Werewolf round 6 sign-up

Kilroy
Level 4
Level 4
Posts: 239

Re: Werewolf round 6 sign-up

Post by Kilroy » Wed Sep 03, 2008 12:04 am

I'm in. I like the Insane Asylum idea.
"If at first you DO succeed, try not to look surprised!"

Deadman
Level 12
Level 12
Posts: 1089

Re: Werewolf round 6 sign-up

Post by Deadman » Wed Sep 03, 2008 9:48 pm

Amaris
Sempai
Tetnak
Nate
Wayloss
od
Bitom
Vardaen
Kilroy

I'll start the game in a few hours. We'll have nine players unless anyone else wants to join.

There'll be no pming in this game just like the last (including between the wolves though they'll know each other's identity). And villager roles will only be revealed if the village kills them. Otherwise you'll only find out they weren't a wolf.

I'm thinking of having two wolves, one seer, and one bodyguard.

Befitting the scenario I'm thinking of adding a lunatic. The lunatic is told they're a seer but their nightly scan's result will just have a 1/6 chance of revealing someone as a wolf, irrespective of what they actually are. The real seer and the lunatic will not know which role they have until deaths confirm or disprove their scans. Just to make clear, the lunatic player is still on the village's side and if they can realize they're insane they'll stop scanning. What do you think?

od
Level 15 Elite
Level 15 Elite
Posts: 4788

Re: Werewolf round 6 sign-up

Post by od » Wed Sep 03, 2008 10:24 pm

I think having 4 specials is too much for a game this size.

I think the lunatic isn't worthwhile in a game like this. The longest the game will likely run is 7 rounds...meaning the odds of the lunatic ever getting a right answer are pretty darn slim. Seems like it really will just serve to make things harder for the villagers....which past games have shown we don't need at this point since werewolves are consistently winning.

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Amaris
Level 10
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Posts: 868

Re: Werewolf round 6 sign-up

Post by Amaris » Wed Sep 03, 2008 11:03 pm

Let the crazies begin
Craziest poster should win a "prize" ....
7 chipmunks twirlin' on a branch, eatin' lots of sunflowers on my uncle's ranch. You know that old children's tale from the sea.

Deadman
Level 12
Level 12
Posts: 1089

Re: Werewolf round 6 sign-up

Post by Deadman » Thu Sep 04, 2008 12:13 am

You're right od. Oh well, would be fun with a larger group.

One sage one bodyguard. Sounds good?

sempai
Level 12
Level 12
Posts: 1505

Re: Werewolf round 6 sign-up

Post by sempai » Thu Sep 04, 2008 1:27 am

lunitic sounds fun... too bad we dont have more peeplssses

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Vardaen
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Re: Werewolf round 6 sign-up

Post by Vardaen » Thu Sep 04, 2008 4:13 pm

Can always try it and if it doesn't work no harm done.

In the BrenCon games we didn't get into anything fancy, 3 Werewolves, 1 Sage, 1 Bodyguard.

I have set Deadman as Moderator so he can run things.

I'm ready.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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