Chapter Two - The Wormfall Festival

The first Savage Tide has already touched the mortal world, yet none who live today recall this terrible time of red ruin. It swept over an ancient city, transforming beggar and noble, merchant and thief, resident and visitor, one and all into feral, ravenous fiends. What took the ancients hundreds of years to build came crumbling down in a matter of days. When the final ripples of the tide faded, only ruins remained.

Now, after a thousand years, the hidden architect of the Savage Tide gazes upon new targets. This time, the doom will not be limited to one hapless city. This time, all of civilization is perched on the shore, blissfully ignorant of what the tide is about to bring in.

A Dungeon Magazine Adventure Path

Run by the Pirate Captain Trogdor
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Vardaen
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Re: Into the Atrium - Round 4

Post by Vardaen » Sun Jan 30, 2011 10:39 pm

Daerith glances at Fin as he doesn't target the Rust Monster, "We must kill the rust monster first, if it gets ahold of Berek's Mithril Armor.... " he lets that sentiment sink in, mithril amor is incredibly strong, and incredibly expensive to replace. So he weaves his free hand in a figure eight pattern and flames race up and down Torothalion building stronger and other as he chants, "Igneus manebus inflatus." The blade totally engulfed in flame Daerith flicks the weapon forward, throwing all the oily flames off the blade at Chunkus the Rust Monster, "BURN!" The flames race toward Chunkus. Daerith then draws a second blade in his off hand, flips it over so he's now holding the blade, with the basket hilt pointing toward Berek, the slender rapier was once Chanur's. "Berek! Here take this, its Chanur's old magical rapier!
Burning Hands North to Hit Chunkus Only

Draw Chanur's Rapier and hold it out for Berek, allowing him to take it freely.

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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Into the Atrium - Round 4

Post by veritas » Mon Jan 31, 2011 5:10 am

Fin frowns at Daerith, "This isn't my first outing Elf. The monk has the creature under control."

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Into the Atrium - Round 5

Post by Trogdor » Mon Jan 31, 2011 5:20 pm

Now that Fin has stepped in the way of the large bullywug, Daerith turns his attention to the rust monster, now innocently devouring Berek's axe in the northern corner of the atrium. The elven magus raises Torothalion and speaks the words that cause it to burst into flames. A moment later, those same flames burst forth from the sword, burning the rust monster, singing the wall, and engulfing the gauzy, ornamental curtains. The rust monster turns its head up from its meal with a look of surprise and hurt before the burning and battering becomes too much and it drops to the floor unconscious.

Berek, weaponless but in no current danger of losing his armor, acts. Daerith holds out a rapier - about as undwarven a weapon as you can get - for him to use, if he wishes.
Daerith casts Burning Hands (4d4 fire damage): 10 (curiously, you rolled a 4, 3, 2, 1 - how orderly!)
Rust monster's Ref save (DC 16): 15, just failed; unconscious
Round 5: Berek 24, Lorpth 21, Sindu 15, Chunkus 14, Fin 13, Daerith 7

Characters in bold have already acted this round.

Effects
Berek: fatigued through his round 5 action
Daerith: Shield (through round 10)
All good guys: Bless, +1 on attack and saves vs. fear (through round 11)
Lorb-Lorb: -2 Dex (=-1 AC); -4 to use off hand; fled
Lorpth: -2 on his round 5 attack
Pebbly terrain remains until Daerith acts on round 8
Web remains for a half hour
Berek: 30/48
Daerith: 30/31
Fin: full
Sindu: 33/39

Lorb-Lorb: -56
Lorpth: -15 [-7 NL]
Chunkus: -19 [-11 NL]; unconscious
No change.

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Re: Into the Atrium - Round 5

Post by mackaber » Tue Feb 01, 2011 4:03 am

"Arrgh." Berek is still too stunned as he watches Berta devoured by the rust monster. A creature he will hate for the rest of his life with all his heart. Daerith hands him the pointy stick and the flabergasted Dwarf grabs it with a look of disgust. "Blasted what shall I do wit a pointy stick." He takes the weapon then moves to take revenge for bertas demise. "Die ye piece of scum" the Dwarf mutters as he begins to mercilessly transform the creatures brain into mush with the hard soles of his boot.
So Berek definetly has to kill Chumnkus, he owes that much to berta. Don't know how we wan't to handle this mechanically but seems like a wonderful opportunity for a coup de grace.
Big Pimpin...

