Part Three: Illicit Earnings

In Rogue Trader, you can explore the universe of Warhammer 40,000 like never before. Vast fortunes await on the edges of the galaxy, if you and your fellow Explorers can muster the courage to find and claim them. Renown and riches reward the bold, but the unwary find only anonymous deaths. A Rogue Trader who can wrest profits from a dangerous universe through luck, cunning, or sheer force of will enjoys something few humans in the 41st Millennium even know '€" a life of adventure and true freedom.Run by the Rogue Trader Grimbold
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Grimbold
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Re: High Noon

Post by Grimbold » Mon Jul 01, 2013 12:57 pm

Aleksander quickly draws his hellpistol, levels it at one goon and pulls the trigger. The man ducks and so the shot burns a deep smoldering hole into the rockrete wall.
Quickdraw, aim, red dot, close: r85 vs 75, miss.
Ardus steadies himself with one hand on a nearby table, but is unable to do more at the moment. He is bleeding from many wounds and is growing pale as he coughs up some blood and spits it on the floor.

Trask...
Lorayne...
Alexander...

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Re: High Noon

Post by Hayabusa » Wed Jul 03, 2013 7:13 pm

Trask does not want to give his opponent a moment of respite so he presses his attack with the power sword.He reaches for his pistol with which he's more proficient and fire oss his first round.
Half 1: Ready pistol.
Half 2: Attack w/ pistol.
Image
"All we have to decide is what to do with the time that is given us."

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Re: High Noon

Post by Grimbold » Fri Jul 05, 2013 11:58 am

Trask has had enough of this, he pulls out his inferno pistol, powers it up, aims it at the guard and presses the trigger. Matter, as hot as a sun, is emitted by the pistol and hits the man in the chest, melting it in an instant as well as parts of the wall behind. Through the hole, you can see the backroom: a man tied to a chair and a man with a bolt pistol hurrying to the door. The various parts of the goon drop to the floor with splattering sounds.
Attack goon1: r45 vs 45, hit. Dodge: r 78, fail. Damage 2d10+4=17-(4A-12pen=0)-4T=13, dead. Note: the hole in the wall is not big enough for a human, but offers a good peek into the back room.

Health:
Ardus 0/15
Goon1: dead
Goon2: full
Goon3: full
Goon4: dead.
Aleksander...
Lorayne...

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Re: High Noon

Post by Grimbold » Mon Jul 08, 2013 5:20 pm

Ardus leans heavily on a nearby table and seems to be praying. He is badly wounded, but he seems to have recovered a bit and holy anger fills him.

"Do not besmirch the name of Trask!" he calls out.
Spend 2 FP for +9 Hit points. Ardus at 9/15. Welcome ManWithDoor to the Game as Ardus Helum! Great to have you!
On a side note: TheHitcat seems to be MIA. Let's hope he comes back.
Aleksander...
Ardus...
Lorayne...

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Re: High Noon

Post by ManWithDoor » Tue Jul 09, 2013 10:13 am

The Missionary revs his chainsword, a look of insane rage, or perhaps righteous anger, filling his visage. "Purge the unclean! Die for your sins, heretics!" He screams aloud, charging forward with his thunderous weapon.
I don't have a map or anything, but generally charge in to melee range and bisect anything that gets in my way.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Re: High Noon

Post by Grimbold » Sat Jul 13, 2013 6:28 pm

Ardus charges at one of the goons with his chainsword, and slices into the man's head. The goon slumps to the floor, bleeding heavily.

Just then, the backdoor gets thrown open and a strange man stands in the open doorway. He can barely stand upright in here and he is unnaturally musculed with strains of heavy muscles showing on all parts of his body. He has an ugly, misshapen face and is wearing gang leathers. In his hands you can see a mighty, two handed chainaxe which he begins to swing at Trask!

The last goon was on the verge of fleeing, but now he reconsiders and grins. "Now ya gonna be ripped apart limb for limb. Getttem!" He shoots at Aleksander and Lorayne.

In the rain of bullets, Lorayne is forced to take cover and she dodges outside and has her back to the wall beside the open entrance door to recollect her sense.
Ardus: Charge #2 r01 vs 73 hit on the head for 13-(4A-2pen)-3T=8 damage. dying, out of the fight.

Lorayne and Aleksander are at the entrance door, Trask, Ardus and goon 3 are near the back door.

Mutant: enter.
goon 3: suppressive fire at Aleksander and Lorayne.
r 66, no one hit.
Aleksander: WP-20 roll: 09, success, not pinned.
Lorayne: WP-20 roll: pinned.
Aleksander ...

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Re: High Noon

Post by Trogdor » Wed Jul 17, 2013 11:44 pm

Unfazed by the hail of fire made by the last remaining goon, Aleksander sites his hellpistol on that unfortunate fellow and offers his own observation.

Whether we'll be injured will soon be of no concern to you, and you'll be dead and beyond such concerns." With that, he fires.
Half Action: Aim at last goon
Half Action: Fire at last goon

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Re: High Noon

Post by Grimbold » Fri Jul 19, 2013 11:45 pm

Aleksander coolly points his lasgun at the goon who just full auto'd him. "Whether we'll be injured will soon be of no concern to you, and you'll be dead and beyond such concerns." He fires and the hellround melts off the man's leg and he drops, dying.

The big misshapen mutant graps his chainaxe two handed and starts to swing it in Trask's direction, trying to cleave the Lord Captain!
aim/shoot: r48 vs 50, hit on the leg for 11-3=8 damage. Dying, out of the fight.
Just a second before the axe (probably) hits Trask...

Aleksander, Ardus and Trask...

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Re: High Noon

Post by Trogdor » Sat Jul 20, 2013 1:21 am

Aleksander moves closer to where Trask and the mutant are fighting and tries to get a shot in. But he's keenly aware of where the Lord Captain is, doing his best to keep his shot well clear of him.
Try to get to PB range and fire if I can. Otherwise, make it short range and hope I don't fumble and kill the captain.

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Re: High Noon

Post by ManWithDoor » Sat Jul 20, 2013 5:35 am

Ardus smirks, waving his own chainsword around dangerously. "Suffer not the Mutant to live! Your life is an abomination, and I shall end it for you." He allows his righteous anger to overwhelm him, his eyes rolling to the back of his head as he charges the beast.
Charge the Mutant!
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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