Capitulus Decum: Death From Above

In the nightmare future of the 41st millennium, Mankind teeters upon the brink of extinction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens, and threatened from within by malevolent creatures and heretic rebels. Only the strength of the Immortal Emperor of Terra stands between Humanity and its annihilation. Dedicated to His service are the countless warriors, agents and myriad servants of the Imperium.

Dark Heresy is a roleplaying game based upon the universe of Games Workshop's Warhammer 40,000. The setting of Warhammer 40,000 is a dark, gothic future where the Imperium of Man is beset by dangers within and without. In Dark Heresy players take on the roles of Acolytes of the Inquisition, aiming to uncover and combat the enemies of mankind, be they aliens, heretics or mutants!

Run by the Grand Inquisitor Vardaen
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The Menagerie: Caught Red Handed

Post by Vardaen » Tue Jan 30, 2018 5:08 pm

Round 2 Jericus 13, Thungg & Pets 11, Haxtes 9, Damien 4
Jericus is in melee with a great beast, he manages to target and aim at the head of thing, but a rifle is no good in such close quarters. Somehow he manages to shove it up under the jaw of the beast before he pulls the trigger and BLAM, the head on it explodes into a cloud of pink mist and grey matter spraying those present. The huge body slumps to the ground and the other three beasts seem enraged watching their pack mate drop.

They pounce, charging in on Jericus and Damien now, as well as Haxtes. Luckily the Emperor is with the Acolytes, as all three dodge and duck the massive jaws of the beasts as they throw themselves at the trio of men.

Thungg however is better equipped to hurt the company. He holds the Dai-phage hand in the air, and from it a pair of lighting bolts arc through the air, black feather fall through the space seconds after the lightning does. the blast hits Damien with both bolts slamming into him causing his body to tense, and burn and generally be contorted in terrible pain as he's electrocuted fro a few moments.

Then as the last of the warp feathers flutter to the ground, Haxtes and Damien press forward...
Jericus: Aim #2: Head Shot #2: +10 Aim, +10 Laser, -0 Called Shot, +0 PB Because In Melee (Not a Pistol): 16 Hit for 11 (AP 2-7Pen) - (UT2-Felling2) 5T = 6 Wounds = DEAD!
Beast #1 Rage, Full Attack Haxtes 72 Miss
Beast #3 Rage, Charge Damien 10 Hit [Dodge: 11 Success]
Beast #4 Rage, Move, Attack Jericus 79 Miss
Thrungg: Uses the Hand for Lightning vs Damien: 21 Success (Perils of the warp: The Angel Passes. Several dozen black feathers flutter down from the air above the psyker.) Overbleed: 2 Bolts at Damien: 8-4T= 4 Dmg, 6 - 4 T = 2 Dmg = 6 Total Wounds
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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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ManWithDoor
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The Menagerie: Caught Red Handed

Post by ManWithDoor » Wed Jan 31, 2018 5:29 pm

Damien goes on the offensive, hoping to help take down the giant beasts. Fire doesn't seem to affect them much, but perhaps pure psychic energy would be more effective.
Bio-Lightning! Full casting. Targeting one of the beasts, trying to knock it down.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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The Menagerie: Caught Red Handed

Post by Grimbold » Thu Feb 01, 2018 7:32 pm

With his left hand, Haxtes draws his compact hellgun and goes full auto, spraying the area with red hot bolts. With the other hand, he presses the release of the flamer again, engulfing the area with burning promethium.
Use Ambidextrous and Two weapon wielder: Ballistic talents.

Free: Quickdraw Compact Hellgun (compact size, so it works in melee, I guess)
Left hand: Compace hellgun: Suppressive fire vs. a 45 deg cone including: #1, #3 and Thungg. This includes a -20 shot at #3 (point blank+30, plus -10 for two weapon use, no bonus for full auto).
Right hand: use flamer again 30 deg cone hitting (I guess) #1 and Thungg (maybe #3 as well).
Suppressing Fire (Full Action)
You unleash a devastating hail of firepower to force your
opponents into cover. You must be using a weapon capable
of fully automatic fire to take this Action (see Rate of Fire
on page 127).
Pick an area to suppress. The size of this area, known as
your kill zone, extends 45 degrees out from the direction you
are facing up to half the range of the weapon. It is often easier
to say you are covering a specific area such as a corridor,
doorway or section of treeline. If there is any doubt, the GM
has final say on whether a target is in your kill zone or not.
Targets within this area must make a Hard (–20) Pinning Test
(see Pinning on page 196).
Additionally, you must make a Hard (–20) Ballistic Skill
Test to see if your wild spray of fire has hit anyone, friend or
foe, within the kill zone. If the ranged attack is successful, the
GM assigns the hit to a random target within the kill zone.
Furthermore, every two degrees of success scores an extra hit
against another random victim. Use of the Suppressing Fire
Action does not affect the defensive benefits of armour or cover.
The number of hits scored may not exceed the fully automatic
rate of fire for your weapon. See Table 7-6: Multiple Hits,
page 190 to determine the Hit Locations for multiple hits
against the same target. Alternatively, as an optional rule, you
may roll dice to determine the location of each additional hit,
though doing so will slow the game down.
A result of 94 to 00 on your Ballistics Skill Test
indicates that your weapon has Jammed (see Weapon
Jams on page 196).

