Diplomacy 3 - Gameplay

Diplomacy is a strategic board game. Its main distinction from most board wargames is negotiation: Players spend much of their time forming (and betraying) alliances with other players. Set in Europe just before the beginning of World War I , Diplomacy is played by seven players, each controlling the armed forces of a major European power.
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Grimbold
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Re: Diplomacy 3 - Gameplay

Post by Grimbold » Fri Nov 04, 2011 10:40 am

Again, pm me if the colors are wrong.

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Re: Diplomacy 3 - Gameplay

Post by EvilMonkey » Fri Nov 04, 2011 12:25 pm

Y'know just because I'm russian doesn't mean I'm a hooker, stop gangbanging me people...
Here, you hold this jar of acid and the rattlesnake. I've got to hop on the unicycle and get this chainsaw revved up.

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Re: Diplomacy 3 - Gameplay

Post by MadVlat » Mon Nov 07, 2011 5:45 am

Galacia should be bright yellow not that it matters because I'll be in Vienna soon enough anyways... 8O
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Re: Diplomacy 3 - Gameplay

Post by Hayabusa » Mon Nov 07, 2011 5:47 am

I think it'd only be yellow if it was Fall, MV. Though I don't doubt that it will be in the next turn.
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Re: Diplomacy 3 - Gameplay

Post by Vardaen » Mon Nov 07, 2011 8:18 am

Haya is right, you do not gain control of a terrain until after Fall moves resolve.
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Re: Diplomacy 3 - Gameplay

Post by MadVlat » Mon Nov 07, 2011 5:22 pm

I believe that your both right. Had a brain fart moment and forgot that it was still the spring, oops...
...And the stone of the earth and the wind in the sky bowed before the wisdom of the Ancient One...

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Re: Diplomacy 3 - Gameplay

Post by Grimbold » Tue Nov 08, 2011 11:35 am

Fall 1902 Moves.
Brennor 2011 (Autumn 1902)

AUSTRIA-HUNGARY (Amaris)

A(Warsaw) - Moscow Move Failed, Dislodged to Livonia
A(Budapest) - Vienna Move Succeeded
A(Greece) - Bulgaria Move Failed
F(Ionian Sea) - Aegean Sea Move Failed
A(Serbia) s A(Greece) - Bulgaria Support cut

ENGLAND (Melvyst)

A(London) Stands
F(North Sea) Stands
F(Norwegian Sea) Stands
F(Norway) Stands Dislodged to Barents Sea

FRANCE (Vardaen)

F(Belgium) Stands
A(Spain) Stands
A(Burgundy) Stands
F(Gulf of Lyons) - Tyrhennian Sea Move Succeeded
F(Mid Atlantic Ocean) - Western Mediterranean Sea
Move Succeeded

GERMANY (Hayabusa)

F(Baltic Sea) s ENGLISH F(Norway) - Sweden Misorder
A(Kiel) - Denmark Move Succeeded
A(Prussia) - Warsaw Move Succeeded
A(Silesia) s A(Prussia) - Warsaw

ITALY (NPC)

A(Rome) Stands
A(Venice) Stands
F(Naples) Stands

RUSSIA (Evil Monkey)

A(St. Petersburg) s F(Sweden) - Norway
A(Ukraine) - Moscow Move Failed
F(Sevastopol) - Rumania Move Failed
F(Sweden) - Norway Move Succeeded

TURKEY (MadVlat)

A(Bulgaria) s A(Rumania) - Serbia Support cut
A(Galicia) - Budapest Move Succeeded
A(Rumania) - Serbia Move Failed
F(Aegean Sea) - Greece Move Failed
F(Black Sea) s RUSSIAN F(Sevastopol) - Rumania


Autumn 1902 Adjustments:
A: Vienna, Greece, +Serbia, Trieste -Budapest, -Warsaw = 4; Loses 1.
E: London, Edinburgh, Liverpool, -Norway = 3; Loses 1.
F: Belgium, +Spain, Portugal, Brest, Marseilles, Paris = 6; Gains 1.
G: +Denmark, +Warsaw, Kiel, Holland, Berlin, Munich = 6; Gains 2.
I: Rome, Venice, Naples = 3; No change.
R: St. Petersburg, Sevastopol, +Norway, Sweden, Moscow = 5; Gains 1.
T: Bulgaria, +Budapest, Rumania, Ankara, Constantinople, Smyrna = 6; Gains 1.
Map will follow shortly.
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Re: Diplomacy 3 - Gameplay

Post by Grimbold » Tue Nov 08, 2011 3:44 pm

Melvyst says he sent me his orders on Sunday but they did not arrive due to site issues. I do not know what to do best - somehow I guess it is just bad luck. Any comments?

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Re: Diplomacy 3 - Gameplay

Post by EvilMonkey » Tue Nov 08, 2011 3:49 pm

Hmm, thats a tough one. Well seeing as the turn has already passed, there's not a whole lot that can really be done. And whatevers happened against england can be remedied with a turn or two and a good ally.
Here, you hold this jar of acid and the rattlesnake. I've got to hop on the unicycle and get this chainsaw revved up.

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Re: Diplomacy 3 - Gameplay

Post by Hayabusa » Tue Nov 08, 2011 4:51 pm

When he sent them in time, I'd just reset the thing before the Fall 1902 turn and resolve that one again. It's not like it is his fault as he sent them in time. If he hadn't done that I'd agree with EM on this. But he did. So I'd be wrong to ignore it.
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