Project Majestic

This place is where the old posts from About Our Games are posted. The games here are in the graveyard.
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Bitom
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Project Majestic

Post by Bitom » Wed Jul 21, 2010 6:43 pm

War is coming, although few realize it yet. Hitler is building up military forces, and those forces will eventually be used.

In the midst of the buildup, the Nazi party develops a sudden interest in archeology. Why?

A hastily thrown together multinational group codenamed "Majestic" is formed to find out. they will travel to some of the darkest parts of the world, learning that science is not the only military force that Hitler plans to mobilize. There are magics lost to man that the Fuhrer plans to employ in his upcoming conquest. Soon, only Project Majestic will stand in his way.

Project Majestic is a diceless, systemless game focused on telling the story of these men. But it is still a game. It's sortof a hybrid between normal games and the cooperative storytelling games that are out there.

Like the Cooperative Storytelling games, there are no dice or strange system mechanics to hold you back from doing what you want.

UNlike the Cooperative storytelling games, there IS a GM (me) who decides if actions work or not, based on how well they fit into the story, how realistic they are and whatever other factors are relevant. The GM also runs all NPC's.

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