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Vardaen
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The Menagerie: Caught Red Handed

Post by Vardaen » Tue Feb 06, 2018 9:11 pm

Round 2 Jericus 13, Thungg & Pets 11, Haxtes 9, Damien 4, Merica 1
Haxtes swings up his compact hellgun, now holding weapons in both hands. He sprays the gun across the area causing Thrung and two of the beasts to duck and take evasive positioning. That's when he opens up with the flamer once again. As the enemy is cowering in fear he lights them up, the beasts are scorched and lightly burnt, but the noble man is engulfed in holy fire. He is burnt badly, and as his lungs inhale nothing but flame he topples over to the ground, the daemon hand attached to him flares with power as Thungg falls over to the ground.

Damien, pressed attempts to flood one of the beasts with bio-lightning, but he finds himself under such pressure that he is barely able to get even one minor blast into the beast. He manages to lightly scorch the thing sending its hackles up.

Just then from the north a window is shattered and on a grapnel line a new arrival appears!

Haxtes: Quick Draw Hellgun (Basic Weapon w/ Recoil Glove): 35 vs 34 Miss! No One Hit. Hard Pinning Tests: #1: 66, #3: 58, Thrungg 87= ALL 3 PINNED, Flammer: Pinned Hit: 9 (Fury!) + 9 (Fury! AGAIN!) + 1 = 19 (Beasts: -10) = 9, Thungg - 3 =16: Agilty or Set On Fire: 70, 83, 71 = Set On Fire: Thungg Takes Critical Dmg: The energy ripples all over the character, scorching his body and inflicting 1d10 levels of Fatigue. 9 Levels (He's Unconcioous and on Fire!)
Damien: Bio Lightning: Full Cast: Rolled: 4d10: (1,6,1,1) Totaling: 9 Adding 0 = 9 + 8=17! Vs 14 Success No Overbleed: 14 Dmg -2 AP - 10 T =2 Dmg vs#1Total
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Welcome Rory as our new arrival, I'll leave all his opening appearance and such to him!
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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The Menagerie: Caught Red Handed

Post by RorytheRomulan » Wed Feb 07, 2018 6:38 pm

//The following awaiting approval// **Approved**

"Acolyte, being pinned is a fly on the wall compared to my concern for the routing of the Throne-blasted nobleman."

She didn't hear Rotlan ask or tell, but she could hear it through his veneer of civility, pounded paper-thin by the peppering of lasfire. He was either too polite to tell her to leave, or reluctant to send a body away from their entrenched position, though his word choice with holy verbiage causes her to tick on the inside.

"I will assist them. Hold the line, we shall be victorious."

"Yes, my lord."

Merica utters a soft prayer over her boltgun, the second one today besides the ritual to the spirits, as she looks between the path along the Imperial battle line and the menagerie, which is smoking by the hall entrance. She thinks to remove her helmet and don a rebreather, then an idea occurs. She won't need the rebreather once she's in. With her lasgun in her dominant hand, she takes a running start toward the dome, keeping her head down as bullets whizz past her, eyes flitting reflexively with each shot. On her approach to the menagerie, she fires her grapnel in her offhand toward the top of the dome. When it sticks, she presses her thumb to the symbol that turns on the winch, and in an instant she feels herself jerked upward toward the glass.
When she reaches high enough, Merica lets go of the winch and fires her lasgun into the thick glass and uses the fall to break through. Switching off the winch and leaving the grapnel stuck dangling from the dome, she lands among the broken shards just at the edge of the wall she broke over.

She ignores the fire at first, and notices the the Warp spawn growling to her left. Or are they xenos? The air is thick with the bodies and the screeching calls of Thrungg's avian prizes. The lone smoldering flame stands out for a second, and all she can tell for now is that it must be the corpse of a heretic cleansed by promethium.

