Capitulus Secundus: Illumination

In the nightmare future of the 41st millennium, Mankind teeters upon the brink of extinction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens, and threatened from within by malevolent creatures and heretic rebels. Only the strength of the Immortal Emperor of Terra stands between Humanity and its annihilation. Dedicated to His service are the countless warriors, agents and myriad servants of the Imperium.

Dark Heresy is a roleplaying game based upon the universe of Games Workshop's Warhammer 40,000. The setting of Warhammer 40,000 is a dark, gothic future where the Imperium of Man is beset by dangers within and without. In Dark Heresy players take on the roles of Acolytes of the Inquisition, aiming to uncover and combat the enemies of mankind, be they aliens, heretics or mutants!

Run by the Grand Inquisitor Vardaen
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Trogdor
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Re: Illumination - The Brazen Sky

Post by Trogdor » Mon Dec 28, 2009 8:18 pm

Jericus shakes his head at the odd man they will share their living space with for the next few days, but leaves him for Solaria and Xanthia to deal with. Instead he hops onto his bunk and starts reviewing not Imperial regulations, but rather anything he can that will tell him more about their destination.

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ManWithDoor
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Re: Illumination - The Brazen Sky

Post by ManWithDoor » Mon Dec 28, 2009 11:31 pm

Damine leans against his bunk for a minute, breathing heavily as his mind is only tangentially assaulted by the immensity of the Warp. An unshielded mind would be instantly obliterated regardless of experience, excepting perhaps the God-Emperor himself. No matter how many times he has done this before, he never gets used to it. Perhaps the Astropaths are simply numb to it, having traveled hundreds if not thousands of times. But he greatly prefers the solidity of reality, not the miasma of Chaos.

After a while he appears to calm down, and sits on his bunk. He closes his eyes and places the palms of his hands together in a meditative pose. He silently repeats the catechisms he has learned in his training, reinforcing his mental shields.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Re: Illumination - The Brazen Sky

Post by DoomulusPrime » Tue Dec 29, 2009 4:31 am

As the Voidship prepares to ply through the medium of pure nightmare itself, Rego quickly makes the sign of the Aguila before his companions, then leaves them for the time being to explore. The ancient beast is strangely familiar, its cramped halls reminiscent of the hive in a few strange ways. In the twisting passages of the ship, the Cleric goes to speak with some of the crew about their life on the ship and their journeys through the Warp.

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Vardaen
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Re: Illumination - The Brazen Sky

Post by Vardaen » Tue Dec 29, 2009 6:42 pm

Damien drops to his bunk, his mental facilities taxed as the ship slips into the warp, but he is well trained and the discomfort fades. The man does not fall to some warp spawn or go rogue on such a 'simple,' yet always dangerous, slidding into the Warp.

Rego hopes to explore the ship and speak to its crew but as Solaria was told nearly every aspect of the ship turns out to be off limited, locked out with various locks of all kinds. The crew is busily working at this critical juncture in the trip and the Cleric is only able to find a few men working the Mess Hall right now to speak to. They are rather gruff, unhelpful, and when asked too many questions they obviously feign work and leave the Cleric to fend for himself in the eating hall. It seems you will spend the next three days nearly alone on this massive bulk of a ship.
You will find that you have access to only 3 chambers on the whole ships.

* The bunk area, which is a large open dorm style chamber with various bunkbeds and half working glow lamps as well as Sebek the 'merchant' if you want to call him that.

* The John, a small bath room area down the hall with real running water for showers.

* The Mess, a sizable mess hall with tables and benches, food served by a cook or servo skull depending on the time of day. At various times there are sailors here eating and talking, they always give you rather suspcious glances, cut off their conversations if you come to closer and are terse, poilte, and unaccomodating for the length of the trip.

Any attempt to breach other locations of the ship will bring down armed guards, set of security alarms, and generally be no good.

Effectively you are trapped like rats in a bottle in your little area and all attempts to get out of it are met with poor responses by the crew.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Illumination - The Brazen Sky

Post by Brennor » Tue Dec 29, 2009 8:13 pm

Nope, Xanthia is not Cadian, though she may try to act like it sometimes... not that she's told anyone in the group anything about her origins.
Xanthia had made her way over to the bunk Solaria 'saved' for her, pushing on it slightly before heaving her gear up and onto it to a loud protestation of whatever remains of the support mechanism of the cot.

Then the 'merchant' turns his attentions on Solaria and the other woman calls out for her sister to come check something out. Xanthia turns from the bunk area she was busy preparing, and moves up to stand next to her battle sister.

