My concepts:
- A "force-centric" campaign (doesn't exclude non-FS, just there will be some lightsabers, relics, etc.)
- Set in High Republic (about 150 years before prequels, so Yoda is there, but not any other known Jedi), which means there's thousands of Jedi and no oppressive galactic government, but lots of pirates, criminal syndicates, Hutts, and even more scum and villainy in Outer Rim
- Players can start as Jedi initiates and go through the Jedi Trials to become padawans in session 1 and build a lightsaber in session 2, or start as a Jedi Knight (optionally 1 Jedi Master, if the entire group are Jedi)
- Non-Jedi careers can still be Jedi, part of the Jedi Service Corps (Jedi medical doctors, researchers, explorers, etc.) If you're unfamiliar with Jedi Service Corps, then it will be explained (you'd basically spec as FS with some points, but main career would be doctor or whatever), you can go into Service Corps or after before Jedi Trials or Lightsaber building (at any time after Jedi Initiate). Some Jedi Medic Corps members skipped the combat training and Jedi Trials and went straight into Service Corps after they finished Jedi Initiate (the "younglings" schooling)
- Bounty Hunters will have amble opportunities, but will need to work their way up the ranks to quality to join the Guild (details will be posted), you'd start out as a nobody doing freelance until you get enough acquisitions or sponsorship
- Players can also start out as any career, but will need to work with me to integrate it into the story/PCs
- Lots of ideas and concepts will come from The Jedi Path, The Sith Handbook, and the Bounty Hunter Code (fine books with lots of great lore)
Session 1 will (most likely) be individual threads so we can get the game moving a bit faster than group play. However, the threads will (most likely) get grouped into at least 2 threads for Session 2 (most likely Jedi and non-Jedi).