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Re: Into the Atrium - Round 5

Post by Trogdor » Tue Feb 01, 2011 11:35 pm

Bereft by the loss of Berta, and stuck with a pointy stick of an elf-weapon, Berek is not a happy dwarf. But he knows what must be done; and he knows he's the one who has to do it. The rust monster, unconscious on the north side of the atrium cannot be allowed to live. And so, ignoring the large bullywug, the former thief strides purposefully over to the aberration, slumped over on the floor over top of the remains of Berek's axe, and holds the rapier above the, making certain to avoid the antennae, which seem to contain the worst of its corrupting power. The end will come now, he knows, and Berta will be avenged.

The remaining bullywug, the tribes chieftain as it turns out, angered at how you've interfered with its plans, enraged at the members if its tribe you've killed, and upset that you're about to kill its pet, strikes out with a vengeance. Stepping out of the pebbly ground, it bellows a wordless cry and once more swings its huge greatclub, this time at Fin. And this time the swing connects. It hits Fin in the side, bruising a few ribs, if not cracking them, and knocks him into the wall. This one bullywug is not going down easily.

Sindu, seeing that Berek has the rust monster in hand, has the opportunity to help the others with the last remaining bullywug.
Berek takes the magic rapier and moves over to Chunkus. Coup de grace is a full round action, though, so he can't do it until next round. On the bright side, at least he won't be fatigued anymore.

Lorpth power attacks Fin (-2 stormburst): 23, hits for 15 damage
Round 5: Berek 24, Lorpth 21, Sindu 15, Chunkus 14, Fin 13, Daerith 7

Characters in bold have already acted this round.

Effects
Daerith: Shield (through round 10)
All good guys: Bless, +1 on attack and saves vs. fear (through round 11)
Lorb-Lorb: -2 Dex (=-1 AC); -4 to use off hand; fled
Pebbly terrain remains until Daerith acts on round 8
Web remains for a half hour
Berek: 30/48
Daerith: 30/31
Fin: 20/35
Sindu: 33/39

Lorb-Lorb: -56
Lorpth: -15 [-7 NL]
Chunkus: -19 [-11 NL]; unconscious
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The green part of the map is difficult (pebbly) terrain; and the purple part is webbing.

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Re: Into the Atrium - Round 5

Post by arkahm » Wed Feb 02, 2011 11:19 am

Seeing Berek about to finish the rust monster, Sindu changes his target to the remaining bullywug. Avoiding the unstable ground, he moves past the distraught dwarf. He approaches the seemingly upset frog, swinging his fist to send him to join his friends in death.
Move:E,SE,S,S,S; Attack Lorpth

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Re: Into the Atrium - Round 5

Post by Trogdor » Wed Feb 02, 2011 9:35 pm

Seeing that Berek is ready to finish off the rust monster, Sindu breezes past the two of them and aims a quick rabbit punch at the angry bullywug, finally giving it the attention it wants. But the Bullywug proves remarkably quick for its size and dodges out of the way of the blow.

Fin, still reeling from the bullywug's attack, steps back and calls upon Procan to heal himself and his friends. That increasingly familiar rush of sea-blue energy rushes over everyone, removing all trace of injury from Daerith and Sindu, and going a long way toward healing Fin and Berek.

Daerith, minus a rapier, acts next.
Sindu moves south and attacks Lorpth: 10, miss

(veritas PM'ed me his move)
Fin steps NW and channels energy (excluding the bad guys): 7
Round 5: Berek 24, Lorpth 21, Sindu 15, Chunkus 14, Fin 13, Daerith 7

Characters in bold have already acted this round.