"Oh yeah? What does this man have to offer us?" Her violet eyes sparkle as she speaks.

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Re: Illumination - The Brazen Sky

Post by jigglypuff69 » Tue Dec 29, 2009 8:32 pm

Solaria looks to Xanthia and gives her one wink before the two of them keep Sebek busy and sees what he has to offer.
I am the voice of Never Never Land, the innocence of every man, I am the empty crib of Peter Pan. A silent kite against the blue, blue sky, every chimney every moonlit sight. I am the story that will read you real, every memory that you hold dear...

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Re: Illumination - The Brazen Sky

Post by Vardaen » Thu Dec 31, 2009 2:06 am

Sebek smiles and tugs on his collar, "Well well, let me show you let me show you." He pulls the big chest out from under his bunk and proceeds to work some tumbler locks, and then puts a key into the lock hole from a chain around his neck. He touches a button, inputs a third code, and then opens the lid. The box is full of junk. Well its mostly junk, some of it is alright. In general its low grade "grey-market" stuff that is mildly illegal in the markets in the hive. Sebek pulls out a small silencer and shows Solaria with a smile, "Eh see?" He then drops it back into the box, he rumages around pulling out one piece of useless junk followed by something mildly interesting only to repeat the proceedure several times.

The whole cabin suddenly bucks and groans. All of the glow lamps douse themselves for a few second and then half of them come back on, the other half sputter back to life over the next four minutes. Sebek doesn't seem concerned at all. Something behind the port wall is *thunk-thunking* louder than it did before, but the ships seems to keep on moving through the warp unhindered as best as you can tell. "Soooo, what do you think of Sebek's little treasure chest here, can I interest you in something? Dragonsbreath look alike ammo? Sniper rifle hand grip? Monofliament knife sheath?"
For the most part he has nothing that exciting, however he does have some basic ammo and upgrade parts if someone wanted to do some last minute arming. He may have other items as well. Anything with a cost of 50 thrones or less, and an availabilty of Common or Average, he has a 65% to have on him to sell, baring DM Fiat that it just doesn't make sense or fit in his case. All items like this are marked up 10% in cost.

The items of interest that he does have are:

Blind Grenade (x1) 30 Thrones
Hot Shot Charge Pack (x1) 20 Thrones
Man Stopper Bullets (x6) 10 Thrones
Light Flak Coat (x1) 90 Thrones
Rebreather Canister Refills (x2) 30 Thrones Each
Bottle of Amasec (x1) 55 Thrones

Volg "Spitfire" Bolt Pistol (page 109 Inquisitor's Handbook) 85 Thrones
Class: Pistol (Bolt), Range 20m, RoF: S/-/-, Dam 1d10+3 X, Pen 0, Clip 3, Reload: Full, Special: Unreliable, Wt: 3kg

Spitfire Reloads: (x12) 5 Thrones Each
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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Trogdor
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Re: Illumination - The Brazen Sky

Post by Trogdor » Thu Dec 31, 2009 2:15 am

Jericus looks up from his reading when he sees the chest come out, and calls over to Solaria. "Can you see if he has any slug shells that would fit my pistol? I don't expect trouble. But they may be hard to get where we're going."
How much do bullets cost again?

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jigglypuff69
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Re: Illumination - The Brazen Sky

Post by jigglypuff69 » Thu Dec 31, 2009 3:08 am

"Of course, Boss." Solaria looks over the lot again, "Sebek, dear, you would have any stub ammo or hand cannon ammo? The boss harldy had time to shop with his busy schedule Oh, you wouldn't have any White Gyn in there, would you?" Her eyes dart across the goods, picking out what is good and not. "Wow, a Spitfire! Those things are tempramental, but fun. Boss, I bet someone would like this. He has man-stoppers, those would fit your pistol, Boss and will cut through armor when needed..."
Sorry, don't remember whether Jericus had a stub or hand cannon pistol.
Last edited by jigglypuff69 on Thu Dec 31, 2009 5:59 pm, edited 1 time in total.
I am the voice of Never Never Land, the innocence of every man, I am the empty crib of Peter Pan. A silent kite against the blue, blue sky, every chimney every moonlit sight. I am the story that will read you real, every memory that you hold dear...

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Re: Illumination - The Brazen Sky

Post by Grimbold » Thu Dec 31, 2009 4:02 pm

Haxtes tries to help in comforting the machine spirit of the vessel when it lurches, and soon, with or without his doing, it quiets down, racing through the warp again. The Tech-priest then walks over to Sedek and eyes the wares, though he does not say anything and his face remains still, void of emotion. Only the sound of his breathing apparatus can be heard.

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