Act 9 - Chimera Cove

The Age of Magic is ended, Bhall, the Goddess of Fire, has succumbed to the whispers of Agares and fallen into Hell. Her worshipers and creations driven mad, and fire, which has been a powerful ally to man, has turned against him. Each good god was charged with the opposition of an evil god. Bhall was responsible for balancing Mulcarn, the God of Winter. Finding himself unopposed Mulcarn has broken The Compact and moved into Creation.

Creation was on the verge of another open war between the gods, that which they had outlawed with The Compact. To keep that from happening a deal was struck and the gods agreed that one god would enter Creation to challenge Mulcarn. That was Sucellus, the God of Nature. The two gods battled across the face of Creation, entire civilizations still recovering from the Burning Skies that marked the fall of Bhall were destroyed by their power. In the end Sucellus was killed and Mulcarn remained.

The Eternal Winter has begun...
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The Oubliette: Dragon Turtle Round 2

Post by Grimbold » Sat Jan 29, 2022 4:38 pm

"Dreams! Come back here! I can heal you!" Torias shouts, controling his orca and making it swim around the turtle's head. Then he casts a spell.
If Dreams is in range for channel energy (30ft) (even if the beast is also in range) Torias casts channel energy.
If Dreams is not in range, he casts Holy smite, hoping to blind the beast.
School evocation [good]; Level cleric/oracle 4, inquisitor 4; Domain glory 4, good 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius burst
Duration instantaneous (1 round); see text
Saving Throw Will partial; see text; Spell Resistance yes

DESCRIPTION

You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected.

The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. A successful Will saving throw reduces damage to half and negates the blinded effect.

The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save.

He still controls the water creature who is swimming around the beasts head to distract it.

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The Oubliette: Dragon Turtle Round 2

Post by ManWithDoor » Tue Feb 01, 2022 3:57 am

Nate kicks as hard as he can, trying to surface swiftly. But this is the most chaotic, turbulent water he has ever been in. This is nothing like diving in a lake, or swimming in a gentle stream. He can feel every bit of his burning lungs desperate for air as he drives upward.

He does have the small consolation that the Amulet does seem to feel magical and such, so this wasn't some fools errand. But air comes first, before he can try to figure out how to control its power.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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The Oubliette: Dragon Turtle Round 2

Post by Muskrat » Wed Feb 02, 2022 5:37 pm

Dreams grunts in pain, draws her sword from the dragon turtle's head, and then seeks to escape its wrath. Hopefully, what she has down is enough to have given Nate the time he needs to retrieve the amulet. If not ... well, she can always return to battle.

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The Oubliette: Dragon Turtle Round 2

Post by Vardaen » Mon Jun 13, 2022 2:55 pm

Torias channels his divine power and a healing wave washes over Dreams and the beast. It is enough to stop the bleeding and limit the ringing in her ears. Still the elohim paladin knows she can't take much more of this. Luckily for her the orca draws the attention of the dragon turtle even as Nate surfaces from below with his hand piercing the water's surface first in triump. The Dragon Turtle turns its focus on the orca and with one singular strike it chomps into the animal and bites it in half!

Dreams, a bit more clear headed with the heal leaps from the back of the beast and just manages to land on the stone lip of the great pit. The water has filled nearly to the top now, a few more seconds and it will start to flood the passage, allowing the monstrosity to escape down the tunnels and into open water!

Nate shakes his head like a wet dog, the amulet in hand, feet kicking, but he knows he doesn't have time to worry about the water, he must act. From across the chamber the ghost of Pelastour calls out, "My amulet! Use it! Use it to control the beast!"
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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The Oubliette: Dragon Turtle Round 2

Post by Grimbold » Mon Jun 13, 2022 8:21 pm

"Give me the amulet, I will try to control it!" Torias yells, figuring that being able to use magic might help in using the amulet. If he has time, he will use healing again on Dreams.
Get amulet and use it to control the beast. If it takes another round to get it, Torias casts another healing burst on Dreams and everyone.

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The Oubliette: Dragon Turtle Round 2

Post by Muskrat » Tue Jun 14, 2022 6:35 pm

Dreams throws a rope to Nate to help pull him and amulet in to where Torias can use the amulet.

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The Oubliette: Dragon Turtle Round 2

Post by ManWithDoor » Wed Jun 15, 2022 10:07 pm

One hand grabs on to the rope and he tries to pull himself up, while the others grasps the amulet tightly. Torias will likely be able to do a better job once he can get back up, but at least he can try a couple things.

Concentrating on the item, he focuses his will upon it and yells "Stop!" The simplest thing he can think of, unambiguous and direct. Maybe it'll do something useful while he gets lifted up.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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