Effects
Daerith: Shield (through round 10)
All good guys: Bless, +1 on attack and saves vs. fear (through round 11)
Lorb-Lorb: -2 Dex (=-1 AC); -4 to use off hand; fled
Pebbly terrain remains until Daerith acts on round 8
Web remains for a half hour
Berek: 37/48
Daerith: full
Fin: 27/35
Sindu: full

Lorb-Lorb: -56
Lorpth: -15 [-7 NL]
Chunkus: -19 [-11 NL]; unconscious
Image
The green part of the map is difficult (pebbly) terrain; and the purple part is webbing.

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Re: Into the Atrium - Round 5

Post by Vardaen » Wed Feb 02, 2011 10:05 pm

Daerith glances at Berek a moment, he doesn't say anything to Berek, for the moment as the healing power of Procan washes over him once more. Praise Procan he thinks to himself.

Then he turns his focus on the last of the Bullwugs, "We are the Sea Wyverns, we have slain your companions, your Rust Monster is defeated, and the others flee. This fight is over, but you'll see no mercy from us, not today you over grown fish bait!" As he moves through his two friends, he swiches to the arcane tongue in which he casts his spells. "Gelu of sepulchrum adveho per meus mucro!" His words finish and Torothalion's cherry glow switches into a frosty blue-white, that color, mixed with the red eventually settles on a soft purpleish light. Leaping forward as his chants, Torothalion takes a swing at the last Bullwug, its frozen touch reaching out from the grave to call Lorpht to it.
Move S,SE
Spellstrike - Chill Touch on Torothalion (CoD)

Sheet updated
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Into the Atrium - Round 6

Post by Trogdor » Wed Feb 02, 2011 11:03 pm

Daerith moves in, hoping to finish things before too much time has passed. After all, the fate of Lavinia Vanderboren, his employer and perhaps a bit more, is still unknown. He raises Torothalion, safe now from being eaten by the rust monster, and infuses it with the cold of the grave before swinging it at the bullywug chieftain. But this is no simply bullywug. He's the biggest and the strongest; and the skill that got him to the top of this bullywug clan allows him to dodge Daerith's swing.

Berek, standing over the rust monster and the remains of Berta plunges the rapier down without any hesitation. He carefully avoids the dangerous antennae, and expertly punctures the creatures lung, ending its aberrant existence at last.

Meanwhile, on the south side of the battle, the bullywug chieftain once more swings his massive greatclub at Daerith ... and once more fails to hit the agile elf. Instead the blow smashes into the wall, cracking the wooden paneling and sending small splinters flying.

With only one remaining enemy, all of the Sea Wyverns will act before the bullywug gets another swing.
Daerith moves forward, casts Chill Touch, and attacks Lorpth (Spellstrike)
Concentration check: 22, success
Daerith's attack (SS): 17, miss

(assuming Berek's action from previous post)
Berek does CDG on Chunkus: automatic critical: 13 points of damage (brings it to bleeding to death)
Punctured lung: double damage and start to drown 3 rounds later, DC 20 Fort each round to stop.
Chunkus's Fort Save (DC 23): 16, DEAD

Lorpth power attacks Daerith: 16, miss

Everyone can post their next actions since it's just you and Lorpth now.
Round 6: Berek 24, Lorpth 21, Sindu 15, Fin 13, Daerith 7

Characters in bold have already acted this round.

Effects
Daerith: Shield (through round 10)
Daerith: has Chill Touch for his next 3 attacks
All good guys: Bless, +1 on attack and saves vs. fear (through round 11)
Lorb-Lorb: -2 Dex (=-1 AC); -4 to use off hand; fled
Pebbly terrain remains until Daerith acts on round 8
Web remains for a half hour
Berek: 37/48
Daerith: full
Fin: 27/35
Sindu: full

Lorb-Lorb: -56
Lorpth: -15 [-7 NL]
Remove Chunkus and move Daerith S SE.
Edited to correct Daerith's attack - still a miss, I'm afraid.
Last edited by Trogdor on Wed Feb 02, 2011 11:44 pm, edited 1 time in total.

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Re: Into the Atrium - Round 6

Post by arkahm » Thu Feb 03, 2011 1:45 am

Tumbling past the frog creature, Sindu comes up behind it sending a strike to the back.
Acrobatics: SE,E; Stunning fist on froggy (+2 flanking with Daerith).

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