Realizing they would never be able to control Mandalore and wanting to make sure no other faction did, the Empire launched the so-called "Great Purge" against the Mandalorians. Some attempted to fight the Imperial effort, but the purge nevertheless led to the near-total genocide of the Mandalorian people. Some Mandalorians, survived the Purge and fled Mandalore, though they scattered across the galaxy.
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Shurijo
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Re: Chapter 1: A Mandalorian Never Forgets

Post by Shurijo » Fri Oct 01, 2021 6:12 pm

Muskrat
Aim +1 boost
Skill Ranged Heavy yyg
Difficulty medium range pp
Range Def 0
total yyg b pp
result 2 success 1 adv
dmg 9 + 2 - soak (5) = 6 wounds
From her position, Rayne takes aim at the Barabel charging towards Resyr. Her aim is true and the shot catches the Barabel off guard hitting him in the shoulder. The hit doesn't bring him down, so he continues charging towards Resyr.

Bohemond
Draw
Aim +1 boost
Attack knife
Skill Melee yyg
Difficulty melee pp
Melee Def 0
total yyg b pp
result 2 success 1 adv
dmg 4 + 2 - soak (5 - Pierce 2) = 3 wounds
Quickly dropping his rifle and grabbing his vibroknife, Resyr meets the Barabel head on. He's assault must have taken the Barabel off-guard because he quickly seizes on an opening cutting the Barabel's arm.


Round 2
init: Mando, Bad Guy, Bad Guy, Mando, Mando, ** Bad Guy **

Arms Dealer
Move
Grapple
The Arms Dealer looks over at Krenzo and shouts at him, "You set us up!" The Melitto grabs Krenzo and wraps one of his arms around the Rodian while sticking his blaster pistol in his back.



Round 3
init: ** Mando ** , Bad Guy (Barbel), Bad Guy (Foot soldiers), Mando, Mando, Bad Guy (arms dealer)

Lorn 6 wounds / 16 max
Resyr 10 wounds / 15 max , 1 strain / 13 max
Rayne 0 wounds / 17 max

Barabel 9 wounds / 16 max
Arms Dealer
Foot Soldiers

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Re: Chapter 1: A Mandalorian Never Forgets

Post by Bohemond » Sat Oct 02, 2021 9:43 pm

Resyr quickly adjusts his footing as the vibroknife cuts into the Barabel. Quickly seizing up the situation, the Mandalorian assumes that it would more difficult for Rayne to get a clear shot of the henchman now that he was in close quarters with it. If there was one thing in his favor, his weapon was designed to cut through armor and deliver a killing blow, and the Barabel would either have to ditch his blaster or shoot under inopportune conditions. Time for all those hours training with this knife to pay off. The scout focuses his senses and tries to slip the blade into a spot that will drop his enemy quickly.
Spend Strain for extra maneuver.
Maneuver: Aim
Manuever: Bump Aim to +2 Bonus dice
Action: Attack the Barabel with my vibroknife

I'll give my advantage from the previous action to boost the next ally's action

If I get 2 or more adv on this role, I will spend 2 to trigger a critical hit.

Also, Resyr has a Wound Threshold of 16, not 15. I'm just saying because that might become EXTREMELY relevant if the Barabel is still standing after this. :shock:

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Shurijo
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Re: Chapter 1: A Mandalorian Never Forgets

Post by Shurijo » Tue Oct 05, 2021 10:17 pm

Bohemond
Aim +1 boost
Aim +2 boost
Attack knife
Skill Melee yyg
Difficulty melee pp
Melee Def 0
total yyg bb pp
result 3 success 3 adv
dmg 4 + 3 - soak (5 - Pierce 2) = 4 wounds

spend 2 adv to crit
Crit 92 At the Brink: The target suffers 1 strain each time he performs an action.

Resyr slashes the Barabel with his vibroknife leave a deep wound in the Barabel's side.


