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Re: Combat Over

Posted: Thu May 08, 2014 3:57 pm
by Scout89
Helion dismounts and checks Shakti's wounds. Then he places his hands on the raptor's wounds. He puts his finger on one of Shakti's teeth and presses it down until a drop of his blood runs over the wound. A golden light can be seen and soon the wound looks better. Shakti tries opening and closing his mouth a few times before nodding with his big head.
HELION: Cast Lesser Rejuvenate Eidolon on Shakti to recover 1d10+2 hit points.
"So I guess it's time for this guy to start talking, right, boss?" he says addressing Oloven.

Re: Combat Over

Posted: Thu May 08, 2014 5:28 pm
by AdamDaBomb11
'Let's wait until these two here are back with us' Oloven points to Fletcher and Werz. 'I have a feeling they will want to chat with our slaver here'

Re: Combat Over

Posted: Fri May 09, 2014 5:04 pm
by Eilandor
As Fletcher regains his vision, he is once again able to put voices to faces. He also catches Werz in his peripheral, and he has not come to yet. "Thank the maker, we were both under the spell." He moves his arms around and checks the rest of his faculties then steps off the stage to join the others.

"So, what do we have here?"

Re: Combat Over

Posted: Fri May 09, 2014 6:35 pm
by Vardaen
Helion: Rejuv Eidonlon: +7 Healed
Helion dismounts and checks on Shakti's wounds. They are rather significant so he draws his own blood and summons a power to heal the Eidolon. A few moments later the creatures wounds are mostly healed, there is a bruise and it stiff and sore but the danger is past for Shakti.

A few moments later Fletcher (and Werz) are mobile again, and the group leans over the 'slaver'. Plutivarch looks up, a sneer on his face, "You are lucky, I will give you that. I would have been rich turning you over to the Black Wheel or the Crimson Codex. Fools." He is disarmed of course, but as a spell caster might have more tricks up his sleeve. "So gullible, a few people go missing, and you and the Stormreach Guard are duped into believing there are slavers about, from Lhazzar no less! Ahahahaha."

Re: Combat Over

Posted: Mon May 12, 2014 8:00 pm
by Scout89
Shakti puts his head close to Plutivarch's, making sure to show all his deadly teeth. "Mind your manners. You're irritating him. Better tie his hands too, boss."

Re: Combat Over

Posted: Tue May 13, 2014 11:05 am
by mackaber
"So then tell us scum!" Werz bullies the man. "where have they gone and who messed with their minds?"

Re: Combat Over

Posted: Tue May 13, 2014 8:47 pm
by Vardaen
Plutivarch leans away from Shakti and Helion, clearly intimidated. Then Werz leans in on him. "I have no idea! I certainly had nothing to do with it. My goal was to capitalize on the chaos from it to make some money by grabbing up some of you. This upstart Grey Company you are part up has pissed up a few of the more established merc companies already in Stormreach." Werz pressures him more but its clear he really has no idea about the missing people. He's a liar and a criminal, just taking advantage of the situation to try and make some coin for himself.

Re: Combat Over

Posted: Tue May 13, 2014 9:09 pm
by Eilandor
Fletcher has seen enough interrogations to know this man has nothing more that can help them. Varying levels of stress between competing mercenary outfits was to be expected.

"I think we're done here. I suggest you not cross us again, Let him go Werz."

Re: Combat Over

Posted: Tue May 13, 2014 9:55 pm
by AdamDaBomb11
"Hold on a moment." Oloven quickly interrupts. "This man is a criminal. He must be taken to the authorities. The Stormreach Guard sent us out here, we should bring him back to them." He stared at Plutivarch for a moment and then continues, "I will not let him go without the correct punishment."

One More Criminal Off The Streets

Posted: Wed May 14, 2014 6:43 pm
by Vardaen
Oloven is right, he's a crook, a criminal and was going to try and sell you to a competing organization -- that sounds like slavery. So Oloven binds his hands, double checks the rope, and has him standing up ready to haul off to the Stormreach Guard and Constable Jute unless someone argue with the cleric.