Book 2: Chapter 1 - Curse of the Lady's Light

Eberron is a world of pulp noir where swashbuckling and intrigue run rampant. The Last War is over, the war to end all wars, but many say the fighting has simply shifted from the battlefield to the shadows.

In the wake of a long and terrible war, a world struggles to find its destiny. Will it descend once more into brutal conflict and end in spectacular annihilation, or will the world emerge at last into a new era of peace and prosperity? One group of heroes hopes to make Eberron a better place. The Grey Company, formed by a collection of heroes recruits new members to their growing ranks -- you among them.

Run by the Dragonmarked Heir Vardaen
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AdamDaBomb11
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Pit Chamber

Post by AdamDaBomb11 » Mon May 29, 2017 4:38 pm

Oloven relieves his hand from the wall and looks at the shaft from a distance. "Hopefully that doesn't go too deep. Or I might have to take my armor off and lower it down."
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Vardaen
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Pit Chamber - Round 1

Post by Vardaen » Tue May 30, 2017 3:07 pm

Zeevan holds a hand up, and moves forward alone toward the pit. He doesn't get far into the chamber before the front five statue like pillars animate! They break free from their podiums and step down onto the floor sweeping their blades about the chamber. They close in on those in the chamber, namely Zeevan...
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Now they look more like this!
Round 1 Fletcher 23, Zeevan 22, Statues 20, Oloven 17, Jay 15, Rikkan 15, Jasper 10
Fletcher and Zeevan...
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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ManWithDoor
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Pit Chamber - Round 1

Post by ManWithDoor » Tue May 30, 2017 7:22 pm

"Fletcher! We've got company!!!" Zeevan's voice is a little higher than he'd have preferred, but he knows if he stays in the middle of this group of statues he'll either get crushed, or knocked down the pit. He darts back closer to the group, striking out at one of the statues, trying to probe for a weakness. "Don't leave me hanging!"
Move N/NW. Attack #1 with my +1 Flaming Wakizashi. If I get Sneak Attack (since it hasn't acted yet this battle), add +3d6 Damage.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Vardaen
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Pit Chamber - Round 1

Post by Vardaen » Wed May 31, 2017 4:00 pm

Round 1 Fletcher 23,Zeevan 22 , Statues 20, Oloven 17, Jay 15, Rikkan 15, Jasper 10
Zeevan calls back for aid, he starts to dart away from the pit, and as he does he clubs one of the statues with his flaming mace. The blow resonates up his arm, it cracks the thing, knocking off a small hunk of stone and sending spiderwebs of cleavage along its side. At the same time his mace shakes from the blow, these things are hard... very hard.
Zeevan: Move, Sneak Attack #1: 16 vs FF Hit for 4+1Fire+11 Sneak Attack 15 - 5/DR = 10 +1 Fire = 11 Dmg.

SHATTER WEAPON: 5 Dmg to Flaming Mace - 10 Hardness = 0 Dmg
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Eilandor
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Pit Chamber - Round 1

Post by Eilandor » Thu Jun 01, 2017 5:43 pm

Not wanting to overextend into the chamber and draw multiple attacks, Fletcher draws his greatsword and places himself at a pinch point of sorts between the wall and the base of a statue. Standing at the ready, he calls out, "Hey! Over here!"
Move: SW S SE, Draw Greatsword
Standard: Ready Attack
Number Two: "You are number six."
Number Six: "I am not a number, I am a free man!"
Number Two: "Muh ha ha ha ha!"

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Vardaen
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Pit Chamber - Round 1

Post by Vardaen » Mon Jun 05, 2017 4:23 pm

Round 1 Fletcher 23, Zeevan 22, Statues 20, Oloven 17, Jay 15, Rikkan 15, Jasper 10
Fletcher steps up and draws his greatsword, its a tight fit for him for the moment.

Then the five statues stalk forward. They have long thin blades that are made of solid stone. Zeevan is struck at once by one of them and hit hard, it will bruise instead of cut, and the bash hurts, but he'll be alright. Another moves up to Fletcher, who swings down on it, cracking the rock lightly, less than Zeevan's hit, and for his trouble's he is dented himself by the counter swing of the stone column. Three more move forward, they are slow thankfully, and Zeevan is able to take an opening and knock off a big hunk of stone on the hip of one of the moving statues scorching it as it moves. Fletcher dodges a second attack, and Zeevan ducks under a second as well. Now there is a wall of living statues before the pair.

Oloven, Jay, Rikkan and Jasper...
Fletcher: Move/Draw, Ready Attack
1: Full Attack Zeevan 24 Hit for 8
2: 5ft, [Fletcher Ready Attack: 14 Hit for 10 - 5/DR = 5 Dmg] Shatter Weapon: 10 - Hardness 10 = 0 Dmg to Great Sword, Attack Fletcher 21 Hit for 9
3: Move, [AoO Zeevan: 20 Hit for 9 - 5DR= 4 + 6 Fire = 10, Shatter Mace: 4 - 10 Hardness = 0 ] Attack Fletcher 15 Miss
4: Move, Attack Zeevan 13 Miss
5: Move, Move
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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AdamDaBomb11
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Pit Chamber - Round 1

Post by AdamDaBomb11 » Mon Jun 05, 2017 4:53 pm

Oloven watches as his companion's weapons dont seem to have the intended effect. So instead of drawing a weapon, he grabs a wand and casts a spell out of it. A shimmering longsword appears and begins hacking away at the closest statue.
Move: Draw Wand of Spiritual Weapon
Standard: Cast Spiritual Weapon, have it attack #3
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Vardaen
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Pit Chamber - Round 1

Post by Vardaen » Mon Jun 05, 2017 6:15 pm

Round 1 Fletcher 23, Zeevan 22, Statues 20, Oloven 17, Jay 15, Rikkan 15, Jasper 10
Oloven can see these things are hard to break apart, so he opts for another way. Drawing his wand he summons a spiritual hammer to appear in the air. The hammer swings down, connects with the statue and shatters on impact. The magic that holds the spiritual weapon together is instantly dispelled on contact with the construct!

Jasper's eyes are wide and he shouts, "Oh damn!"

Jay, Rikkan and Jasper...
Oloven: Draw Wand, Spirtual Weapon vs #3: Immune!!! Dispelled
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

JohnnyWeird
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Pit Chamber - Round 1

Post by JohnnyWeird » Tue Jun 06, 2017 6:56 pm

Ladypillars. Always traps.

Je's crystal sparkles as the air around him shimmers with deflected heat.
I don't think it will work, but Energy Push might be helpful. After that let's move 1 SW to free up space/waste its aoo.

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Eilandor
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Pit Chamber - Round 1

Post by Eilandor » Wed Jun 07, 2017 2:34 pm

With Zeevan nearly surrounded, Fletcher opts to forget about the lone statue on his flank for the time being. As best he can he maneuvers his greatsword with much power hoping to thin the herd.
Standard: Att #3 (Power Attack)
Number Two: "You are number six."
Number Six: "I am not a number, I am a free man!"
Number Two: "Muh ha ha ha ha!"

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