Act 9 - Chimera Cove
- ManWithDoor
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The Dragon - Canal Landing
"Oh hey, that's new." From his now quite elevated position, he points above the tall doors. "There's a hidden passage up there, not visible from the ground. You have to get up high like me to see it. I'm going to swing over and check it out. Maybe it's a 'service bypass' or something, avoiding more traps or the like." He agilely swings over, and waves from above the doorway the other two have access to.
"Did you want to check it out together, or have me do a quick scout and report back? I can lower some rope or something to help you up if you like."
"Did you want to check it out together, or have me do a quick scout and report back? I can lower some rope or something to help you up if you like."
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."
- Muskrat
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The Dragon - Canal Landing
Dreams calls out, "How much room do have to maneuver? If there's too many of us, it might make it hard to retreat. Maybe we could tie a rope around your waste, so we can pull you to safety if we need to?"
- ManWithDoor
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The Dragon - Canal Landing
From his elevated position, the scout looks confused. "Um, I'm higher than you. 'Pulling me to safety' would make me fall quite a distance, wouldn't it?"
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."
- Muskrat
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- Location: The Secret Places Beneath the Earth
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The Dragon - Canal Landing
Dreams facepalms and says, "Yes, you're right--I'm not sure what I was thinking. Maybe the best thing would be for Torias and I to climb up--you could scout ahead quietly, but we'd be in a position to come after you quickly if you got in trouble."
- Grimbold
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The Dragon - Canal Landing
Torias just nods. He gets ready to climb.
- Vardaen
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The Dragon - Fluxhold
There is room enough up there, so the trio figure out a good way to do this without setting off the trap. After a few minutes and a few dangerous moments with the heavily armored dwarf you are all up in the secret passage. You head along a long narrow passage for a good while, the end grows brighter and brighter, and you begin to hear a voice up ahead so you switch into stealth mode. You come to chamber...
Radiance pouring out of a giant water droplet suspended from the roof fills this chamber with more light than a noon sun. The fat droplet is fifteen feet in diameter and just as long, and quivers slightly in the still air. Within it, something serpentine and translucent undulates slowly.
This chamber is blinding in comparison to the rest of the caverns. Treat the entire space as brightly illuminated. The floor of the chamber is divided into five separate pools of clear water. Ten feet below the giant droplet is a shallow, square pool 10 feet across and perhaps 3 feet deep, bounded by a stone walkway 1 foot wide. Images of other places appear on the pool’s surface and then are quickly gone. Passageways open to the chamber from each of the four corners of the room, and a narrow stone path leads to the central pool, with four trapezoidal pools formed by the intersecting pathways. The walls and ceiling are smooth, worked stone, glistening with moisture.
Standing in the chamber is Poltur, shouting commands at the moving shape inside the water droplet, "Show me the canal landing now!"
Radiance pouring out of a giant water droplet suspended from the roof fills this chamber with more light than a noon sun. The fat droplet is fifteen feet in diameter and just as long, and quivers slightly in the still air. Within it, something serpentine and translucent undulates slowly.
This chamber is blinding in comparison to the rest of the caverns. Treat the entire space as brightly illuminated. The floor of the chamber is divided into five separate pools of clear water. Ten feet below the giant droplet is a shallow, square pool 10 feet across and perhaps 3 feet deep, bounded by a stone walkway 1 foot wide. Images of other places appear on the pool’s surface and then are quickly gone. Passageways open to the chamber from each of the four corners of the room, and a narrow stone path leads to the central pool, with four trapezoidal pools formed by the intersecting pathways. The walls and ceiling are smooth, worked stone, glistening with moisture.
Standing in the chamber is Poltur, shouting commands at the moving shape inside the water droplet, "Show me the canal landing now!"
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- Muskrat
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The Dragon - Fluxhold
- ManWithDoor
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The Dragon - Fluxhold
The gunslinger smirks. "Oh yeah, I have no problem providing cover fire against this guy."
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."
- Grimbold
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The Dragon - Fluxhold
"Ready" Torias whispers, as he prays to Kilmorph to strengthen and quicken his body. "Let's go!"
- Vardaen
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The Dragon - Fluxhold: Round 1
The trio pause, ready to bum rush Poltur. Now is the time to end this. Weapons draw, Torias summons the power of Kilmorph and with Nate ready to cover them, the Elf and Dwarf charge forward as fast as they might in hopes to ambush the man. The passage provides no cover, and heavy armor makes plenty of noise. Yet Poltur seems to be focused looking down at the pools of water and is nearly taken by surprise. Its only when a voice from the shimming drpolet calls out that he turns, "There they are," is the elemental voice that flows liquidy from the droplet. Poltur turns and finds you nearly on him in this narrow space.
Nate, with a clean shot before Torias and Dreams start down the passage opens the fight, with Dreams a moment or two behind his shot....
You are at the X coming from the East straight along, there are other entrances that slope from various degrees.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring