Book 1: Chapter 3 - In the Crow's Nest

Eberron is a world of pulp noir where swashbuckling and intrigue run rampant. The Last War is over, the war to end all wars, but many say the fighting has simply shifted from the battlefield to the shadows.

In the wake of a long and terrible war, a world struggles to find its destiny. Will it descend once more into brutal conflict and end in spectacular annihilation, or will the world emerge at last into a new era of peace and prosperity? One group of heroes hopes to make Eberron a better place. The Grey Company, formed by a collection of heroes recruits new members to their growing ranks -- you among them.

Run by the Dragonmarked Heir Vardaen
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What a Sticky Mess

Post by Vardaen » Wed Apr 29, 2015 2:30 pm

Its futile it seems, without something like alchemist fire or a burning hands spell this mass of tiny bugs could be the end of you! Fletcher retreats to live another day, knocking them off his shoulders and chest as he retreats. Oloven smacks at the swarm as they get closer, killing half a dozen out a thousand, so not really doing much to them. Helion, stomping on them as they get near retreats as well, and the trio are quickly fleeing north with the swarm right behind you. Fletcher is bitten many more times form the ones still inside him along the way.

When you reach the room of webs, the swarm hot on your tail, you slow down as you stomp through the webbing, but the swarm is caught up in the webs more and more and more of them are snared, soon to be lunch for the spiders that reside here. By the time you cross the chamber nearly all the swarm is entangled, like flies, in the webbing, and you are free of them! Lucky for you you didn't burn them out!
Okay Flee. Fletcher takes another 5 dmg during it but you are now on the far side of the web room.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Scout89
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Re: Chapter 2 - In the Crow's Nest

Post by Scout89 » Wed Apr 29, 2015 4:48 pm

"Hey, look at that! Saved by the web we were trying to destroy. Lets get back in the kitchen while the little spiders feast on our enemies."
A.K.A. Tvrod.

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Re: Chapter 2 - In the Crow's Nest

Post by AdamDaBomb11 » Wed Apr 29, 2015 5:30 pm

Oloven sighs with relief when the swarm gets caught up in the webbing. "We could continue, or we could make our way back to the tower and gear up for a second crack at this place. Who knows how many of those swarms we will run into down here."
We can haul what we have found so far back to the tower, regear and pick up our new recruit. Oloven has only 3 healing channels left and then we are screwed if we run into anything big. Especially since his healing is only half effective on Fletcher.
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Re: Chapter 2 - In the Crow's Nest

Post by Scout89 » Wed Apr 29, 2015 5:35 pm

"Lets get back to the tower and come back tomorrow. I'm not as confident in the field when Shakti is not around. Besides, I need to give Barisht a proper burial."
A.K.A. Tvrod.

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Re: Chapter 2 - In the Crow's Nest

Post by Vardaen » Wed Apr 29, 2015 5:58 pm

Fletcher is at 11 HPs right now. I should have mentioned that in my post. So he's in bad shape.

Just letting Eilandor weigh in, before you retreat back to the Grey Tower.
The options seem go forward into mortal danger for no good reason, or return to the tower, report in, spend some of your hard earned money, bury Werz and Barisht, and see about getting someone to replace your lost Specialist. The retreat seems the best option.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Chapter 2 - In the Crow's Nest

Post by Eilandor » Wed Apr 29, 2015 9:38 pm

With a red hue filtering his vision, an innate feature built in to warn the warforged of low vitality, "Let us retrace our steps, collect the dead and make our way back to the tower. There we can regroup and prepare for our return, which will most certainly include a means of fire." With that said, Fletcher flicks what he hopes is the last centipede from his forearm and terminates it with his boot like foot.
Number Two: "You are number six."
Number Six: "I am not a number, I am a free man!"
Number Two: "Muh ha ha ha ha!"

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Returned to the Grey Tower

Post by Vardaen » Thu Apr 30, 2015 7:46 pm

Withdraw.

