Coriolis IC: THROUGH THE DARKNESS

Zenith heralded the dawn of a new era – and the Horizon blossomed once again. Three dozen star systems, linked by fate and by the will of the Icons, wandered together towards a brighter future. But as the Emissaries arrived, the happy days drew to a close, and the Dark between the Stars slowly came creeping back.
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Muskrat
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Re: Coriolis IC: THROUGH THE DARKNESS

Post by Muskrat » Fri Mar 03, 2023 8:38 pm

Zaynab peers more closely in, trying to tell if the cables and like hanging from the ceiling are the result of purposefully jury-rigging or an accident.
Wits 4 + Technology 2: https://orokos.com/roll/970985: 6d6h6: 2 [6d6h6=2, 5, [6, 3], 3, 3, [6, 3]]: 2 successes

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silverfoxdmt73
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Re: Coriolis IC: THROUGH THE DARKNESS

Post by silverfoxdmt73 » Mon Mar 06, 2023 1:13 pm

The Orun II is an old ship, it's design centuries old and it is not unusual for the crews to have modified or jury-rigged extra conduits and power supplies throughout the ships. It would appear to be the case for this ship too, none of it seems like sabotage or other damage.

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RorytheRomulan
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Re: Coriolis IC: THROUGH THE DARKNESS

Post by RorytheRomulan » Mon Mar 06, 2023 9:41 pm

"Ah, reminds me of home." Basil trudges toward the doorway, ready to get to work.

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Re: Coriolis IC: THROUGH THE DARKNESS

Post by Muskrat » Tue Mar 07, 2023 8:24 pm

"It looks safe," says Zaynab, "at least from a technical perspective--that looks like jury-rigging, not damage."

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Re: Coriolis IC: THROUGH THE DARKNESS

Post by Bohemond » Sat Mar 11, 2023 6:23 pm

Fayz enter into the room and looks around. "Anything out of place in a bad way?" he asks the others, looking at the tangle of wires and realizing that's probably a difficult question.

The former Legionnaire checks the room for any signs of violence or any hidden dangers

[Rolled on roll20: 1 success]

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ManWithDoor
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Re: Coriolis IC: THROUGH THE DARKNESS

Post by ManWithDoor » Sun Mar 12, 2023 3:19 pm

"I can send the drone in ahead of us as before," Amir says, "although it would be nice if I'm not sending it into danger for no good reason."
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Re: Coriolis IC: THROUGH THE DARKNESS

Post by silverfoxdmt73 » Wed Mar 15, 2023 9:46 am

Mister Kembouri, following behind adds "Most of these old bulk haulers predate the coming of the Zenith and have been patched up over the years. This isn't so unusual, though of course the blackout is most disturbing." He says.

The service central (the small room in the middle of the stern) is in darkness and you can just make out the red glow of emergency lighting coming from the viewing port in the door to the machine halls at the very back of the ship.

Exits from your current position would be the door to the machine halls at the rear, the door to the service central room and the elevator to access the midships area.

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Re: Coriolis IC: THROUGH THE DARKNESS

Post by Muskrat » Wed Mar 15, 2023 5:40 pm

Zaynab says, "Once you've confirmed it's safe to do so, I can help with repairs. Maybe after this, we should head to the bridge and begin steering the ship away from the asteroid belt?"

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Re: Coriolis IC: THROUGH THE DARKNESS

Post by RorytheRomulan » Wed Mar 15, 2023 10:20 pm

"That'd be the idea, yeah." Basil continues down toward the glow of what must be the emergency light in machine halls. "Gimme some light up to the door back there, but I'll take it from there."
Going to the machine halls with the drone to give me light. Opening the door and going in first.

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Re: Coriolis IC: THROUGH THE DARKNESS

Post by silverfoxdmt73 » Fri Mar 17, 2023 1:52 pm

The door to the machine halls looks heavy, with a small reinforced viewing port in the middle of the door. The light from Basil's drone allow you to see that the door appears undamaged and you can see a short distance through the viewing port, but inside the halls all you can make out is a mess of cables and the shadowy form of three huge grav engines.

A small keypad is fixed to the wall to the right of the door. The pad is dimly illuminated by a slowly pulsing red light.


Trying to open the door using the keypad is a Data Djinn skill check, with a -2 penalty to the number of die used. You can have one other person with that skill help you, with a +1 die for the Helping.

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