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Init Order:
Mando, Bad Guy, Bad Guy, Mando, Mando, Bad Guy
Round 1
init: *Mando*, Bad Guy, Bad Guy, Mando, Mando, Bad Guy
Resyr
move (jetpack)
action: ??
Jetpack controlled descent
skill: flying 1y 2g
Difficulty: combat pp
result: all cancelled out
so no successes
Since it's not a success, I'll say you had a hard landing and can't use your next action this round
Resyr ignites his jetpack and comes through the skylight, sending shattered glass throughout the warehouse and over the heads of those below. The Mandalorian comes down faster than expected... As he considers they should have invested some time in testing and training using their new jetpacks before using them on a mission... He lands on the ground, a bit harder than he had wanted to.
Screaming at the shattering skylight, Krenzo runs to safety as the others in the room brandish their weapons.
Round 1
init: *Mando*, Bad Guy, Bad Guy, Mando, Mando, Bad Guy
Barabel
act: shoot
carbine: 1y 2g
difficulty: short range p
defense 1 setback
total: yyg ps
result: 3 success 1 threat
dmg: 9 + 3 = 12 - 6 (soak) = 6
threat = character distracted, next combat check vs him gets +boost
The Barabel quickly turns and lifts his carbine towards Resyr. With a quick aim, he fires and hits the Mandolarian square in the chest leaving a carbon burn on the armor. As he fires, some glass makes its way into his leathery skin causing him to be momentarily distracted.
foot soldiers
act: shoot
blaster: yy
difficulty: short range p
defense: 1 setback
total: yy ps
result: all cancelled out
The foot soldiers then take aim at Resyr, but their shots go wide and hit nearby crates.
With Resyr inside the warehouse, Lorn on the roof, and Rayne waiting outside, the Mandaloarians ...
Round 1
init: Mando, Bad Guy, Bad Guy, **Mando, Mando**, Bad Guy
Distances:
inside warehouse = Resyr is short distance to/from everyone
From roof = Lorn is medium distance to/from everyone
From outside = Rayne is long distance to/from everyone (and line of sight is blocked to inside)
Re: Chapter 1: A Mandalorian Never Forgets
Posted: Tue Aug 31, 2021 8:53 pm
by Muskrat
Rayne grunts in frustration that she is now able to do more, but she focuses on the warehouse door, preparing to fire if the opportunity presents itself.
Maneuver: Aim
If possible, I do a Hold Action, waiting till fire till someone leaves the warehouse. If the rules don't allow that, I'll spend my action on an additional Aim.
Re: Chapter 1: A Mandalorian Never Forgets
Posted: Wed Sep 08, 2021 5:15 am
by Othniel
Lorn attempts to go through the window. No longer worrying about stealth, he fires at it with his pistol to open up a way down.
Lorn will go through the window and see about opening the door from inside.
Lorn follows Resyr through the window. As he descends, he changes direction mid-flight to maneuver himself towards the doors. The Mandalorian lands on his feet, much better than Resyr's landing. Landing near the doors, the lever is within reach.
Round 1
init: Mando, Bad Guy, Bad Guy, Mando, Mando, **Bad Guy**
blaster yy
def 1s
diff pp short range
2 setbacks since you were flying
total yyppsss
result: 1 success
dmg: 7 + 1 = 8
soak 5
wounds = 3
The arms dealer draws his heavy blaster pistol and takes aim at Lorn as he maneuvers towards the door. The shot finds Lorn's thigh and while most of the blast was deflected by his armor, the resulting impact will leave a small bruise.
Lorn 3 wounds / 16 max
Resyr 6 wounds / 15 max
Rayne 0 wounds / 17 max
Round 2
init: **Mando**, Bad Guy, Bad Guy, Mando, Mando, Bad Guy
possibly best for Lorn to go first in round 2, so he can open the doors to allow Rayne to take a shot
Re: Chapter 1: A Mandalorian Never Forgets
Posted: Tue Sep 14, 2021 8:40 pm
by Muskrat
I agree. There's not much Rayne can do right now.
Re: Chapter 1: A Mandalorian Never Forgets
Posted: Mon Sep 20, 2021 2:20 am
by Othniel
"Ow, sithspit! You're gonna pay for that." Holding off on backing up his threat for the moment, Lorne steps over to open the door for his team.
Sorry guys, I thought I posted a couple days ago.
Re: Chapter 1: A Mandalorian Never Forgets
Posted: Mon Sep 20, 2021 10:02 pm
by Shurijo
With the door opened, Rayne now has a clear sight within the facility.
Round 2
init: Mando, **Bad Guy, Bad Guy**, Mando, Mando, Bad Guy
The Barabel retains focus on Resyr. Keeping his carbine raised towards Resyr, he rushes forward and pulls the trigger. The blast hits Resyr square in the chest again, darkening the previous carbon burn on his armor. Resyr starts to stumble a bit after being hit twice in the chest. Facing a raging Barabel running towards him, he ...
foot soldiers
act: shoot
blaster: yy
difficulty: short range p
defense: 1 setback
total: yy ps
result: 2 success
damage: 6 + 2 = 8
soak: 5 = 3 wounds
Meanwhile, after Lorn raised the doors, the foot soldiers turn to focus on him. The three raise their blasters and take aim at Lorn. With their volley of blasts, a few hit the Mandalorian with his armor absorbing most of the impact, but the hits still caused some slight bruising.
Round 2
init: Mando, Bad Guy, Bad Guy, **Mando, Mando**, Bad Guy
(Rayne and Resyr)
Lorn 6 wounds / 16 max
Resyr 10 wounds / 15 max
Rayne 0 wounds / 17 max
Re: Chapter 1: A Mandalorian Never Forgets
Posted: Thu Sep 23, 2021 2:50 am
by Muskrat
Judging the Barabel to be the greatest individual threat, Rayne aims her blaster rifle at it, then pulls the trigger.
Maneuver: Aim
Action: Agility 3/ Ranged Heavy 2: Blaster Rifle with Built-in Blaster Sight vs. Barabel
Re: Chapter 1: A Mandalorian Never Forgets
Posted: Thu Sep 23, 2021 4:53 pm
by Bohemond
Resyr sees the Barabel step towards him, followed by the blast of Rayne's rifle. With little time to lose, especially given his condition, the Mandalorian drops his pistol and draws his vibroknife. He steadies himself as the goon charges towards him, and tries to place the tip of the blade right where it can slip in easily.
-Spend Strain for extra maneuver
-Maneuver: Draw vibroknife from sheath
-Maneuver: Aim
-Action: Attack Barabel (c'mon lucky crit!)