Re: Resource - Char Gen, Conversions, Info
Posted: Mon Jul 15, 2013 6:45 pm
Here follows the Pathfinder Converted domains for the major religions in Eberron. Cults, and other smaller organizations may not be properly represented.
Worshipers of the Sovereign Host and the Dark Six have access to a great number of Domains. However they are unable to take the sub domains of any of those listed. On the other hand clerics of individual gods are allowed to take sub-domains, and in some cases only the sub-domains really make sense.
God | Alignment | General Sphere of Influence | Domains | Favored Weapon |
Sovereign Host | NG | All the world, focused primarily on aspects of civilized life | Air, Animal, Artifice, Charm, Community, Darkness, Earth, Fire, Glory, Good, Healing, Knowledge, Law, Liberation, Luck, Magic, Nobility, Plant, Protection, Repose, Rune, Strength, Sun, Travel, War, Water, Weather | Longsword |
Arawai | NG | Agriculture, fertility, the wilderness as natural resources | Good, Plant, Weather | Morningstar |
Aureon | LN | Knowledge, law, arcane lore and magic | Knowledge, Law, Magic | Quarterstaff |
Balinor | NG | Beasts, the hunt, the cycle of life | Air, Animal, Earth, Repose | Battleaxe |
Boldrei | LG | Community, home, hearth | Community, Good, Law, Protection | Spear |
Dol Arrah | LG | Light (physical and metaphorical, the goodness of the soul), honor, selflessness, military strategy, war | Good, Law, Sun, War, Glory | Halberd |
Dol Dorn | CG | Courage, duty, physical prowess, soldiers and warriors, war | Chaos, Good, Strength, War, Liberation | Longsword |
Kol Korran | NG | Wealth, trade, commerce | Charm, Trickery, Travel | Mace |
Olladra | NG | Fortune, luck, success | Good, Healing, Luck | Sickle |
Onatar | NG | Forges, crafts, industry, fire | Artifice, Fire, Good, Rune, Warforged* | Warhammer |
The Dark Six | NE | All the world, especially the primal wilderness and nature's destructive forces | Air, Animal, Chaos, Charm, Darkness, Death, Destruction, Earth, Evil, Fire, Law, Madness, Magic, Plant, Strength, Travel, Trickery, Void, Water, Weather | Kama |
The Devourer | NE | Storm, flood, famine, other aspects of nature's wrath; also, the sea | Destruction, Evil, Water, Weather | Trident |
The Fury | NE | Wrath, passion, vengeance | Evil, Liberation, Madness | Rapier |
The Keeper | NE | Gluttony, greed, necromancy | Darkneess, Death, Evil | Scythe |
The Mockery | NE | Violence, betrayal, dishonorable victory, love of carnage, war | Destruction, Evil, Trickery, War | Kama |
The Shadow | CE | Ambition, dark magic, corruption | Chaos, Darkness, Evil, Law, Magic | Quarterstaff |
The Traveler | CN | Change, cunning, innovation, deception | Artifice, Chaos, Charm, Liberation, Travel, Trickery | Scimitar |
The Silver Flame | LG | Protection, generosity, destruction of evil and the unnatural | Glory, Good, Law, Protection | Longsword |
The Blood of Vol | LE | Divine power of the blood, immortality, undeath | Death, Evil, Law | Dagger |
Cults of the Dragon Below (Khyber Cult) | NE | Madness, destruction, aberrant creatures, darkness | Darkness, Dragon Below*, Earth, Evil, Madness | Heavy Pick |
"The Path of Light (Il-Yannah)" |
LN | Light, progress, self-improvement, freedom | Knowledge, Law, Liberation, Protection | Unarmed Strike |
"Path of Inspiration (il-Lashtavar)" |
LN | Riedran society, spirits, law, meditation | Law, Community, Repose | Flail |
The Undying Court | NG | Immortality, elven society of Aerenal, history | Good, Luck, Repose, Protection | Scimitar |
The Keepers of the Past | N | Glory, elven history and heroes | Destruction, Noblility, Protection, War | Double Scimitar |
Vulkoor | NE | Vulkoori drow people, the scorpion god, trickery and destruction, arachnids | Arachnids*, Destruction, Evil, Trickery, War | Scimitar |