Capitulus Primoris: Edge of Darkness

In the nightmare future of the 41st millennium, Mankind teeters upon the brink of extinction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens, and threatened from within by malevolent creatures and heretic rebels. Only the strength of the Immortal Emperor of Terra stands between Humanity and its annihilation. Dedicated to His service are the countless warriors, agents and myriad servants of the Imperium.

Dark Heresy is a roleplaying game based upon the universe of Games Workshop's Warhammer 40,000. The setting of Warhammer 40,000 is a dark, gothic future where the Imperium of Man is beset by dangers within and without. In Dark Heresy players take on the roles of Acolytes of the Inquisition, aiming to uncover and combat the enemies of mankind, be they aliens, heretics or mutants!

Run by the Grand Inquisitor Vardaen
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DoomulusPrime
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Re: The Alms House - Charnel House

Post by DoomulusPrime » Thu Oct 29, 2009 2:08 am

Shocked by the even-more-terrible scene before him, Rego barely has a change to react before the heavily modified servo-skull, replete with blades, comes flying in the group's direction. He barely manages to get his blade up to defend himself before the familiar arrives.
Ready sword.

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Vardaen
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Re: The Alms House - Charnel House

Post by Vardaen » Thu Oct 29, 2009 5:28 pm

Round 1 Initiative: Xanthia 14.4, Solaria 13.3, Churgeon 13.3, Scalpel 12.3, Jericus 10.4, Homonculite 10.3, Rego 9.3, Haxtes 8.3, Body Snatchers 6.2

Gurney AR: 3,2
Machinery: Dmg Taken 5
Rego readies his sword, shocked at the scene before him he stand wide eyed before he lifts his large sword into two hands and sets for the coming combat.

In the back of the line Haxtes has no clean shot at anything, with Rego and Solaria before him, he just aims his gun hoping to get a clean shot at something later.

Then there is a terrible crash, the sound of huge tanks of water begins shattered. A gush of chemicals spill into the chamber as two of the regeneration tanks of the Body Snatchers explode outwards. From the two tanks come two Body Snatchers forcing their way out the hard way. The shards of glass and metal float across the floor, the chemical fluids making the ground slippery as the mutant creatures flail their arms about howling in their arrival!
Round 2 Initiative: Xanthia 14.4, Solaria 13.3, Churgeon 13.3, Scalpel 12.3, Jericus 10.4, Homonculite 10.3, Rego 9.3, Haxtes 8.3, Body Snatchers 6.2

Gurney AR: 3,2
Machinery: Dmg Taken 5
Xanthia, back in the other room, hears the shattering and turns, shaking off the fear of the whole situation to rejoin the fight...
Image

New Body Snatcher Icon
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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Brennor
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Re: The Alms House - Charnel House

Post by Brennor » Thu Oct 29, 2009 6:22 pm

Xanthia frowns, having expected the doorway to open up a bit more now, and not actually become plugged up with enemies.

Well, that didn't work nearly as well as I intended...

She had been setting up for a full-on charge into the room, but that is no longer possible. She still has her sword and gun out though, so makes her way back through her friends to the position she had previously left. As she moves back to her previous position, she leads with the sword, trying to clear a path for others to make it through. She strikes at the abomination that had previously caused her to flee a great distance on the floor below.
Move: N N N
Attack: Homunculite.

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Vardaen
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Re: The Alms House - Charnel House

Post by Vardaen » Thu Oct 29, 2009 11:49 pm

Round 2 Initiative: Xanthia 14.4, Solaria 13.3, Churgeon 13.3, Scalpel 12.3, Jericus 10.4, Homonculite 10.3, Rego 9.3, Haxtes 8.3, Body Snatchers 6.2

Gurney AR: 3,2
Machinery: Dmg Taken 5
Xanthia's hope to charge forward with some running room is shattered, she instead wades back into the fight and chops with her sword. She's still moving into range when she swings, and the nimble Homoculite dodges the swing with a hiss.
Xanthia Move/Sword Homon: 89 Miss
Solaria...
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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jigglypuff69
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Re: The Alms House - Charnel House

Post by jigglypuff69 » Fri Oct 30, 2009 6:56 pm

"We have to clear the door, sister!!!" Dropping the auto-carbine, Solaria swings the shotgun/bayonet combo up and frantically stabs and slashes at the evil divel-baby Homunculite in front of her. It's heritical smile will haunt he for many nights to come...
Free Actions- Drop auto-carbine and pull out shotgun (Quick Draw) Attack the Homunculite in melee!
I am the voice of Never Never Land, the innocence of every man, I am the empty crib of Peter Pan. A silent kite against the blue, blue sky, every chimney every moonlit sight. I am the story that will read you real, every memory that you hold dear...

