[9712] First Steps, Part 1: In Service to Lore

On Golarion, the world of the Pathfinder Roleplaying Game, the Pathfinder Society is an organization of explorers, vagabonds, sages, and treasure hunters determined to plumb the depths of the darkest tombs, and collect relics and lore from bygone ages. Every member shares one common dream: to contribute to the Pathfinder Chronicles, printed editions of secret lore coveted by the Society wherein only the most impressive finds and bravest exploits of the Pathfinders are immortalized.

In Pathfinder Society Organized Play, you play a member of the Pathfinder Society, seeking fortune and glory all over the face of Golarion. At the same time, your character works for one of the five competing nation-based factions, all with their own motivations and secret agendas.
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thehitcat
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Re: Jumped!

Post by thehitcat » Wed Mar 21, 2012 8:05 pm

Misha also nocks an arrow and fires at the Cleric following Kira's motion in an attempt to remove one of their assailants immediately.
Don't forget to add my Sneak Attack bonus to damage if I hit as she hasn't been able to move yet :)
Lorayne Thornhallow, Talan Botley, Raik Anar, Brother Lucian, Nazim al Ayser, David Luo, Radache of Pontyrel

mackaber
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Re: Jumped!

Post by mackaber » Wed Mar 21, 2012 8:14 pm

Kazmere has his scimitar out in an instant and dances through the alleyway ready to cut some goons.
Begin battle dance as move action then move EEEE and draw scimitar while moving
Big Pimpin...

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Shurijo
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Re: Jumped!

Post by Shurijo » Wed Mar 21, 2012 10:41 pm

The Pathfinder recruits act fast against the would be thieves. The elven ranger draws his bow and immediately fires an arrow towards the leader of the group. The arrow flies down the alleyway hitting the leader just a few inches off center in her chest. She's greatly wounded before her gang can get an attack off versus the recruits.
@Kira, you forgot to mark your alignment on char sheet, let me know what your alignment is whenever you get a chance. I'm assuming "good" for now.

Standard Action: Shoot bow vs Deandre Dulay (cleric, leader)

Point Blank Shot, +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Favored Enemy: Humanoid (Human)

Attack: 1d20 + 2 (FavEn) + 1 (PBS) + 5 = 8 + 8 = 16
vs Deandre Dulay (cleric) AC 16, FF14 + 2 (Prot from Good) = 16

*hit*

Damage: 1d8 +2 (FavEn) + 1 (PBS) = 4 + 3 = 7 damage
-1 arrow
Kazmere draws his scimitar and begins an elaborate battle dance as he moves forward. The halfling dances between Kira and Wulfric, but then Wulfric charges ahead of him.
Kazmere
Move: Start Performance
Move: EEE, there's a roof directly to the east of you, so I moved you ENE
Wulfric doesn't take kindly to being threatened and he charges forward with his greatsword. The halfing's eyes glares madding at the charging northern inviting him into the fray. As the halfing prepares to counter Wulfric's charge, the barbarian is taken off guard by the might of Wulfric's swing of his great sword. The might sword impacts the halfing cutting a severe blow to him leaving him unconscious before he's able to take even a swing at the man.
Wulfric

Rage round 1
Full Round Action: Charge, Power Attack

Technically, you can't charge now since Kazmere stepped in front of you, but since you posted your action first, I'll allow it for this round.

Charge: +2 attack roll, –2 AC
Power Attack: -1 attack, +2 damage +50% 2h

To Hit: d20 + 5 + 2 - 1 = 12 + 6 = 18 vs FF 13
*hit*

Damage: 2d6 + 6 + 3 + 2 = 6,5 + 11 = 22
*dying, unconscious *

Misha lifts up her bow and takes aim at the gang's leader. With an arrow already piercing her and her halfling chum lying unconscious at her feet, the leader's anger and rage is growing. Misha releases her arrow and it flies down the alleyway, but lands in the wall behind the leader missing by only a few inches.
Misha

Attack: 1d20 + 3 = 8 + 3 = 11 vs FF 14 +2
*miss*
Daeandre Dulay won't be denied her prize. The cleric breaks off the arrow from her chest and stares at the human who's just cut down her friend. "Nooooooo!" She exclaims as she stabs at the man with her short sword, but her wounds leaves her strike wide of the barbarian.
Attack: 1d20 + 2 = 1 + 2 = natural miss
*miss*
Kira 24, Kazmere 21, Wulfric 20, Misha 18, Daeandre (D, cleric) 14, Davic 11, Halli (H, sorc) 10, Waever (W, rogue) 8, Kiwi 7, Ledford (L, halfing) 3
Davic standing next to Kiwi in the back of the party, now has time to take action versus the thieves.
* alleyway is only 1 square wide from Kazmere to manhole (2 squares), then opens up 2 wide
* Halfling barbarian (L) is unconscious, red circle
Image
Deandre Dulay (cleric) = -7
Halli Fosta (sorc)
Larkin Waever (rogue) = -22 dying, unconscious
Ledford (halfing barb)

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Trogdor
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Re: Jumped!

