I think this will come as no real suprise to anyone, but I want to ditch this game.
I think I've just been over ambitious with it. Whilst I'm happy with some of it, the amount of work that I need to do in order to keep it going has rapidly made it feel like a chore, and I'm not really enjoying it. Added to a recent bump in my workload at the office its pretty much ground to a halt.
It's getting to the point where I'm avoiding logging in because I cant face crafting another post, and my performance on the games that I'm a player in is suffering accordingly. Since I really want to keep playing on those (games that I really enjoy) I think its best that I put this game to bed.
I want to go back to just playing games and not running them. I wont rule out a return to GM'ing one day, but it would have to be much smaller in scope.
Thanks to all for playing, and sorry that you didnt get a chance to do more with your characters. I know some of you put a lot of effort into them.
Tet, can you send this to the graveyard please?
3I
Sorry Folks
- TetNak
- Emeritus Admin
- Posts: 46375
- Location: Seagard
- User Class: Brewmaster
Re: Sorry Folks
Sure. I'll wait until everyone has seen it, though, so it doesn't just up and disappear on them.
"Kings have no friends, only subjects and enemies."
- King Stannis Baratheon, First of His Name
- King Stannis Baratheon, First of His Name
- Hayabusa
- Level 25 Mythic
- Posts: 15431
- Location: Ireland
- Title: Advocatus Diaboli
- User Class: Alliance Officer
Re: Sorry Folks
I've seen it. It was nice as long as it went, though.
Thanks, 3rd-I.
Thanks, 3rd-I.
- Trogdor
- Emeritus Admin
- Posts: 27260
- Title: The Burninator
- User Class: Jedi Master
Re: Sorry Folks
I greatly enjoyed the game (and the concept). But I totally understand. I had two games end for just that reason. And it was only when I was pretty damn sure I had a better handle on some of the difficulties in running a game (for me it was mostly the maps) that I started my third.
GURPS is also a very complicated game. It can really overwhelm you as a player, much less a GM.
No one's going to blame you for canceling the game. We're sad that the game has to end. But as you say, we all mostly saw the writing on the wall. But it happens. Better that you be honest enough with yourself and your players about that.
And now you can get back to posting for the games you're playing without guilt.
GURPS is also a very complicated game. It can really overwhelm you as a player, much less a GM.
No one's going to blame you for canceling the game. We're sad that the game has to end. But as you say, we all mostly saw the writing on the wall. But it happens. Better that you be honest enough with yourself and your players about that.
And now you can get back to posting for the games you're playing without guilt.
- Orvost
- Level 9
- Posts: 798
- Location: Chicago
- User Class: Inquisitor
Re: Sorry Folks
Sure had fun with it. What a great historical setting for a game.
- TetNak
- Emeritus Admin
- Posts: 46375
- Location: Seagard
- User Class: Brewmaster
Re: Sorry Folks
I agree. I've experimented with GURPS a few times now. It is crazy complicated, and not easy to implement in PbP. I really, really, liked this game though, and am sorry to see it go.
"Kings have no friends, only subjects and enemies."
- King Stannis Baratheon, First of His Name
- King Stannis Baratheon, First of His Name
-
- Level 5
- Posts: 387
Re: Sorry Folks
Thanks to everyone for your understanding and kind words. Nice to know people enjoyed the game despite its brief duration.
A few lessons I'll take on board if I return to GM'ing:
Fewer players - I think 6 was too many for GURPS
Not Blackpowder - Its my favourite era but the long reload times mean a lot of bookkeeping, and since ranged combat gets mixed in with melee it forces the need for detailed maps and advanced combat.
Fewer rules - With GURPS you have to pick and choose which rules to bother with and which to leave out, and I just tried to implement too many.
Ah well, live and learn.
Thanks again for playing
3I
A few lessons I'll take on board if I return to GM'ing:
Fewer players - I think 6 was too many for GURPS
Not Blackpowder - Its my favourite era but the long reload times mean a lot of bookkeeping, and since ranged combat gets mixed in with melee it forces the need for detailed maps and advanced combat.
Fewer rules - With GURPS you have to pick and choose which rules to bother with and which to leave out, and I just tried to implement too many.
Ah well, live and learn.
Thanks again for playing
3I