first, the map: https://docs.google.com/spreadsheet/ccc ... n_US#gid=0
Each empire begins at a corner of the square galaxy. Having constructed a small fleet consisting of one Frigate and three HUKs (see ships below), they have taken over the 5 sectors surrounding them. Their Frigate sits parked in their home sector, ready to defend it. The HUKs sit on the border, ready to go out and perform more conquests.
Leadership points: Each action costs one or more leadership points to perform. Each turn you receive an allotment of leadership points equal to 200 divided by the number of sectors you own, rounded up. (34 to begin with: 6 sectors)
Credits: Many actions cost credits as well. Each turn you receive 200 credits in taxes from each sector you control. (1200 to begin with: 6 sectors)
Actions. Each turn you may take as many actions as you can afford.
Construction actions | ||||
Action | LP | Cost | Description | Example |
Build ships | 1 | Varies | Build as many as you want, all appear at home base or at a Secret Base | Build: 4 HUK's, 3 frigates and place on sector A1 |
Build Emplacement | 5 | Varies | Much like "build ships" but only one emplacement can be built per action | Build Emplacement: Planetary Defense Grid on sector A3 |
Build Secret Base | 25 | 50000 | Sets up another home sector. Once all home bases are destroyed, your empire falls. | Build Secret Base: B4 |
Build Scoutship | 10 | 10000 | This is a special HUK which can teleport to its destination with jump drive | Build Scoutship and place on A1 |
Build Jump Gate | 25 | 250000 | Allows you to send ships from your home sector to other nonadjacent sectors to attack or reinforce | Build jump gate |
Build Portable Jump Gate | 40 | 500000 | Allows ships performing a jump attack to return to your home sector if victorious | Build Portable Jump Gate |
Build Doomsday weapon | 50 | 100000 | Completely annihilates a sector when fired | Build Doomsday weapon |
Fleet Manuvers | ||||
Action | LP | Cost | Description | Example |
Flyby | 1 | N/A | Send a ship into an adjacent sector. If it is seen, it will be attacked. If it survives, it reports back the defenses of the sector | Flyby: HUK from A11 to A10 |
Ship Reassignment | 1 | N/A | Move ships around your territory, cannot cross enemy or unclaimed sectors | Any number of: Move: Frigate from A13 to C13 |
Attack from N sectors | By # of attacks: 3 for 1 5 for 2 7 for 3 10 for 4 | N/A | All ships in a sector must attack the same adjacent sector. No more than 4 attacks can be accomplished during one turn. | up to 4 of: Attack: C-13 to C12 |
Scoutship Flyby | 3 | N/A | Send a scoutship to a non-adjacent sector | Scoutship Flyby: A11 to F4 |
Attack through Jump Gate | 10 | N/A | Attack through jump gate from A13 to F5 |
Diplomatic Actions | ||||
Action | LP | Cost | Description | Example |
Send Diplomat | 5 | 1000 | Sends a diplomat to another empire. If they accept, this allows them to send messages to you, but also gives you certain information about their empire | Send Diplomat to Chanuria |
Accept Diplomat | 0 | N/A | Allow an offered Diplomat to enter your territory | Accept Diplomat from Chanuria |
Refuse Diplomat | 0 | N/A | Refuse an offer of a diplomatic Envoy | Refuse Diplomat from Chanuria |
Kill Diplomat | 1 | N/A | Kill one of the diplomats spying on you. | Kill Diplomat from Chanuria |
Ship | Cost | Description |
Hunter-Killer(HUK) | 400 | A small ship, usually used in planetary enforcement actions. Very low survivability and damage ratings. Extremely stealthy. |
Frigate | 1000 | The smallest ship of war. Low survivability and damage ratings. High stealth rating. |
Destroyer | 2000 | The standard ship of war. Average survivability and damage ratings. Stealth rating is slightly above average. |
Cruiser | 4000 | The largest of the non-capital ships. High survivability and damage ratings. Average stealth rating(50/50 chance of detection during a flyby). |
Battle Cruiser | 5000 | The Smallest capital ship. Has the firepower of a Battleship, but the armor of a Cruiser. Slightly below average stealth rating. |
Battleship | 10000 | The standard Capital ship. Very High survivability and damage ratings. Low stealth rating. |
Dreadnaught | 25000 | The strongest of the ships of war. Extremely high survivability and damage ratings. Laughably un-stealthy. |
Emplacement | Cost | Description |
Defense Station | 5000 | A small defense station. Better armored than a Dreadnaught, but with the destructive capability of a destroyer. |
Battle Station | 10000 | The firepower of a Battleship, wrapped in even more armor than a Defense Station. |
Planetary Defense Grid | 50000 | The most devastating weaponry short of the doomsday weapon, and extremely difficult to destroy. |