TOR2: Game Resources

It is the year 2965 of the Third Age and the Shadow is returning. Twenty-four years ago, an alliance of Elves, Men, and Dwarves defeated a horde of Orcs and Wild Wolves, under a sky darkened by Giant Bats, inaugurating a new era of prosperity for the Free Peoples. But two decades is a long time for peace to last, and in many dark corners of the earth a shadow is lengthening once again.

Rumours of strange things happening outside the borders of civilised lands are spreading with increasing regularity and, while they are dismissed by most as fireside-tales and children’s stories, they sometimes reach the ears of individuals who recognise the sinister truth they hide.

These are restless warriors, curious scholars and wanderers, always eager to seek what was lost or explore what was forgotten. Ordinary people call them adventurers and, when they prevail, they hail them as heroes. But if they fail, no one will even remember their names.

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silverfoxdmt73
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Re: TOR2: Game Resources

Post by silverfoxdmt73 » Sat Feb 25, 2023 11:06 am

No worries @ManWithDoor it's my first time running it.

If anyone needs any help, just let me know.

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silverfoxdmt73
Level 12
Level 12
Posts: 1448
Location: Newcastle, England
User Class: Former Company Man

Re: TOR2: Game Resources

Post by silverfoxdmt73 » Mon Mar 13, 2023 3:36 pm

I'm trying to think of any house rules or other things to make the game run easier on pbp.

The only thing I can think of that might slow things down is the use of Hope and Inspiration during rolls outside of combat (which looks like it will be relatively quick as there are no initiative rolls as your actions take place as determined by your stance in combat.) as players would need to indicate before they make a roll if they want to use Hope, or if they are Inspired or their Distinctive Features give them a bonus.

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