Act 8 - A Touch of the Green

The Age of Magic is ended, Bhall, the Goddess of Fire, has succumbed to the whispers of Agares and fallen into Hell. Her worshipers and creations driven mad, and fire, which has been a powerful ally to man, has turned against him. Each good god was charged with the opposition of an evil god. Bhall was responsible for balancing Mulcarn, the God of Winter. Finding himself unopposed Mulcarn has broken The Compact and moved into Creation.

Creation was on the verge of another open war between the gods, that which they had outlawed with The Compact. To keep that from happening a deal was struck and the gods agreed that one god would enter Creation to challenge Mulcarn. That was Sucellus, the God of Nature. The two gods battled across the face of Creation, entire civilizations still recovering from the Burning Skies that marked the fall of Bhall were destroyed by their power. In the end Sucellus was killed and Mulcarn remained.

The Eternal Winter has begun...
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ManWithDoor
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Compost Chamber: The Mother's Chamber

Post by ManWithDoor » Fri Jun 07, 2019 5:33 pm

"Goddess of Hate, eh? Enemy of Junil the Righteous?" He looks around the chamber, the slimy nastiness covering just about every surface. "I don't suppose there's a minor god of uncleanliness or disease somewhere out there? This place looks more like it needs a good scrubbing. I don't suppose you've got a bucket of soapy water around here somewhere?" The gunslinger's politeness is already fraying. Not the most diplomatic of sorts, especially with cultists like this guy.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Compost Chamber: The Mother's Chamber

Post by Muskrat » Fri Jun 07, 2019 5:46 pm

Dreams pauses, taking the situation in. The slime priest seems boastful--maybe they can use that to get information out of him. She says doubtfully, "You're going to take over the world from this one cavern? We've already defeated all your minions outside. How could you possibly expect to triumph?" She wants to find out if he's doing this alone or if there are other slime priests out there that they need to worry about.

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Morbion's Chamber: Round 1

Post by Vardaen » Mon Jun 10, 2019 3:45 pm

Morbion scowls at Nate, "You are not funny, you will be the next subject to be turned after my bird friend here." He puts a boot into the tied up figure, and you realize that the humanoid is somewhat bird like in fact, but also humanoid.

He looks at Dreams, "All powers start some place, and like the slimes I command we shall spread out and cover all the world in Aeron's blessing. Ahahhaha, kill the minions, who cares, I don't need them. I am enough! I AM ENOUGH!" He is shaking now, clearly totally mad, his brain maybe somewhat of a ooze as well at this point.

Then he snaps his fingers and his ooze creatures rise up, the time for talk is over, but Nate jumps to the initiative....
Round 1 Nate 16, Morbion 18, Sliime Creatures 16, Torias 15, Dreams 14
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Remember all the slime on the floor is like Grease and Diff Terrain

The Bird Man is wedged in that crack there in the south wall area. I'll add him next time.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Morbion's Chamber: Round 1

Post by ManWithDoor » Tue Jun 11, 2019 7:08 pm

Nate shrugs, then in one smooth motion draws and aims his musket. "It's your grave, fool. I will burn your body to make sure your threat ends here." With that, he unleashes multiple bullets right at the man.
Full attack Morbion. Include all the deadly aim and other goodies.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Morbion's Chamber: Round 1

Post by Vardaen » Wed Jun 12, 2019 5:36 pm

Round 1: Nate 16, Morbion 18, Sliime Creatures 16, Torias 15, Dreams 14
Nate shrugs, he fires off a volley from behind Toris nearly deafening the dwarf. The first shot hit Morbion in the side and the man staggers and slumps causing the next two shots to strike the wall behind the enemy blowing rocks and debris about. He's badly bleeding already.

He snarls and stands tall, and summons a spell that explodes in an area around your group. Each of of you is hit with a blast that rings in your head. Torias is barely effected, while Dreams takes a good knock. Its Nate however that is harmed a good deal and then the world speeds up around him as the spell's slow effect overwhelms his senses.

The two slime creatures slither forward, one striking Toris in the chest, but unable to poison him. The other lashes out at Dreams but only connects with her armor.

