Age of Ice: Children of Kylorin

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Vardaen
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Age of Ice: Children of Kylorin

Post by Vardaen » Wed Mar 05, 2008 12:34 am

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Age of Ice Intro

After 350 years of blizzards and crushing ice, there is a slight lull in winter's fury, as if Mulcarn id distracted by something. The Age of Magic ended when Bhall, the Goddess of Fire, succumbed to the whispers of Agares' and fell. Her worshipers and creations were driven mad, and fire, which had been a powerful ally to man, turned against him.

Each good god was charged with the opposition of an evil god. Bhall was responsible for balancing Mulcarn, the God of Winter. Finding himself unopposed Mulcarn broke The Compact and moved into Creation.

Creation was on the verge of another open war between the gods, that which they had outlawed with The Compact. To keep that from happening a deal was struck and the gods agreed that one god would enter Creation to challenge Mulcarn. That was Sucellus, the God of Nature.

The two gods battled across the face of Creation, enter civilizations still recovering from the Burning Skies that marked the fall of Bhall were destroyed by their power. In the end Sucellus was killed and Mulcarn remained.

Without a God of Nature, the land fell beneath Mulcarn's Eternal Winter. All progress made by man in the Age of Magic was lost and in the 300 years since the Age of Ice began, men have become little more than nomadic savages, wandering ins mall tribes attempting to survive in the frozen world.

The gods seemed to have forsaken man. Bound by their agreement they cannot enter Creation and even if they did they would likely destroy the rest of mankind in the war. But some hope remains. The goddess Nantoseulta, who loved Sucellus, whispered to her most loyal follower, and archmage kept alive from a previous age and told him what he must do.

Kylorin was unique among men, the first to be trained in the art of magic by the evil goddess Ceridwen, whom he later betrayed to follow Nantosuelta. Directly instructed by both the evil goddess of conjuration and the good goddess of enchantment he was the most legendary figure of his age, and now he is needed to be the most legendary figure of another age as well.

Such is the god's power that their will is physically manifested. When two or more agree, that manifestation is even more potent. At the formation of The Compact, a symbol of that agreement was created: a sword inscribed with the mark of each god. Each agreed that if they broke The Compact they would be vulnerable to this sword, which came to bear the name Godslayer.

The Godslayer has been broken in the war between Mulcarn and Sucellus into three pieces and over 300 years those pieces have been moving close to each other. Now they all lie in the area of Letum Frigus, the place where Sucellus was killed, the home of Mulcarn.

Kylorin has gone into this region and has sought out the bands of men that still survive in a battle against Mulcarn and his forces. He has set in motion a plan to reforge the Godslayer and to do what a god had failed to do, kill the God of Winter.

Kylorin has for generations now traveled among the Amurite tribes and taken wives, and sired children. As each of his wives grows old and died, he remains young. His children bare his arcane blood, and they rise to great deeds among their people. One day Kylorin simply leaves, walking off into the winter wilds not to be seen again. His children, you, are left with the task of completing what he started. Will you fall to Winter God's might, or will you bring about The Thaw and save the world?[/align]
This game is inspired by the Civ 4 Senario Fall from Heaven, but similarities end there. I would run this game as a d20 3.5 game, possibly starting out around 4th level. It has no ties to any of my other game worlds. I'm looking for 4-5 players, no more, and am offering preference to new members of the site first. Please post here or PM me if interested.

The game will make use of the Frostburn book, and plenty of optional rules.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Vardaen
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Re: Age of Ice: Children of Kylorin

Post by Vardaen » Wed Nov 02, 2011 5:50 pm

This game has changed systems from D&D 3.5 to Pathfinder RPG.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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