What I think one mistake of world building is starting top down.
I believe it is a difficult thing to imagine everything that's happening everywhere.
Would anyone be interested in a bottom out approach to a game? Honestly, you wouldn't know /all/ that much about the theme other some very basics that you would know from your characters' points of view.
What do you think?
Top Down vs. Bottom Up
- TetNak
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Top Down vs. Bottom Up
"Kings have no friends, only subjects and enemies."
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- King Stannis Baratheon, First of His Name
- Daz318
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Top Down vs. Bottom Up
In a way it would feel cinematic to a certain extend where you are progressively discovering the world and themes, i think it could be interesting depending on the setting.
- WalterPeck
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Top Down vs. Bottom Up
Just like the game Spore! /s
Asad Uller - Blood for Gold, Brayden Weathers - Shattered Kingdoms, Marshal Buckler - War without End, Ragnar - Dawn of Days, Henry Mallister - Shattered Kingdoms
Italics = internal thoughts.
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Italics = internal thoughts.
Put your weapon on happy and chamber a smile.
- TetNak
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Re: Top Down vs. Bottom Up
It is basically a medium-magic fantasy setting. What characters and players, actually, would mostly be from rumors, etc.Daz318 wrote:In a way it would feel cinematic to a certain extend where you are progressively discovering the world and themes, i think it could be interesting depending on the setting.
"Kings have no friends, only subjects and enemies."
- King Stannis Baratheon, First of His Name
- King Stannis Baratheon, First of His Name
- Olligarchy
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Re: Top Down vs. Bottom Up
I'd be down.
How about a classic bunch of village bumpkins that are getting wasted in an inn and then someone burns it down?
How about a classic bunch of village bumpkins that are getting wasted in an inn and then someone burns it down?
Reznak * Artys ** Henry ** Orin