New Game

The Last War is over, the 'Five Nations' have risen to replace old Galifar. In this new world, adventure, intrigue and betrayals might just be the prelude to the Next War. A group of adventurers might make all the difference.

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Shurijo
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Re: The Shifter Karlaan Silverhorns

Post by Shurijo » Wed Feb 15, 2006 7:11 am

Which manual has the flaws in it?

I know that save-vs-dm's web site has a list of some homebrew Eberron flaws.

I really like his War Veteran for Eberron.
Save Vs DM wrote: War Veteran
You are a tried and true veteran of the Last War, survivor of many battles.
Benefit: You gain proficiency and Weapon Focus in one martial weapon of your choice and
shields (but not tower shields). You gain +2 hit points.
Drawback: You suffer from almost constant flashbacks and bad memories of the horrors of the
war. Make a will saving throw (DC 10 + half your level) each morning after sunrise. If you fail the
saving throw you suffer a -2 penalty on all charisma and wisdom based rolls for that day.
Roleplaying Ideas: Characters with this trait might refuse to sleep, afraid of nightmares. Others
might avoid certain areas where they fought or certain races they fought against, like warforged.

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Shurijo
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Re: The Shifter Karlaan Silverhorns

Post by Shurijo » Tue Mar 07, 2006 5:34 am

What's the status of this game (Adventurer's Landing)?

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Wayloss
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Re: The Shifter Karlaan Silverhorns

Post by Wayloss » Tue Mar 07, 2006 9:08 am

I'm on Vacation Shurijo..... lucky i checked back in :)

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