MYZ: Character & NPC Generation

OOC forum for Mutant Year Zero
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Bohemond
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Re: MYZ: Character & NPC Generation

Post by Bohemond » Wed Mar 23, 2022 3:31 pm

I've been looking it over, and I've decided to go with the Gearhead. Combat-wise, he's going to be more shooty than brawly. I'm going to figure out the skills and attributes and get those set up ASAP. I don't know if Silverfox wants us to post it here or PM him directly.

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silverfoxdmt73
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Re: MYZ: Character & NPC Generation

Post by silverfoxdmt73 » Wed Mar 23, 2022 4:43 pm

I'm working on a Roll20 game to host character sheets. You can always PM me to ask any questions or show me your ideas on attributes & skills so far.

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ManWithDoor
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Re: MYZ: Character & NPC Generation

Post by ManWithDoor » Wed Mar 23, 2022 11:30 pm

Excellent! Then I'll make up a Stalker
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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silverfoxdmt73
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Re: MYZ: Character & NPC Generation

Post by silverfoxdmt73 » Thu Mar 24, 2022 7:58 am

Here's a link to the Roll20 game, which we'll use for character sheets:

https://app.roll20.net/join/12590374/rXqHPg

Once you've joined the game there, I will set up your character so you can complete your character sheet. I think we'll use the die roller there too, if nobody has any objections.

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Re: MYZ: Character & NPC Generation

Post by ManWithDoor » Mon Mar 28, 2022 1:06 am

Would it be alright if we rolled for our Mutations early in the process, rather than at the end of assigning my Stats/Skills/Talents? That way I know what I'm working with there, and might or might not choose to decrease a Stat by 1 to get a 2nd Mutation.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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silverfoxdmt73
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Re: MYZ: Character & NPC Generation

Post by silverfoxdmt73 » Mon Mar 28, 2022 11:18 am

No problem.

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silverfoxdmt73
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Re: MYZ: Character & NPC Generation

Post by silverfoxdmt73 » Mon Mar 28, 2022 11:26 am

Everyone's character sheets should be active now too. If you can complete them as much as you can.

Any questions, just give me a shout.

Cheers.

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Re: MYZ: Character & NPC Generation

Post by ManWithDoor » Mon Mar 28, 2022 3:55 pm

Filled out the Crunch sections, just need to work on the Flavor.

I'm pretty specialized in my Stalker role, so didn't have any left over for Empathy skills. Hopefully somebody can spare a point for at least a bit of Heal, or maybe Empathy. Lol. If not, that's fine. One of us can start developing those 'Face character' skills as we progress in the Game. We can't be good at everything right off the bat.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Bohemond
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Re: MYZ: Character & NPC Generation

Post by Bohemond » Tue Mar 29, 2022 6:48 pm

As of right now, I tentatively have a 3 in Empathy and 1, maybe 2 points earmarked for empathy-based skills. The Manbeast mutation essentially gives me the ability to roar at people. However, my plan isn't to go heavy into being the bard or cleric of the group. Graven hasn't popped up in a while, so he may be doing something that is more socially-based.

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Re: MYZ: Character & NPC Generation

Post by ManWithDoor » Wed Mar 30, 2022 2:55 am

Oh, I rolled up Manbeast as well. The Book says we are discouraged from having multiple of the same Mutations. I'm willing to re-roll mine if you'd like to keep Manbeast.

Oooh! Rolled 42, which is Rot-Eater. I'd much rather that one than Manbeast. :D
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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