Torias and Dreams...
Combat Round 1
Nate: Full Gatling Gun: 27 hit for 25, 14 miss, 13 miss
Morbion: Chaos Hammer Burst: Will Save DC 17: Nate 16 Fail: 19 Dmg + Slowed , Dreams 24 Success 10 Dmg, Torias 23 Success 5 Dmg
Slime 1: Move Attack Torias 20 vs FF Hit: 4 Dmg+ Poison: Fort Save: 26 Success
Slimve 2 Move Attack Dreams 19 vs FF Miss

SLOW: Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature’s jumping distance as normal for decreased speed.
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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Morbion's Chamber: Round 1

Post by Grimbold » Thu Jun 13, 2019 11:22 am

"You illiterate book avoider!" Torias, the ex-librarian, shouts, as he casts a quick spell, then weaves his way to Morbion, then attempting to hack him.
Swift: Cast Grace (no aoo)
Move: se,se,s
Standard: Attack Morbion with Glintaxe
Axe and shield ready.

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Morbion's Chamber: Round 1

Post by Vardaen » Thu Jun 13, 2019 2:23 pm

Round 1 Nate 16, Morbion 18, Sliime Creatures 16, Torias 15, Dreams 14

Round 2 Nate 16, Morbion 18, Sliime Creatures 16, Torias 15, Dreams 14
Torias always has the best insults. He offers a prayer and moves with some grace past the slime creature before slipping and sliding on the slime covered ground itself. Its all he can do not to fall over or slide into the puddle in the middle. He manages to keep his footing and move around, drawing axe and shield but he's so ungraceful in that he came manage to get a swing of Glintaxe off yet.

Dreams and the Slowed Nate...
Torias: Gace, Move Full Speed: Ref Saves vs Slimy Floor: 14 vs 15 Fail. Costs Double Move Looses Attack Chance
Torias is NE of Morbion
Add Birdman SW of Morbion
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Morbion's Chamber: Round 1

Post by ManWithDoor » Thu Jun 13, 2019 4:24 pm

Nate weaves in place, barely keeping his feet as his head still rings with the chaotic magic running through him. He does manage to get his hands on his cartridges and starts reloading.
Can still reload with a Standard Action, but that's it.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Morbion's Chamber: Round 1

Post by Muskrat » Thu Jun 13, 2019 4:38 pm

Dreams throws back her head, letting our a wail of grief that echoes through the cavern, then strikes at the slime in front of her.
Swift Action: Battle Cry
Free Action (Quick Draw): Draw elven curve blade
Full Round Action: Two attacks with elven curve blade vs. slime #2

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Morbion's Chamber: Round 2-3

Post by Vardaen » Wed Jun 19, 2019 4:19 pm

Sorry guys, had a project at work,just finished it. BUT I got a second one now that will keep me away from my desk a bunch. Hoping to get posting once more.
Round 1 Nate 16, Morbion 18, Sliime Creatures 16, Torias 15, Dreams 14
Round 2 Nate 16, Morbion 18, Sliime Creatures 16, Torias 15, Dreams 14
Round 3 Nate 16, Morbion 18, Sliime Creatures 16, Torias 15, Dreams 14
Dreams cries out to the heavens and draws her blade in a flash. Slicing twice into the slime she wounds it lightly each time, each time the things form simply makes her blade less effective than against a foe of flesh and bone.

Nate, slowly reloads.

Then Morbion cackles, "I'll plunge you into slime, but first into darkness!" He steps away from Torias easily and then a dome of darkness fills the chamber, your light is snuffed and Dreams and Nate are blind, but the dwarf Torias can still see. The slime beasts have no eyes, they use tremors to sense things, and strike out. Nate feels two strikes against his armor but not his flesh. Dreams feels one on her armor, and one on her ankle, it burns, but the poison of the slime is weak and doesn't bother her.

Torias, Dreams and Slow Nate...
Dreams: Battle Cry, Quick Draw, Full Attack Slime #2: 20 hit for 10 - 5 DR = 5 , 15 hit for 10 - 5Dr = 5




Combat Round 2
Nate: Reload
Morbion: 5ft: Darkness - Pluges chamber into darkness. Unless you have Darkvision, or Tremor Sense, you be nearly blind
S1: Full Attack Nate: 11, 14 Both Miss
S2: Full Attack Dreams (in Darkness): 13 Miss, 25 Hit 5 Dmg + Poison: 24 Success
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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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