Round 3
init: Mando , **Bad Guy (Barbel), Bad Guy (Foot soldiers)**, Mando, Mando, Bad Guy (arms dealer)

Since rivals doesn't have strain, that'll be +1 wound per action

drop carbine
draws Combat knife
attack melee
skill yygg
diff pp melee
def 1
total yygg pp s
result 3 success, 1 threat, 1 triumph
ouch

dmg 4 + 3 = 7 - (soak 6) = 1 wound

spending triumph to crit
Crit 90 - Compromised: Increase difficulty of all skill checks by one until the end of the encounter.
+1 wound

Resyr's knife attack overextended his defenses allowing the Barabel to drop his carbine, draw his combat knife, and return the attack. With a lizard-like hiss, the warrior slices Resyr with the wound not going deep but instead hitting him in a vulnerable spot which restricts the Mandalorian's movements and actions.


foot soldiers
act: shoot
blaster: yy
difficulty: short range p
defense: 1 setback
total: yy ps
result: 2 success 2 adv
damage: 6 + 2 = 8
soak: 5 = 3 wounds

The foot soldiers continue their blaster fire at Lorn. Some of their shots continue to hit the Mandalorian's armor, causing him some pain, but not yet knocking him out of the battle.


Round 3
init: Mando, Bad Guy (Barbel), Bad Guy (Foot soldiers), ** Mando, Mando **, Bad Guy (arms dealer)

Lorn 9 wounds / 16 max
Resyr 11 wounds / 15 max , 1 strain / 13 max (+difficulty to all skill checks) in melee with barabel
Rayne 0 wounds / 17 max

Barabel 13 wounds / 16 max (suffers 1 strain/action) in melee with Resyr
Arms Dealer
Foot Soldiers
Rayne and Lorn ...

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Re: Chapter 1: A Mandalorian Never Forgets

Post by Muskrat » Wed Oct 06, 2021 7:57 pm

Rayne carefully lines up another shot against the Barbarel. Her companions are a higher priority than Krenzo--and she would need to kill his captor in a single clean shot to rescue him, which she doubted she could do.
Maneuver: Aim
Action: Agility 3/ Ranged: Heavy 2 with Blaster Rifle vs. the Barbarel

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Re: Chapter 1: A Mandalorian Never Forgets

Post by Shurijo » Fri Oct 08, 2021 5:38 pm

man: Aim +1 boost, +1 boost from previous player
skill: heavy blaster yyg
Difficulty medium range pp
+1 difficulty to shooting into engaged/melee
Range Def 0
total yyg bb ppp
result 1 success
dmg 9 + 1 - soak (5) = 5 wounds
A blaster bolt screams across the street and into the warehouse hitting the Barabel square in the chest. Rayne's shot was precise enough to avoid hitting Resyr who was engaged in knife melee combat with the opponent. The Barabel falls to the ground with a thunk as he drops his combat knife.

Lorn...
Lorn 9 wounds / 16 max
Resyr 11 wounds / 15 max , 1 strain / 13 max (+difficulty to all skill checks) in melee with barabel
Rayne 0 wounds / 17 max

Barabel 18 wounds / 16 max (suffers 1 strain/action) unconscious
Arms Dealer
Foot Soldiers

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Othniel
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Re: Chapter 1: A Mandalorian Never Forgets

Post by Othniel » Sat Oct 16, 2021 9:34 pm

Taking a moment to aim, Lorn squeezes off a shot from his pistol at the soldiers.
Aim and shoot!

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Re: Chapter 1: A Mandalorian Never Forgets

Post by Shurijo » Mon Oct 18, 2021 1:42 pm

Round 3
init: Mando , Bad Guy (Barbel), Bad Guy (Foot soldiers), Mando, **Mando**, Bad Guy (arms dealer)

skill light blaster yy g
man aim +1 b
diff short rng p
def 0
total yyg b p
result 3 success, 2 advantage
dmg 7 + 3 = 10 - soak 5 = 5 wounds


After opening the door to allow Rayne's shot, Lorn regains his footing and returns fire on the foot soldiers. His series of blasts finds a solid hit on one of the soldiers, almost bringing him down. After his heavy blaster pistol's blasts, all three soldiers still remain standing for now.