That's the key choice of the moment. The group knows when they are bested, or at least reduced enough to risk no more dangers today. Moving back through the way you came the group collects the various caches of spoils left along the way. So too are the bodies of Werz and Barisht collected for proper burials later. It isn't easy lugging all that loot and those bodies through some of the twisting and narrow passages of the Crow, especially those tunnels up above where your boat is anchored in that narrow shaft. Luckily the Tower Girls left a bunch of rope and pulleys and you're able to actually load the boat from that strange opening high above it. It takes you two hours to get everything sorted out before you are in the boat rowing back toward the mainland.

Its now around 4 am, perhaps a bit later, and you are exhausted from all the battles and the effort (save for Fletcher who never get's tired). The boat bumps the shore near the wharf where you rented it, and you tie it up. Then you are forced to find a porter with a wagon, which costs you a few extra coins at this hour. Wagon loaded you port the goods and bodies through all of Stormreach to the Grey Tower where some fellow members help you unload it. Helion and Oloven head right to bed, the loot can wait till morning. Fletcher finds the tower's smith to help repair himself and the damage he's suffered.

Its nearly noon the next day when you finally are gathered once more, refreshed and healed up. A small letter is found in your quarters from Imric the Senechal of the tower about seeking him out about a new possible member for the group. Seem fate has already stepped in to help you in that aspect.

Over the course of the late morning and early afternoon you deal with Werz's corpse, then Barisht's corpse, and eventually get to sorting, claiming, and selling the various pieces of loot. You have a few interesting finds to report to Captain Nirus, if you can find him.

By dinner time you are ready to speak to Imric and the new recruit, and find yourselves in the Drunken Shifter Tavern having a meal and a drink.
You can just back post alot of this, pushing us forward. Make sure you claim loot or mark for sale. I'll be inviting everyone to join you in this thread now.

You should LEVEL Up to 4th, and heal and all that stuff.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Chapter 2 - In the Crow's Nest

Post by AdamDaBomb11 » Thu Apr 30, 2015 8:56 pm

The moment Oloven reaches the tower the only thing he can think about is sleep. In one motion that could have only been assisted by some divine ability, Oloven's armor is ripped off and his face planted in his pillow.

Come morning, Oloven is feeling much better. He has a few bruises and stiff joints but it could definitely have been worse. He climbs out of bed with a long yawn and looks down at the armor-filled floor. If it weren't for the deaths of Werz and Barisht, his armor would be the casualty to mourn. Dented, scratched and covered in bat guano are just a few things to describe it. I will need to seek out someone to clean and fix this. he mumbles as he tries to tidy up his mess.

Later that evening, Oloven sits in the Drunken Shifter with a generous piece of meat in one hand and a cup of Ale in the other. He is chatting with Helion and Fletcher about preparations for their next crack at the Crow and awaiting Imric and their new recruit.
What is the broach of clotting again? I cannot seem to find that magic item anywhere.
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Re: Chapter 2 - In the Crow's Nest

Post by Trogdor » Fri May 01, 2015 3:18 pm

As the team enjoys their meal, Colonel d'Orien slips into the Drunken Shifter and looks around the room. When he sees the group of adventurers he waves and walks over. "Back, I hear," He says when he gets to the table. "Excellent, excellent. I suspected you might end up here, so I reserved the private room for us. That'll give us a chance to talk without disturbing anyone else. I'll have another round of drinks and some more food brought in." HE then moves to the door to the tavern's private room and heads inside.
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This level contains The Drunken Shifter, a private club for members of the Grey Company and their guests. There is a door up to the next level that has a guard 24 hours a day.

1. Spiral stairway
2. Common area
3. Kitchen
4. Bar
5. Balcony
6. Private room
7. Storage

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Scout89
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Re: Chapter 2 - In the Crow's Nest

Post by Scout89 » Fri May 01, 2015 7:18 pm

Sorry, haven't finished leveling yet. I'll try to have the sheet ready by monday, ok?
On another topic, where is the party loot sheet?
As soon as Helion, who was lost in his thoughts, notices the Colonel, he drops his spoon back in his bowl of Floating Eyes and stands up saluting him. "Sir! Yes, we're back with loot and news. Too bad the news are not all good ones." When the Colonel walks to the private room, he grabs his meal and follows him.
A.K.A. Tvrod.

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