Pathfinder Rules Questions (Poison/Cure)
Posted: Wed Jan 18, 2012 6:44 pm
The Poison/Cure thing came up in my home game this weekend. My understanding of the rule is that getting to Cure (how ever many saves that takes) keeps you from taking additional damage due to that poison.
So if you get poisoned the poison has two key scores first the damage: it does 1 CON each round for 1d6 rounds then the cure: Make two saves to cure.
So round 1 missed save 1 CON
Round 2 made save no damage halfway to cure
Round 3 missed save 1 CON (2 total)
Round 4 missed save 1 CON (3 total)
Round 5 made save CURE no further saves required.
Actually healing the ability damage is done through rest here is the PRD Cure definition...
Cure: This tells you how the affliction is cured. Commonly, this is a number of saving throws that must be made consecutively. Even if the affliction has a limited frequency, it might be cured prematurely if enough saving throws are made. Hit point damage and ability score damage is not removed when an affliction is cured. Such damage must be healed normally. Afflictions without a cure entry can only be cured through powerful spells, such as neutralize poison and remove curse. No matter how many saving throws are made, these afflictions continue to affect the target.
He failed a DC 15 Fortitude save to avoid contracting it, so after the onset period of 1d3 days has passed, he must make another DC 15 Fortitude save to avoid taking 1d6 points of Strength damage. From this point onward, he must make a DC 15 Fortitude save each day (according to the disease's frequency) to avoid further Strength damage. If, on two consecutive days, he makes his Fortitude saves, he is cured of the disease and any damage it caused begins to heal as normal.
So if you get poisoned the poison has two key scores first the damage: it does 1 CON each round for 1d6 rounds then the cure: Make two saves to cure.
So round 1 missed save 1 CON
Round 2 made save no damage halfway to cure
Round 3 missed save 1 CON (2 total)
Round 4 missed save 1 CON (3 total)
Round 5 made save CURE no further saves required.
Actually healing the ability damage is done through rest here is the PRD Cure definition...
Cure: This tells you how the affliction is cured. Commonly, this is a number of saving throws that must be made consecutively. Even if the affliction has a limited frequency, it might be cured prematurely if enough saving throws are made. Hit point damage and ability score damage is not removed when an affliction is cured. Such damage must be healed normally. Afflictions without a cure entry can only be cured through powerful spells, such as neutralize poison and remove curse. No matter how many saving throws are made, these afflictions continue to affect the target.
He failed a DC 15 Fortitude save to avoid contracting it, so after the onset period of 1d3 days has passed, he must make another DC 15 Fortitude save to avoid taking 1d6 points of Strength damage. From this point onward, he must make a DC 15 Fortitude save each day (according to the disease's frequency) to avoid further Strength damage. If, on two consecutive days, he makes his Fortitude saves, he is cured of the disease and any damage it caused begins to heal as normal.