Book 2: Chapter 1 - Curse of the Lady's Light

Eberron is a world of pulp noir where swashbuckling and intrigue run rampant. The Last War is over, the war to end all wars, but many say the fighting has simply shifted from the battlefield to the shadows.

In the wake of a long and terrible war, a world struggles to find its destiny. Will it descend once more into brutal conflict and end in spectacular annihilation, or will the world emerge at last into a new era of peace and prosperity? One group of heroes hopes to make Eberron a better place. The Grey Company, formed by a collection of heroes recruits new members to their growing ranks -- you among them.

Run by the Dragonmarked Heir Vardaen
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AdamDaBomb11
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Pit Chamber - Round 3

Post by AdamDaBomb11 » Thu Jun 15, 2017 12:47 am

Oloven looks down at his dagger and then back up at the statues. He sighs, lowers his stance, and then pushes off strong to hopefully knock the statue in front of him backwards enough to get behind them.
Standard: Bull Rush #5, provoking AoO.
Move: If successful, move Sx1, SWx1 (Flanking #4 with Zeevan)

Likely a more useful turn then doing the measly 5-8 damage with a dagger. :p
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Vardaen
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Pit Chamber - Round 3

Post by Vardaen » Thu Jun 15, 2017 2:18 pm

Round 3 Fletcher 23, Zeevan 22, Statues 20, Oloven 17, Jay 15, Rikkan 15, Jasper 10

Round 4 Fletcher 23, Zeevan 22, Statues 20, Oloven 17, Jay 15, Rikkan 15, Jasper 10
Oloven looks down at his weapon, then at the statue and rams his shield up against it. The thing tries to bash him but he stays low and pushes and pushes. The stone statue is heavy, buy Oloven is determined and he shoves it back closer and closer to the pit! He keeps pushing, and the statue can't grip the ground in time, it is pushed right to the edge and it topples over as one foot steps back into nothing. Then the statue falls! It falls back and vanishes as it makes contact with the black layer of darkness that shrouds the pit like portal. You don't hear it strike the bottom, at least not yet.

Oloven then slips off to the side, flanking now with Zeevan.

Je, Rikkan, Jasper...
Oloven: Bull Rush [AoO: 15 Miss] CMB 22 vs CMD 16 Pushed Back 5ft + 5ft More, Close enough to Pit Ref Save: 6 vs 12 Fail - Into Pit, (Move with the Bullrush), 5ft W (FLANKING)


Well that was freaking awesome!
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Eilandor
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Pit Chamber - Round 3

Post by Eilandor » Thu Jun 15, 2017 2:53 pm

Seeing Jasper leave a nasty imprint of his weapon on the chest of the statue before him, Fletcher slashes with all his might hoping to fell it and be able to move on and help the others.
Standard: Att #2 (Power Attack)
Number Two: "You are number six."
Number Six: "I am not a number, I am a free man!"
Number Two: "Muh ha ha ha ha!"

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Pit Chamber - Round 3

Post by JohnnyWeird » Fri Jun 16, 2017 6:50 pm

The look of amazement on Je's face as the statue reels into the pit speaks volumes. His spear at hand, he lapses into a guarded stance and stabs at the statue between Oloven and Zeevan.
Nothing THAT impressive. Fighting defensively, draw if not already armed, give #4 the business.

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Vardaen
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Pit Chamber - Round 4

Post by Vardaen » Mon Jun 19, 2017 4:20 pm

Round 3 Fletcher 23, Zeevan 22, Statues 20, Oloven 17, Jay 15, Rikkan 15, Jasper 10

Round 4 Fletcher 23
, Zeevan 22, Statues 20, Oloven 17, Jay 15, Rikkan 15, Jasper 10

Trogdor Combat Rule
Je doesn't have much to do, he has his spear in hand and stabs at the thing. He strikes it, and can feel the wooden shaft of his spear crack on the impact with the stone, but he doesn't chip away at the statue.

