Book 2: Chapter 1 - Curse of the Lady's Light

Eberron is a world of pulp noir where swashbuckling and intrigue run rampant. The Last War is over, the war to end all wars, but many say the fighting has simply shifted from the battlefield to the shadows.

In the wake of a long and terrible war, a world struggles to find its destiny. Will it descend once more into brutal conflict and end in spectacular annihilation, or will the world emerge at last into a new era of peace and prosperity? One group of heroes hopes to make Eberron a better place. The Grey Company, formed by a collection of heroes recruits new members to their growing ranks -- you among them.

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Pit Chamber - Round 2

Post by Vardaen » Wed Jun 07, 2017 3:35 pm

Round 1 Fletcher 23, Zeevan 22, Statues 20, Oloven 17, Jay 15, Rikkan 15, Jasper 10
Round 2 Fletcher 23, Zeevan 22, Statues 20, Oloven 17, Jay 15, Rikkan 15, Jasper 10
Jay's gem sparkles and he pushes a ray of cold at the statue women. It connects with her, and just like Oloven's ability, it fizzles on contact. It seems it is immune to many things.

Rikkan gulps, "Bad bad statue, bad!" He twitches his nose, and his power may have had some affect to cause it misfortune.

Jasper then draws his heavy mace as he bold stalks forward, "I shall smite thee!" He pushes into the area and swings his mace nearly connecting with Fletcher on accident, but just barely missing. He gulps down his fear and fights on, but seems rattled by the stress.

Fletcher for his part says nothing about the near miss, and turns to aid Zeevan. His greatsword slams down hard into the statue and takes off its arm, a massive blow that knocks down the stone arm of the statue, just not the one with the sword in it.

Zeevan...
Jay: Energy Push #3: Immune!!, 5ft
Rikkan: Misfortune Hex #3: Will Save: 16 Fail
Jasper: Move/Draw, Descrutive Smite vs #3: "1" Fumble: 22 Normal Miss, Schizfenia Save: 21 Success



Combat Round 2
Fletcher Attack #3: 23 Hit for 20 - 5 DR = 15 Dmg, SHATTER: 8 - 10 Hardness = 0
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Pit Chamber - Round 2

Post by ManWithDoor » Wed Jun 07, 2017 4:55 pm

The ninja isn't liking his options too much. He'd prefer to be mobile, but he'd also rather have all his enemies in front of him, rather than allowing them the surround. That's his trick. So instead he just stands his ground and hacks away, hoping to do some damage.
TWF on #3. Both magical +1, but only the primary has the Flaming. The other helps with the Flanking, which sadly is difficult right now.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Pit Chamber - Round 2

Post by Vardaen » Wed Jun 07, 2017 5:43 pm

Round 2 Fletcher 23, Zeevan 22, Statues 20, Oloven 17, Jay 15, Rikkan 15, Jasper 10
Zeevan wants to flank, but he doesn't want to get flanked, and so he holds his ground. He swings his pair of wakizashi at the damaged statue. His flaming blade connects and chips and scorches it, the second slices along its side causing sparks but no real damage to the stone of it.

He then takes a blow from one of the statues, a light clubbing is all, while he ducks and rolls out of the way of two more strikes aimed at him. Fletcher parries one large sword strike with his greatsword, and his armor holds up to a second glancing blow that turns the stone sword to the side.

Oloven, Jay, Rikkan and Jasper...
Zeevan TWF vs #3: 18 Hit for 7 - 5 = 2 + 4 Fire, 13 Miss: SHATTER: 5 - 10 Hardness = 0
#1 Full Attack Zeevan 14 Miss
#4 Full Attack Zeevan 23 Hit for 5 Dmg
#5 Full Attack Zeevan 12 Miss
#3 Full Attack Fletcher 15 Miss
#2 Full Attack Fletcher 14 Miss
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Pit Chamber - Round 2

Post by Eilandor » Wed Jun 07, 2017 6:11 pm

Fletcher, still unsure of where Jasper's best interests lie, continues on in spite of it. Scolding himself for not lopping off the arm which wields a weapon, he takes another aggressive swing at it.
Standard: Att #3 (Power Attack)
Number Two: "You are number six."
Number Six: "I am not a number, I am a free man!"
Number Two: "Muh ha ha ha ha!"

