Archived Democracy 2 Rules

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Deadman
Level 12
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Posts: 1089

Archived Democracy 2 Rules

Post by Deadman » Thu Feb 21, 2008 2:59 am

Democracy Round 2 has begun! Here is the starting ruleset:

1. Only one player can win. Players who do not win lose. A unanimous vote of YEA is required to amend this rule and it cannot pass until it has been active for its entire duration.

2. To suggest a new rule any player can suggest a proposal in a sticky thread. A proposed suggestion has a starting vote tally of 0. Players other than the author can vote YEA or NEA once on a proposed suggestion in the proposal's thread, though they may change their vote. Each YEA adds 1 to its tally. Each NAY subtracts 1 from its vote tally. If a proposal reaches a vote tally of 3 it becomes a rule. If it reaches a vote tally of -3 it fails. If a deadlock persists after 24 hours the proposal becomes a rule if the tally is 0 or higher. If it is -1 or lower it fails.

3. A player may have no more than one proposal active at a time.

4. The most recent ruleset will be maintained in this thread. New rules will be given a number based on the order they are approved unless a rule says differently.

5. Anyone voting must do so in the proposal's thread or else the vote does not count.

6.The periods between Friday at 5:00 pm and Monday at 8:00 am, henceforth known as "the weekend" be granted holiday status. No proposals may be introduced, and no votes may be counted during the weekend. For the purposes of counting durations, time during the weekend will not count. It will be as if the weekend did not exist, and 8:00 am Monday occured immediately following 5:00 pm Friday. Proposals may still be withdrawn over the weekend, and vetoes may be cast over the weekend. All times are to be determined by the time settings of the server known as "Beast" (i.e., the times that are listed in forum posts, roughly equivalent to Eastern timezone USA (EST or EDT, depending on the season).

7. The player that put forth a proposal may withdraw a proposal at any time after the proposal has been made and before it expires, fails, or passes.

8. A player may change their vote on a proposal.

9. The word "Player" for all rules is to be defined as "Person who has made at least one post to an IC thread of a RPG on Brennor's RPG corner in the last week"

10. Proposals must remain open for voting for a minimum of six hours, even if their tally is high enough to otherwise pass. This does not alter the time it takes for a deadlocked proposal to expire.

11. Two or more player may band together to form a political party. No player may belong to more than 1 political party.
Last edited by Deadman on Sat Feb 23, 2008 5:21 am, edited 2 times in total.

od
Level 15 Elite
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Re: CURRENT RULESET - 2

Post by od » Thu Feb 21, 2008 8:49 pm

Rules 5 and 8 were left out from the starting rules, and I believe both should exist from the get go.

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Brennor
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Re: CURRENT RULESET - 2

Post by Brennor » Thu Feb 21, 2008 9:37 pm

Makes sense... though we can always propose them in.
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od
Level 15 Elite
Level 15 Elite
Posts: 4788

Re: CURRENT RULESET - 2

Post by od » Thu Feb 21, 2008 10:32 pm

We certainly can, but it took a week to get them in last time, I'd rather start with them and have them get repealed if people dislike them.

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