Resource - Char Gen, Races, Classes

Here is the OOC forum for the Grey Company game.
User avatar
Vardaen
Admin
Admin
Posts: 66394
Location: Miskatonic University
Title: Great Old One
User Class: Unshackled AI

Re: Resource - Char Gen, Conversions, Info

Post by Vardaen » Mon Jul 15, 2013 6:45 pm

Here follows the Pathfinder Converted domains for the major religions in Eberron. Cults, and other smaller organizations may not be properly represented.
God Alignment General Sphere of Influence Domains Favored Weapon
Sovereign Host NG All the world, focused primarily on aspects of civilized life Air, Animal, Artifice, Charm, Community, Darkness, Earth, Fire, Glory, Good, Healing, Knowledge, Law, Liberation, Luck, Magic, Nobility, Plant, Protection, Repose, Rune, Strength, Sun, Travel, War, Water, Weather Longsword
Arawai NG Agriculture, fertility, the wilderness as natural resources Good, Plant, Weather Morningstar
Aureon LN Knowledge, law, arcane lore and magic Knowledge, Law, Magic Quarterstaff
Balinor NG Beasts, the hunt, the cycle of life Air, Animal, Earth, Repose Battleaxe
Boldrei LG Community, home, hearth Community, Good, Law, Protection Spear
Dol Arrah LG Light (physical and metaphorical, the goodness of the soul), honor, selflessness, military strategy, war Good, Law, Sun, War, Glory Halberd
Dol Dorn CG Courage, duty, physical prowess, soldiers and warriors, war Chaos, Good, Strength, War, Liberation Longsword
Kol Korran NG Wealth, trade, commerce Charm, Trickery, Travel Mace
Olladra NG Fortune, luck, success Good, Healing, Luck Sickle
Onatar NG Forges, crafts, industry, fire Artifice, Fire, Good, Rune, Warforged* Warhammer
The Dark Six NE All the world, especially the primal wilderness and nature's destructive forces Air, Animal, Chaos, Charm, Darkness, Death, Destruction, Earth, Evil, Fire, Law, Madness, Magic, Plant, Strength, Travel, Trickery, Void, Water, Weather Kama
The Devourer NE Storm, flood, famine, other aspects of nature's wrath; also, the sea Destruction, Evil, Water, Weather Trident
The Fury NE Wrath, passion, vengeance Evil, Liberation, Madness Rapier
The Keeper NE Gluttony, greed, necromancy Darkneess, Death, Evil Scythe
The Mockery NE Violence, betrayal, dishonorable victory, love of carnage, war Destruction, Evil, Trickery, War Kama
The Shadow CE Ambition, dark magic, corruption Chaos, Darkness, Evil, Law, Magic Quarterstaff
The Traveler CN Change, cunning, innovation, deception Artifice, Chaos, Charm, Liberation, Travel, Trickery Scimitar
The Silver Flame LG Protection, generosity, destruction of evil and the unnatural Glory, Good, Law, Protection Longsword
The Blood of Vol LE Divine power of the blood, immortality, undeath Death, Evil, Law Dagger
Cults of the Dragon Below (Khyber Cult) NE Madness, destruction, aberrant creatures, darkness Darkness, Dragon Below*, Earth, Evil, Madness Heavy Pick
"The Path of Light
(Il-Yannah)"
LN Light, progress, self-improvement, freedom Knowledge, Law, Liberation, Protection Unarmed Strike
"Path of Inspiration
(il-Lashtavar)"
LN Riedran society, spirits, law, meditation Law, Community, Repose Flail
The Undying Court NG Immortality, elven society of Aerenal, history Good, Luck, Repose, Protection Scimitar
The Keepers of the Past N Glory, elven history and heroes Destruction, Noblility, Protection, War Double Scimitar
Vulkoor NE Vulkoori drow people, the scorpion god, trickery and destruction, arachnids Arachnids*, Destruction, Evil, Trickery, War Scimitar
Worshipers of the Sovereign Host and the Dark Six have access to a great number of Domains. However they are unable to take the sub domains of any of those listed. On the other hand clerics of individual gods are allowed to take sub-domains, and in some cases only the sub-domains really make sense.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

User avatar
Vardaen
Admin
Admin
Posts: 66394
Location: Miskatonic University
Title: Great Old One
User Class: Unshackled AI

Re: Resource - Char Gen, Conversions, Info

Post by Vardaen » Wed Nov 18, 2015 5:35 pm

Repair Spells

Repair Light Damage
Transmutation
Level: Artificer 1, sorcerer/wizard 1, Artifice Domain 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Construct touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
When laying your hands upon a construct that has at least 1 hit point remaining, or a living construct with –9 or more hit points, you transmute its structure to repair damage it has taken. The spell repairs 1d8 points of damage + 1 point per caster level (maximum +5).

Repair Moderate Damage
Transmutation
Level: Artificer 2, sorcerer/wizard 2, Artifice Domain 1
As repair light damage, except repair moderate damage repairs 2d8 points of damage + 1 point per caster level (maximum +10).

Repair Serious Damage
Transmutation
Level: Artificer 3, sorcerer/wizard 3, Artifice Domain 1
As repair light damage, except repair serious damage repairs 3d8 points of damage + 1 point per caster level (maximum +15).

Repair Critical Damage
Transmutation
Level: Artificer 4, sorcerer/wizard 4
As repair light damage, except repair critical damage repairs 4d8 points of damage + 1 point per caster level (maximum +20).
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

User avatar
Vardaen
Admin
Admin
Posts: 66394
Location: Miskatonic University
Title: Great Old One
User Class: Unshackled AI

Re: Resource - Char Gen, Conversions, Info

Post by Vardaen » Fri May 20, 2016 2:08 pm

Experience Point Tracking

The Shard of Greed / The Crow Complete

The party levels up to 5th near the end of Book 1: Chapter 4
Fletcher, Oloven, Helion, Zeevan, Jay
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

Locked