Rikkan then gives this strange cackling chitter, it is very annoying, and seems to have some effect on the hexed statue creature, or at least you think so.

Jasper howls, "To dust with you!" His heavy mace connects and he knocks a very large hunk of masonry off the leg of the nearest statue creature. The blow sends dust and rock scattering across the room.

A moment after that Fletcher shatters the statue's head as it lists to the side after Jasper's strike. The combined blows causes the caryatid column to fall into a dozen inert hunks of rock at their feet.

Only 2 remain now as Zeevan....
Je: Fight Defensivly vs #4 14 Hit for 5 - 5DR = 0 Dmg, SHATTER: 14 Dmg - 10 Hardness = 4 Dmg to Je's Spear
Rikkan: Cackle to extend Hex
Jasper: Attack (destructive smite) vs #2 "19" (Critical Hit: 23) Critical Hit for : 13 - 5 DR = 8 Dmg, SHATTER 8 - 10 Hardness = 0 Dmg






Combat Round 4
Fletcher Power Attack vs #2 26 Hit for 17 - 5 DR = 12 = DESTROYED, SHATTER: 12 - 10 Hardness = 2 More Dmg to Sword
Just Remove #2 from the map
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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ManWithDoor
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Pit Chamber - Round 4

Post by ManWithDoor » Wed Jun 21, 2017 3:02 pm

Zeevan crows with laughter as the statue falls into the pit. "Oloven! Great job!" He laughs, and uses his superior agility to continue ducking the statue's attacks, making strike after strike of his own.
TWF (Flanking / Sneak Attack) #4.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Vardaen
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Pit Chamber - Round 4-5

Post by Vardaen » Wed Jun 21, 2017 3:29 pm

Round 4 Fletcher 23, Zeevan 22, Statues 20, Oloven 17, Jay 15, Rikkan 15, Jasper 10

Round 5 Fletcher 23, Zeevan 22, Statues 20, Oloven 17, Jay 15, Rikkan 15, Jasper 10
Zeevan crows with laughter, and keeps at it as he takes his pair of weapons and strikes out. His flaming blade hacks up a nice line of cleaveage on the torso of a statue. His second blade he slams into the opening twists and the whole statue shatters into a dozen pieces onto the floor. His blades are slightly marred by the attacks but they are holding up.

That leaves just one guardian left. Without a word it turns on Zeevan and strikes out. He laughs again, ducks and avoids the swing. Your company piles on the final foe now...
Zeevan: TWF/Flank/Sneak Attack vs #4: 23 hit for 10 + 13 Sneak = 23 - 5 DR = 18 + 4 Fire = 22 Dmg, 27 Hit for 6+13 Sneak = 17 - 5 = 15 = DESTROYED - SHATTER on Each: 12 - 10 Hardness = 2, 12 - 10 Hardness = 2
#1 Attack Zeevan 15 Miss
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Eilandor
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Pit Chamber - Round 4-5

Post by Eilandor » Wed Jun 21, 2017 5:11 pm

Fletcher glances at his blade which now shows some clear signs of wear, "One more!" Moving into position between Zeevan and Oloven, the warforged slashes with might at the remaining statue.
Move: SW S W
Standard: Attack #1 (Power Attack)
Number Two: "You are number six."
Number Six: "I am not a number, I am a free man!"
Number Two: "Muh ha ha ha ha!"

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Trogdor
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Pit Chamber - Round 4-5

Post by Trogdor » Thu Jun 22, 2017 3:34 pm

Turning his attention to the remaining foe, Rikkan renews his call for misfortune, this time focusing on the last statue.
Use Misfortune hex on S1

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AdamDaBomb11
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Pit Chamber - Round 4-5

Post by AdamDaBomb11 » Thu Jun 22, 2017 10:29 pm

Oloven follows after the Statue, attempting to chip away at it with his dagger.
5ft step W
Standard: Attack with Dagger vs remaining statue
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