Werewolf Round 4 Sign Up

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Vardaen
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Re: Werewolf Round 4 Sign Up

Post by Vardaen » Fri Aug 08, 2008 10:48 pm

Amaris told me she is in as well.
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J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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TetNak
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Re: Werewolf Round 4 Sign Up

Post by TetNak » Fri Aug 08, 2008 10:53 pm

Lets just go 2 werewolves with normal rules. Sage/Bodyguard right now
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Wayloss
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Re: Werewolf Round 4 Sign Up

Post by Wayloss » Sat Aug 09, 2008 12:40 am

IN

Apoctheosis
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Re: Werewolf Round 4 Sign Up

Post by Apoctheosis » Sat Aug 09, 2008 2:13 am

I'm in...I think I got addicted to WW

Illeveun
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Re: Werewolf Round 4 Sign Up

Post by Illeveun » Sat Aug 09, 2008 2:16 am

I'll play again

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Re: Werewolf Round 4 Sign Up

Post by Kilroy » Sat Aug 09, 2008 8:04 am

I'm in, I followed the last game and am interested!!
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Re: Werewolf Round 4 Sign Up

Post by Melvyst » Mon Aug 11, 2008 10:52 am

Out of the other characters I find 2 quite interesting.

Amor (Tron: Compiler/Linker?)
Before the game starts, Amor chooses two of the game which the form an eternal bound. If one dies, the other dies as well. Especially interessting if one is a werewolf and the other mere human. :)

Mayor (Tron: Kernel?)
In case of a tie on a vote he's voice count doubles.. equals he has to decide if the person dies or lives.

But as said, let's play with the know characters.

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Vardaen
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Re: Werewolf Round 4 Sign Up

Post by Vardaen » Mon Aug 11, 2008 4:14 pm

TetNak wrote:Lets just go 2 werewolves with normal rules. Sage/Bodyguard right now
Agreed. If we can get more than 10 people, then we can toss in another character maybe.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

od
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Re: Werewolf Round 4 Sign Up

Post by od » Mon Aug 11, 2008 4:27 pm

I'm in.

I'd really be careful about throwing in those other characters in as well guys, many of them are made for games with 20+ players. For example, the mayor with this low a number could be figured out after only a couple of rounds, and the Amor would just be disastrous for the villagers.

I would also say be careful about limiting the number of wolves without basing it on the number of players. Over ten you really want 3 wolves, otherwise the game strongly favors the villagers.

Bit had suggested that for this game we not use any pms, chat, etc. All discussion kept on this thread. With the possibility you guys will play this at Brencon I'd highly recommend doing that. Its a very, very different game without the pms (and there are no pms int he live game).

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Vardaen
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Re: Werewolf Round 4 Sign Up

Post by Vardaen » Mon Aug 11, 2008 5:04 pm

I'm against removing the PMs, that's really 3/4 of the fun for me.

Otherwise we are sitting around for days waiting for people to post, and the game drags and its can get really really boring.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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