Discipline of Black Magic: A Jackal's Pact

Beyond the boarders of the Emerald Empire lies a vast and diverse world centered around the Burning Sands -- a place cursed by Shilah the Sun and Kaleel the Moon. For too long the Samurai in Rokugan have remained ignorant of the greater world around them.
A danger is rising, but is it too late for the children of the Kami? Only you know that answer.Run by the Game Master Moto Vardaen
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Re: Discipline of Black Magic: A Jackal's Pact

Post by Vardaen » Fri May 07, 2010 9:45 pm

The Snake sets his Ghul's to work unloading the wagons. The undead make excellent pack camael sfor they work without complaint, and without fatigue. Needing no rest they move up and down unloading crate after crate from the wagons in silence to the chamber below. The crates are marked with a Kanji in the Rokugani langauge that The Snake knows, it means "Rice", but it is doubtful all this trouble has been put to collect some old rice from Rokugan.

"You are curious yes?" Says Master Saleh and so he moves to one and opens the lid, there inside are weapons, Rokugani weapons. From the look of the crates there must be hundreds of katana and wakizashi, the curved one edged blades of the forigen lands, along with other iconic weapons of that place (Tsurichi Longbows, Tetsubo and Gunsen, Etc).

"These weapons will serve our purpose perfectly." He smiles, "Come this way..."

For the rest of the night, the ghuls haul the crates down the sewers through a twisting maze following the direction of the Jackal leader. Crates are hidden one or two at a time in small secret cashes throughout the sewers. At one point you are attacked by another free Ghul, but Master Saleh quickly binds it to his will, and add another worker to your workforce.

It has been hours, and dawn is about to rise over the Jewel of the Dester. Adbal is hauling the last crate down a deserted stretch of tunnel when the ghul staggers forward and drops the box into the water. The Snake glances down at the amulet and is witness to its last few moments of magical power. The amulet scarab shatters into dust, and in its breaking Adbal is released from the Snakes control.

Master Saleh and the other ghuls are elsewhere, hauling another set of crates off a side tunnel. The Snake is alone, face to face with the man he killed a week ago, and that man, or atleast his undead version, wants revenege!
Keeping us moving forward. Its just you and Adbal for atleast 5 rounds before Master Saleh can come, as the other ghul you control is with him, and is also released so he has to deal with that one first.

Init: The Snake 10, Adbal 8
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Discipline of Black Magic: A Jackal's Pact

Post by ManWithDoor » Sat May 08, 2010 12:22 am

Besnik staggers himself a moment, his mind needing to adjust to the altered power he now can wield with the loss of the amulet. Being back to normal feels so weak, and he doubts he could re-bind Abdal back into his service, even for the usual hour. Off balance and unprepared, he uses a tactic he rarely if ever uses. Brute force. He grips his staff so hard the wood, takes control of his fear, and slams it down to crush the ghul's head swiftly. A prolonged fight would only end in his death, so he must change the pace right now.
Yeah, basically assuming taking him over again is out of the question. Full Attack, spend a Void point for +1k1. So 6k4+3 to hit, plus 2 free raises. What the hey, make 2 raises also. All 4 raises go to damage. Which I think would be 5k4+3 damage. If he attacks me and wounds me, use the Void point no matter what the damage total.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Re: Discipline of Black Magic: A Jackal's Pact

Post by Vardaen » Mon May 10, 2010 7:41 pm

Besnik doesn't waste a second or spare a thought on what to do. He grabs his staff in both hands and as hard as he can swings it at Abdal. The staff connects with a resounding *CRWHAK* knocking the ghul down into the sewer water with a splash. The skull of the ghul is cracked and splintered inwards, that blow would have killed Abdal in life, but in unlife the magic that creates a ghul keeps the once Jackal moving!
Void To Full Attack: 6k4+4 67!!! (Four Exploding Dice! Gain Void Point Back! WOW. All four of your kept dice exploded!)

HIT

For 37 Wounds (1 Exploding Die)

Injured

Ghul's take no wound penalties from wound levels and have 8 Wounds per level!
Abdal's undead form leaps from the water at The Snake, perhaps with a bit more anger than one would expect. Perhaps the ghul remember's Besnik's betray of himself in life. The ghul rakes its claws on the leg of The Snake, but he spins out of the way as fast as he can allowing only a minor grazing strike of what could have been much worse. The Necromancer's leg flares with pain, but its nothing that will slow him down much.
Full Attack: 5 Free Raises To Attack (+25) 25 = 50 Hit for 17 Wounds - Void = 7 Wounds, Grazed +3TN
The Snake Counter attacks...
I'm just going to let the combat go You, Him, You Him, etc..without worring about ToB rolls at this point.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Discipline of Black Magic: A Jackal's Pact

Post by ManWithDoor » Tue May 11, 2010 7:25 pm

The Snake hisses like his namesake, not liking how close the ghul came to crippling him. His staff could obviously cause major damage, which hopefully would be enough. Solidifying his grip on his bludgeoning weapon, he slams it into the midriff of the undead thing, trying to drive it back once again.
Continue the same tactic. Again with the void point to attack roll, and will use a void point if he hits me again.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Re: Discipline of Black Magic: A Jackal's Pact

Post by Vardaen » Tue May 11, 2010 10:28 pm

Besnik the Snake hisses as he's hit, he doesn't like how close the ghul Abdal came to crippling him. So without wasting any effort, even grazed as he is, he swings the staff around with all his might at the over extended ghul. The staff slams into the neck of the undead and snaps the bones inside, causing its head to whiplash to the side with sickening *crunch*. The ghul falls with a splash back into the sewer water, its legs twitching for a few seconds before the crumpled up Abdal dies a second time by The Snake's hand!
Since it Full Attacked you get 3 Free Raises vs it! I'll put them all toward Dmg since this is consistent with your 'same tactic'.

So you end up with 5 Free Raises for Dmg, Plus Void to Attack and to Soak: Wound +3TN Penalty

6k4+3 = 23 (0 Exploding Dice) vs TN 18 Hit for 3k2+3 + 3k2 = 6k4+3 = 32 Wounds (0 Exploding Dice) = 69 Total Wounds = DEAD
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Discipline of Black Magic: A Jackal's Pact

Post by ManWithDoor » Wed May 12, 2010 6:09 am

The Necromancer gasps in relief, almost collapsing on the floor after less than a score of seconds of effort. Emergencies such as this absolutely destroy him. With a grunt of willpower, he toddles over to the wall and leans against it. He stays there for a while getting back his breath, glad that he doesn't have to go back to the warehouse to close the hatch. It's all about silver linings.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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The End

Post by Vardaen » Wed May 12, 2010 6:21 pm

A minute later Master Saleh appears in the tunnel, "So the amulet finally shattered? You ghul made a rather big mess back there." He glances at Abdal with his skull saved in laying in he muck of the sewers. "I see you can handle yourself in a fight as well. That is good, because we have much fighting left to do. Come, our chore is over here. There is much more we must accomplish, but for now you have earned a rest."

The senior necromancer of the Jackal's helps The Snake to his feet and leads him, without any Ghuls in tow, through the sewers and back to one of the Jackal safehouses.
Well done! Your solo is over, sorry about not begin able to work in some RP with the others, I thought I was going to be able to at first, but in the end it was more IC this way.

Check out the Comment thread in the OOC Forum, and take note of your XP Gain! If you want to spend it now, that's awesome.

I'll be opening up a new combined thread shortly! Well done.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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