Post by Trogdor » Wed Mar 21, 2012 11:52 pm

Stepping forward, Davic makes a hex sign with one hand and points his finger at Larkin. "How about you," he says. "Will you fall asleep on the job just when the fun starts?"
Move Action: E E
Standard Action: Cast Slumber hex on Larkin

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Vardaen
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Re: Jumped!

Post by Vardaen » Thu Mar 22, 2012 8:10 am

Kiwi screams something in his native speach that sounds very mean and vulgar as he charges forward. As he reaches the lead of the pack he lobs a homemade firebomb into the crowd, unconcerned with Wulfric's position.
a touch early so edit if you must.

move to f2
throw firebomb point blank at W

sheetupdated
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Shurijo
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Re: Jumped!

Post by Shurijo » Fri Mar 23, 2012 10:59 pm

Davic takes few steps forward as he weaves another sleeping hex against the rapier-wielding thief. Larkin seems to resist at first, but then falls down fast asleep giving the recruits a few extra seconds without his actions.
Move EE
Slumber hex vs Larkin

DC = 10 + 1/2 the witch's level + 5 = 15
Will save: 1d20 + 0 = 14 vs 15
*failed save *
sleep for 1 round (witch level)
if attacked, he wakes up before then
Hailli Fosta, the gang's six-fingered sorcerer, laughs at the group finding herself delighted in the deadly game of combat. One of her friends is badly wounded, another is unconscious, and a third has just fallen asleep, but she doesn't seem to mind. Lifting her finger, she points at Wulfric and a vivid cone of clashing colors springs forth directed towards him. However, her illusion doesn't seem to phase the raging barbarian as he easily negates its effects.
Do friendlies within cone magical attacks get targeted/damaged as well?

Will save vs DC 14
Will: 1d20 + 1 +2 (rage)= 16 + 1 +2 = 19
*pass*

Larkin Waever - sleeping, pass
Finally, Kiwi moves forward and around many of his companions as he withdraws one of his firebombs. The Gnome alchemist hasn't had a chance to throw one all day, except for the bowl of acid. He tosses it towards the sleeping man. The firebomb hits the sleeping man and he quickly wakes up and begins patting out the flames. He's burned badly and looks like he wants to flee the encounter, if he can get away in time.
move
throw at Waever, sleeping target
Point Blank Range

To Hit: 1d20 + 3 (PBR) =12 + 3 = 15
AC: helpless, flat-footed: 14
*hit*

Damage: 1d6+5 = 4 + 5 = 9
Image
Round 2
Kira 24, Kazmere 21, Wulfric 20, Misha 18, Daeandre (D, cleric) 14, Davic 11, Halli (H, sorc) 10, Waever (W, rogue) 8, Kiwi 7, Ledford (L, halfing) 3
Deandre Dulay (cleric) = -7
Halli Fosta (sorc)
Larkin Waever (rogue) = -9
Ledford (halfing barb) = -22 dying, unconscious
Kira, Kazmere, Wulfric, and Misha leap into action against the gang...

mackaber
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Re: Jumped!

Post by mackaber » Fri Mar 23, 2012 11:35 pm

Kazmere surges forward as fast as his little feet can carry him and aims a high cut at the evil cleric flanking his big buddy.
Move EEEE Attack D. Bonus from battle dance applies.
Big Pimpin...

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ardh05
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Re: Jumped!

Post by ardh05 » Fri Mar 23, 2012 11:59 pm

I believe that friendlies are included in all Area effect spells...
Kira launches an arrow towards the troublesome sorcerer, trying not to hit any of his friends.
Shoot the Sorcerer, taking -4 for shooting into melee
When sneaking up on people, leave your cell phone at home... or at least off.

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Eanwulf
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Re: Jumped!

Post by Eanwulf » Sat Mar 24, 2012 1:50 am

Kazmere sure does like to dance into stuff LOL. Now he's trying to crawl up my pants leg!
Lost in the haze that is known to his people as "the Red," Wulfric merely growls once more and moves to the southeast. The powerfully-built warrior spins on one heel as he travels and swings the edge of his mighty blade around in an deadly arc that is aimed at the cackling sorceress' throat.

*RRRRNNNGGGGHHHHH!!!*
5 ft. step SE. Raging Power Attack on Hallie.
When Life Hands You Razorblades. You Make A Baseball Bat Covered In Razorblades!

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thehitcat
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Re: Jumped!

Post by thehitcat » Mon Mar 26, 2012 8:45 pm

Misha fires another arrow at the cleric hoping to fell her this time.
Shoot at cleric not sure if she is in melee or not right now
Lorayne Thornhallow, Talan Botley, Raik Anar, Brother Lucian, Nazim al Ayser, David Luo, Radache of Pontyrel

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