No worries @ManWithDoor it's my first time running it.
If anyone needs any help, just let me know.
TOR2: Game Resources
Moderator: silverfoxdmt73
- silverfoxdmt73
- Level 12
- Posts: 1448
- Location: Newcastle, England
- User Class: Former Company Man
- silverfoxdmt73
- Level 12
- Posts: 1448
- Location: Newcastle, England
- User Class: Former Company Man
Re: TOR2: Game Resources
I'm trying to think of any house rules or other things to make the game run easier on pbp.
The only thing I can think of that might slow things down is the use of Hope and Inspiration during rolls outside of combat (which looks like it will be relatively quick as there are no initiative rolls as your actions take place as determined by your stance in combat.) as players would need to indicate before they make a roll if they want to use Hope, or if they are Inspired or their Distinctive Features give them a bonus.
The only thing I can think of that might slow things down is the use of Hope and Inspiration during rolls outside of combat (which looks like it will be relatively quick as there are no initiative rolls as your actions take place as determined by your stance in combat.) as players would need to indicate before they make a roll if they want to use Hope, or if they are Inspired or their Distinctive Features give them a bonus.