INTERLUDE - Pirate Captives!

The first Savage Tide has already touched the mortal world, yet none who live today recall this terrible time of red ruin. It swept over an ancient city, transforming beggar and noble, merchant and thief, resident and visitor, one and all into feral, ravenous fiends. What took the ancients hundreds of years to build came crumbling down in a matter of days. When the final ripples of the tide faded, only ruins remained.

Now, after a thousand years, the hidden architect of the Savage Tide gazes upon new targets. This time, the doom will not be limited to one hapless city. This time, all of civilization is perched on the shore, blissfully ignorant of what the tide is about to bring in.

A Dungeon Magazine Adventure Path

Run by the Pirate Captain Trogdor
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TetNak
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Re: Back to the Trophy Cave

Post by TetNak » Fri Oct 29, 2010 7:55 pm

"Thank the Sea!" Wavedancer says, collecting his gear. He is sure to place the nautical charts amongst his gear. They may be valuable in getting out of this place if they can actually escape the caves.

He keeps the longsword, but has no real use for it, instead restringing his bow and making sure it is ready to be fired. "With those mutated cats tied up," he says, "I can just shoot them to death." He shrugs, knowing it isn't very honorable, but, he doubts any god would fault him for his actions as the things seem corrupted and strange as the pirate that attacked them.
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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Trogdor
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Re: Back to the Trophy Cave

Post by Trogdor » Wed Nov 03, 2010 9:06 pm

Max? I know you've been having computer troubles. But I understood those should be done with. Where are you?
It is with great relief that you retrieve all of your gear. Of great interest is Fin's holy symbol for Procan. For with it, he can call upon the god of the sea to heal Wavedancer's wounds. which he does to great effect, removing all evidence of the mutated pirate's attack, save a few tears in the half-elf's clothes.

Once properly armed and armored, the two of you begin to debate the wisdom of trying to kill the large cats at a distance. It's safer than many other options. But attacking them is sure to enrage them, which might give them the energy they need to break the chains. It's a dangerous course of action, though one of the few available to you.
Fin casts CLW on Wavedancer: +11 HP (@ full!)

Perception check: 8, fail
You don't hear what's approaching...

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TetNak
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Re: Back to the Trophy Cave

Post by TetNak » Wed Nov 03, 2010 10:28 pm

"Perhaps we should head back there," Wavedancer says, nodding in thanks for the healing. With a quick point of his hand, he indicates the part of the cavern with mutated men in cages. "I am not sure we looked very well, perhaps there is another exit?"
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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Trogdor
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Unexpected Company

Post by Trogdor » Thu Nov 04, 2010 12:50 am

As Wavedancer points and suggests they reconsider the other way out, Fin nods and turns to face the far exit. It is at this point that the two of you see three figures. On one side of the cavern is a dwarf carrying a large axe, on the other is a sailor wielding a rapier, and in the cavern entrance is an elf wielding a curved elven blade. None are mutated, and none are recognizable to either of you as the pirates who captured you.
Stealth check/Perception check: automatic failure for them; automatic success for you. The plot demands that you two groups meet!

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Trogdor
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Re: Unexpected Company

Post by Trogdor » Thu Nov 04, 2010 7:44 pm

The action will continue at To Kraken's Cove. Please start posting there.

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