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Pit Chamber - Round 2-3

Post by Vardaen » Thu Jun 08, 2017 2:45 pm

Round 2 Fletcher 23, Zeevan 22, Statues 20, Oloven 17, Jay 15, Rikkan 15, Jasper 10

Round 3 Fletcher 23, Zeevan 22, Statues 20, Oloven 17, Jay 15, Rikkan 15, Jasper 10
Fletcher lifts and strikes. His blade chips as he makes contact wit the solid stone statue, but it does so even as it cleaves the stone into a half dozen pieces. The statue shatters and falls to the ground as a pile of inert rock! one down, four to go...
Fletcher: Attack #3: PA: 25 Hit for 21 - 5Dr = 16 Dmg SHATTER: 14 - 10 Hardnness - Greatsword Takes 4 Dmg!
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Pit Chamber - Round 2-3

Post by AdamDaBomb11 » Tue Jun 13, 2017 1:34 am

Oloven draws his mithral dagger and pushes to the frontline.
Double Move next to Zeevan.
Draw Mithral Dagger
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Pit Chamber - Round 2-3

Post by Vardaen » Tue Jun 13, 2017 3:28 pm

Round 2 Fletcher 23, Zeevan 22, Statues 20, Oloven 17, Jay 15, Rikkan 15, Jasper 10

Round 3 Fletcher 23, Zeevan 22, Statues 20, Oloven 17, Jay 15, Rikkan 15, Jasper 10
Oloven draws his blade and moves forward. Jay, Rikkan, Jasper and Zeevan...
Put Oloven E of Zeevan/ N of #5
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Pit Chamber - Round 2-3

Post by JohnnyWeird » Tue Jun 13, 2017 6:54 pm

A shimmer at Je's lapel seems to hold the light in the air as he moves to the other side of Zeevan.

Brute strength alone will serve us.
Cast Force Screen, 1 SW to be in front of 1.

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Pit Chamber - Round 2-3

Post by ManWithDoor » Tue Jun 13, 2017 7:04 pm

"Come on! If we destroy another one, I can get behind them, and do some real damage!" With that he disappears for a brief moment, before his swords flash again against the constructs.
Swift Action: Spend Ki point to go Invisible. Full Action: TWF versus #5. Sneak Attack / Invisible for the first attack. Make the Flaming sword my primary on that one, and the non-flaming my second attack that doesn't get all the bonuses.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Pit Chamber - Round 3

Post by Vardaen » Wed Jun 14, 2017 3:42 pm

Round 2 Fletcher 23, Zeevan 22, Statues 20, Oloven 17, Jay 15, Rikkan 15, Jasper 10

Round 3 Fletcher 23, Zeevan 22, Statues 20
, Oloven 17, Jay 15, Rikkan 15, Jasper 10

Round 4 Fletcher 23, Zeevan 22, Statues 20, Oloven 17, Jay 15, Rikkan 15, Jasper 10
Je summers a protective field for himself, then tumbles around the wall and his companions into position to draw some attention to himself off Zeevan.

Rikkan stands up in the saddle and wiggles his nose and twitches his ears as he shouts a curse at one of them causing it to struggle in its actions moving forward in the fight.

Jasper then shouts, "Destroy the unholy living contructs of sin!" He pushes around Fletcher and takes a blow from the statue enemy for his efforts. Then his heavy mace connects leaving a large impact crater on its belly and chest.

Zeevan vanishes a moment, then appears again his flaming sword cleaves into the arm of the living column and causes massive pieces of stone to break away leaving burn marks and slowing its movement down from the cracks and cleaving pieces of stone its shedding to the ground now. His second swing barely chips the stone, and his own blade takes a chip from the effort.

Then they attack you in unison, Je's shield deflects a blow, Zeevan's foe has bad misfortune and misses, and the slowed crumbling one has no hope to hit Oloven. Its Jasper, again, that is hit, and he's knocked back hard, you hear a rib crack from the impact of the sword sword. He gasps for air hardly able to breath now.

Oloven, Je, Rikkan, Jasper....
Je: Force Screen, Move (you can't move diagonally through the stone wall) Acro to Avoid AoO: 19 Success
Rikkan: Move, Misfortune - #4: Save 16 vs 18 Fail - Misfortune
Jasper: Move [AoO #2 21 hit for 9] Full Attack (Destructive Smite): 19 Hit for 12 Dmg, SHATTER: 10 - 10 Hardness = 0



Combat Round 3
Fletcher: Attack #3: PA: 25 Hit for 21 - 5Dr = 16 Dmg SHATTER: 14 - 10 Hardnness - Greatsword Takes 4 Dmg!
Zeevan: Vanish. TWF #5 Flaming: "18" (Crit: 24) Critical Hit for 14 + 11 Sneak = 25 - 5/Dr = 20 + 4 Fire = 24 Dmg + Critical: -4 Penality on Attack, Skill, abilitty checks for 1d4 (2) roundsSHATTER 8 - 10 = 0 , Off 20 Hit for 6 - 5 DR = 1 Dmg SHATTER 11 - 10 = 1 Dmg to Weapon
#1 Attack Je: 10 Miss
#2 Attack Jasper 17 Hit for 9 Dmg
#4 Misfortune Attack Zeevan 17 Miss
#5 Critical Hit Penalties Attack Oloven 15 Miss
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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