Her attention snaps back to the freaks swarming three armored men. These must be the other acolytes. "Wretched creatures! Emperor preserve us, grant us strength against the tainted Warp..." Shouldering her lasgun and drawing her boltgun, she utters a prayer as she strides forward confidently.
Free: Quickdraw boltgun
Half: Move diagonal SE 4, align vertically with hell spawn
Half: Repel Demon (Spend)

They should all be within the radius, barely.

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The Menagerie: Caught Red Handed

Post by Vardaen » Mon Feb 12, 2018 6:23 pm

Round 2 Jericus 13, Thungg & Pets 11, Haxtes 9, Damien 4, Merica 1
Round 3 Jericus 13, Thungg & Pets 11, Haxtes 9, Damien 4, Merica 1
The crashing glass of the window turns some heads, and there stands a Sister of Battle in all her glory. She draws a boltgun from her mag webbing and starts toward the fight. Calling out she hopes to push any warp tainted foes away. The strange xeno hounds howl, but do not seem repelled by her holy power. You can only assume she's here to aid you based on her actions and words. Striding forward she evens up the numbers on your side.

Jericus...
Merica: Quick Draw, Move, Repel Demon (Spent): Any Warp Creature has to keep it distance vs WP tests
Move Merica SE 4 squares
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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The Menagerie: Caught Red Handed

Post by Trogdor » Thu Feb 22, 2018 6:13 pm

Jericus acknowledges the sister with a curt nod, but focuses his attention on the beasts that are even now trying to kill them all. Brimstone was never means to be used in such close quarters, he knows. His shuriken pistol was much better suited. But the felling power of Brimstone was second to none, and he wasn't sure that even a shuriken pistol would have what it takes to bring one of these beasts down.

Swinging the powerful rifle around, he aims it at one of the remaining beasts. firing another powerful blast to try and take it down.
Half Action: Aim Brimstone at #4
Half Action: Fire Brimstone at #4

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The Menagerie: Caught Red Handed

Post by Vardaen » Tue Feb 27, 2018 4:29 pm

Major brainfart on my part! Thungg is unconscious and burning from he Flamer! A few beasts are Pinned!

I'm editing my previous post
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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The Menagerie: Caught Red Handed

Post by Vardaen » Tue Feb 27, 2018 4:48 pm

Sorry I totally blanked on the Pinned and On Fire. Some major changes, so I just deleted posts. @grimbold you need to post again, no need to drop, etc.
Round 3 Jericus 13, Thungg & Pets 11, Haxtes 9, Damien 4, Merica 1

Round 4 Jericus 13, Thungg & Pets 11, Haxtes 9, Damien 4, Merica 1
The flamer has done it job and done it well. Pinned by the Hellgun, the beasts are both on fire and pinned. They bound away from the company trying to take cover from the Hellgun but at the same time they are just fan the flame and continue to burn. The howling of the creatures rings out as they are unable to put the flames out, the prometheum still burning them until two of the three xeno topple over in burning heaps.

Thungg too is down and on fire, and he continues to burn and burn until what little life was left in him is gone.

Only a single enraged beast remains, it leaps at Merica and lands on her with both heavy paws knocking her to the ground banging her head and knocking the wind from her lungs.

Haxtes, Damien, Merica and Jericus...
Beast #1: Pinned, Burning: Moves Away (On Fire - 9 Dmg, 1 Level of Fatigue) = DEAD
Beast #3: Pinned, Burning: Moves Away (On Fire - 6 Dmg, 1 Level of Fatigue)
Beast #4: Attack Merica: Knockdown STR Test: 85 vs 94 Both Fail Re-roll 27 vs 57 (2 Degrees) Knocked Down, 1 Dmg, +1 Fatigue Level
Thungg: Unconscious, Burning (On Fire - 8 Dmg, 1 Level of Fatigue) = DEAD
Those are just burning lumps of the enemies, they are dead.
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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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The Menagerie: Caught Red Handed

Post by Grimbold » Tue Feb 27, 2018 8:59 pm

Haxtes tries to keep one monster at bay by shooting at it again. He puts away the flamer, and shoots at the other monster with his integrates Lathe laspistol, the lasbolts coming from his wrist.
Free: Quickdraw: put away flamer.
Full action:
Right hand: compact hellgun. Full Auto burst at #1 (-10 for ambidextrous, independent targeting, two weapon fighter), full auto+20, hulking+10, close+10
Left hand: semi auto burst with integrated Lathe laspistol on #4 (-10 for two weapons, see above), into melee-20? good quality+10, close+10, semi auto burst+10 hulking+10
(correct me, if i got the bonuses wrong).

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