Round 3
init: Mando , Bad Guy (Barbel), Bad Guy (Foot soldiers), Mando, Mando, **Bad Guy (arms dealer)**


action move
With one hand holding the Rodian black market dealer, Krenzo, and his other arm with a blaster to the Rodian's back. The Arms Dealer slowly backs away from the battle.



Round 4
init: **Mando**, Bad Guy (Barbel), Bad Guy (Foot soldiers), Mando, Mando, Bad Guy (arms dealer)

Lorn 9 wounds / 16 max
Resyr 11 wounds / 15 max , 1 strain / 13 max (+difficulty to all skill checks)
Rayne 0 wounds / 17 max

Barabel 18 wounds / 16 max (suffers 1 strain/action) unconscious
Arms Dealer 0 wounds / ? max
Foot Soldiers (3) 5 wounds / 18 max

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Re: Chapter 1: A Mandalorian Never Forgets

Post by Muskrat » Mon Oct 18, 2021 5:54 pm

Rayne takes careful aim at the arms dealer's gun, hoping to shoot it out of his hand without harming Krenzo,
Maneuver: Aim.
Spend Strain to get a second Maneuver and spend it on another Aim.
Action: Agility 3/ Ranged: Heavy 2: Called shot with Blaster Rifle. Built-in Blaster Sight removes one setback die.

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Re: Chapter 1: A Mandalorian Never Forgets

Post by Shurijo » Fri Oct 22, 2021 10:35 pm

Sorry, I thought I posted here when I posted to the other SW threads.

Round 4
init: **Mando**, Bad Guy (Barbel), Bad Guy (Foot soldiers), Mando, Mando, Bad Guy (arms dealer)


man: aim +1 boost
Strain: aim for called shot (no boost)
called shot with 2 aims is 1 setback, but removed due to blaster sight
skill: yy g
diff: med rng pp
engaged with Krenzo so +diff p
Range Def 0
total yyg b ppp
result 1 success
dmg 9 + 1 = 10 - soak (3) = 7

Rayne looks through her sights to take aim at the arms dealer's gun which is currently pressed against Krenzo's back. Her shot is deadly accurate as it flies through the warehouse and hits the red robe wearing Melitto. The blast disables his blaster and leaves some burn marks on his hands.


Round 4
init: Mando, **Bad Guy (Barbel), Bad Guy (Foot soldiers)**, Mando, Mando, Bad Guy (arms dealer)
foot soldiers
act: shoot
blaster: yy
difficulty: short range p
defense: 1 setback
total: yy ps
result: 2 failures 2 adv

The foot soldiers continue blasting at Lorn, but their shots don't impress the Mandalorian as he deftly avoids them.



Round 4
init: Mando, Bad Guy (Barbel), Bad Guy (Foot soldiers), ** Mando, Mando **, Bad Guy (arms dealer)


Lorn and Resyr ...
Lorn 9 wounds / 16 max
Resyr 11 wounds / 15 max , 1 strain / 13 max (+difficulty to all skill checks)
Rayne 0 wounds / 17 max, 2 strain / 14 max

Barabel 18 wounds / 16 max (suffers 1 strain/action) unconscious
Arms Dealer 7 wounds / 16 max (engaged with Krenzo, no weapon)
Foot Soldiers (3) 5 wounds / 18 max

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Othniel
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Re: Chapter 1: A Mandalorian Never Forgets

Post by Othniel » Mon Oct 25, 2021 2:27 am

Lorn returns fire, intent on bringing down his enemies before they do the same to him.
Aim and shoot!

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