As you head over the bridge moving east you hear a man talking to his friend. “All I'm saying is the Karrns are living around that temple of Vol day in and day out, and I've yet to see them come to any harm. I mean, sure, they're a scowling bunch, but they haven't all been devoured by demons or raised as the walking dead either, have they?â€
You are soon out of Whitewash and Oldgate and into the Temple district. Your senses are assault here on all sides. The district is home to as many entertainment establishments as it is actual temples (possibly more). A man on a corner shouts out about the virtues of his employer. “Ladies and gentlemen, if I might speak to you of the Pink Conch's advantages for a moment. Our services are refined, our men and women unmatched, and our discretion limitless. And at the Conch, there is no theatrical subterfuge, as you might find at the Livewood Theater. No, here what you see is what you get. And I'd wager we have much you'd like to see!â€
You press through the smells of temple oils, the sounds of adepts calling at your and bards plucking at their instruments without stopping.
This takes you finally into Forgelight where the Iron Watch are located. Forgelight isn't quiet, not at all. The hammering of the smithies, the clash of arms against shields and armor, the roar of the furnaces—these things make the place a tempest of metallic noise. It isn't quiet, but the people are hushed. The people here don't waste words; they go about their business with a grim and admirable efficiency of language and motion that infects the whole district with seriousness.
Forgelight is the city's most heavily rebuilt and reordered district, where evidence of the ancient city has to be sought out rather than being obvious. Each time the city has been resettled in past centuries, this district has been a starting point; it has clean water, stable ground, and newer structures. These days, Forgelight is dominated by House Deneith. The house's numbers are modest, but its employees are numerous. Martial skill is much prized in Stormreach and Xen'drik, so the house's Defenders and Blademarks guilds do a booming business. Even a simple club-swinger can make a tempting wage working in the city or accompanying expeditions into the jungle. Fletcher chimes up, "Forgelight's mercenaries and the Iron Watch fill in for the Stormreach Guard and protect shipments and explorers. The forges and shops buy, sell, and repair the equipment used by these mercenaries, as well as by adventurers. Iron Watch, over here." He leads you to the front of the Iron Watch building.
One of the senior members of the Grey Company works among the Iron Watch as well, Tin Man, so you've heard. You have yet to meet this Warforged in your short time among the Tower. Fletcher knows this place well enough and pushes open the heavy door. Standing behind a heavy desk is the Warforged Kiosk, he is a large warforged, composite plating with the added bonus of thick metal studs about his body. Behind him the area opens into training rooms and armories for the members.