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Vardaen
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Re: The Alms House - Charnel House

Post by Vardaen » Mon Nov 02, 2009 9:52 pm

Round 2 Initiative: Xanthia 14.4, Solaria 13.3, Churgeon 13.3, Scalpel 12.3, Jericus 10.4, Homonculite 10.3, Rego 9.3, Haxtes 8.3, Body Snatchers 6.2

Gurney AR: 3,2
Machinery: Dmg Taken 5

Sorry for the delay, needed JP to edit and then I didn't check until late. Remember you can't use guns in melee unless they are Pistols.
Solaria tosses her carbine to the floor, the weapon will do her no good locked in combat as she is. She spins her shotgun around on the stap on her shoulder and brings the bayonet up and into the armpit of the homonculite. The blade rends a big wound deep into the flesh, and it stops when it stabs into bone! The woman Arbite yanks hard on the bayonet and the weapon slices a big gapping hole in the left armpit and shoulder of the heretical creation. Screamin in pain, and howling with chaotic fury the homonculite's arm goes limp.
Solaria Drop Carbine/Draw Shotgun, Stab Homon: 22 vs 30 Hit Left Arm for 11 Wounds '€" 4Toughness = 7 Wounds!
The Churgeon still has a whole much of mechendrites attached to her body, and a small arm rises up off her back, and fires off a beem of energy, the lasfire zooms across the room and hits Soliara in the head! The energy burst grazer her flack helm and while it scorches the helm it doesn't harm Solaria underneath! Truely the Emperor must be watching out for the woman (and perhaps everyone should buy a helm!). The Churgeon isn't paying any attention to her near hit on Solaria, she's pounding away at the keypads, typing in commands, and laughing as massive arcs of energy are sparking up and down the lab machinery. It doesn't take a genious to realize she's overloading the machinery on the entire lab.
Churgeon: Machine Work/Shoot Soliara 01 Hit Head for 5 Wounds '€" 2 Flak Helm '€" 4 Toughness = 0 Wounds.
The Scalpel Familiar, a floating mass of needles, blades, and other churgeical equipment goes on a furrious rampage of attacks, heedless of any consequences. It attacks with so many strikes that Xanthia doesn't have a chance to dodge or duck any of them. Two strikes hit her in the right leg, a needle stabs into her flack jacket and snaps as it makes contact, another scalpel slices at her flesh, but her jacket and her own toughness repels the attacks. The woman hold the line, being hit, but not beign harmed.
Scalpel Familiar: All Out Attack +20 WS vs Xanthia: 17 Hit Right Leg for 5 Wounds '€" 3 Flack Jacket '€" 3 Toughness = 0 Wounds / 2nd Attack!!! 48 Hit Right Leg for 5 Wounds '€" 3AR-3T = 0 Wounds
Jericus, now with Xanthia kind of in his way...
Something to note, the Manoevure move action, those in the front can attempt to push enemies back and away 1 meter at a time, opening up room for others behind you.

Also, while it doesn't say it anyplace (unless someone can find it for me) I do obviously allow you to move through friendly squares without issue, as long as you don't end your move on a friendly's space.

While you can't move through an enemy's space normally, you can make an Acrobatics Check in order to tumble, jump, duck, etc, through an enemy's space. Acrobatics is not a basic skill so this can not be done untrained.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Trogdor
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Re: The Alms House - Charnel House

Post by Trogdor » Thu Nov 05, 2009 10:36 am

Doing his best to ignore the closer threats, Jericus can't help but think that the Chirurgeon is ultimately the biggest threat. And he considers that their enemy is likely armored against such mundane threats as bullets. But his machinery is not so protected.

Once more, he takes careful aim at the machinery that the Chirurgeon is working on and fires off a round.
Aim and then fire at machinery. My goals are (a) to stop it from doing whatever he wants it to do; and (b) possibly set off the discharge he's looking for a little bit closer than he expects.

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Vardaen
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Re: The Alms House - Charnel House

Post by Vardaen » Thu Nov 05, 2009 10:36 pm

Round 2 Initiative: Xanthia 14.4, Solaria 13.3, Churgeon 13.3, Scalpel 12.3, Jericus 10.4, Homonculite 10.3, Rego 9.3, Haxtes 8.3, Body Snatchers 6.2

Gurney AR: 3,2
Machinery: Dmg Taken 5
Jericus reaches past his allies, and fires off another crack shot that slams into the machinery infront of the Churgeon. His shot hits something critical in the pannel. A blast of eletrical sparks showers the Churgeon who is standing right before the pannel. The massive tank that holds the huge thing seems to stop bubbling, the arcing eletrical sparks dance around the back of the control pannel, and the Churgeon bangs the control pannel, "Work! Work Damn you!" She looks back across the room, her sewn on face hangs loose and emotionless as she stares at Jericus through red implanted eyes.
Shoot Over Allies (Hard -10): 05 Success! 6 Dmg!

Something isn't working right!
The Homonculous has a chain cutter in its hand and it reaches out with it at Solaira to attempt to cut her wrist and hand from her body. The thing snaps the cutter in the air over and over, snapping and cracking it not striking anything. It almost seems wild and crazy, with no chance to ever hit anyone.
Homonculite: All Out Attack Soliara (+20): 95 Fail! (Almost Fumble.)
Rego...
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

DoomulusPrime
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Re: The Alms House - Charnel House

Post by DoomulusPrime » Fri Nov 06, 2009 4:29 am

Rego, now behind the charging Xanthia, has his sword at the ready, but nothing to purge. "Push them forward and I will cleanse them," he shouts over the clang and blast of battle.

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Vardaen
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Re: The Alms House - Charnel House

Post by Vardaen » Sat Nov 07, 2009 12:10 am

Round 2 Round 2 Initiative: Xanthia 14.4, Solaria 13.3, Churgeon 13.3, Scalpel 12.3, Jericus 10.4, Homonculite 10.3, Rego 9.3, Haxtes 8.3, Body Snatchers 6.2

Gurney AR: 3,2
Machinery: Dmg Taken 11
Rego can't push forward, he's trapped in the back of the line, and the group need to push the enemies forward or kill one of them to make room for the Cleric to punch through into the room. He waits shouting for the others to do just that.

Haxtes...
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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