Resource - Role Call

Here is the OOC forum for the Grey Company game.
User avatar
Vardaen
Admin
Admin
Posts: 66394
Location: Miskatonic University
Title: Great Old One
User Class: Unshackled AI

Resource - Role Call

Post by Vardaen » Wed Jul 17, 2013 8:26 pm

This is the classic thread where you post all about your character on it.
Image Name
Race
Class
Hair
Eyes
Weight
Height
Etc...

Apperance

Background

Motivation

Image
(send me an image so I can make a combat token)
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

User avatar
Eilandor
Level 15 Elite
Level 15 Elite
Posts: 4005
Location: The Ninth World
Title: Aeon Priest
User Class: Explorer

Re: Resource - Role Call

Post by Eilandor » Fri Jul 19, 2013 5:58 am

Name: Fletcher
Race: Warforged
Class: Fighter (Archer Archetype)
Hair: N/A
Eyes: Green Glow
Weight: 6' 3"
Height: 290 lbs.

Appearance:

Fletcher is similar to other warforged with average height and weight. He was forged with a mithral body rather than the standard composite plating and this sets him apart from his common brethren. His two favorite weapons are his composite long bow and his great sword.
Composition and insignia are elements that many warforged may share. But every warforged has one unique feature: the sigil engraved on its forehead. The symbols are as individual as human fingerprints. The word Ghulra is a Dwarven word for "truth."

Fletcher's Ghulra:
Image
Background:

992 YK

#6 was spawned from the creation forges of House Cannith in Cyre. This house profited in the sale of arms and warforged soldiers during the Last War. #6 was no exception to this and was ultimately sold to the Army of Cyre. Cyre wanted a hybrid ranged/melee unit and #6 was created as such. #6 served with created purpose during the last war.

994 YK

The Day of Mourning

995 YK

#6 and two of his surviving comrades remained in Cyre after the Day of Mourning. His comrades were the aptly named Grapple, and Cudgel who was named for an improvised combat maneuver after being disarmed where he used a tree branch in lieu of his standard morning star. Searching for purpose after the Day of Mourning the three wandered Mournland finally coming across a group calling themselves The Lord of the Blades. Grapple and Cudgel gravitated toward their ideal that “We were made to rule Eberron.” #6 longed for more and grew tired of their ways. A nighttime escape was not an easy task, considering the warforged have no need for sleep. Instead #6 waited on orders of a mission that would only include himself...

996 YK

Treaty of Thronehold

A fugitive of the Lord of Blades, #6 made his way to the city of Stormreach. Upon arrival #6 joined the Stormreach Guard, an organization that will accept a heartbeat so long as it gives its pledge to the Storm Lords. The Stormreach Guard is rampant with corrupt members so it did not take long for #6 to stand out. Paulo Omaren a Storm Lord took notice and made #6 a member of the Iron Watch with the rank of Wooden Guard. This rank required long hours but ultimately allowed #6 to foster some new passions, mostly that of crafting. When his shift required it #6 would apprentice with the arms crafters of the watch. #6 gravitated towards the crafting of bows and his comrades started calling him Fletcher. It stuck and Fletcher rather liked it. With a diligent work ethic and honing of his craft, Fletcher was promoted to the rank of Stone Guard. This rank brought reduced hours which in turn allowed Fletcher to further pursue his side interest of crafting. He found work as a bowyer at the Dragon Tooth Arms in Forgelight. Fletcher has also taken a liking to the crafting of poisons which led him to work at Dagoward's Apothecary.


Motivation:

The continued knowledge of his kind and how they and himself will integrate into a post war society.

Image:
Image
Image
Number Two: "You are number six."
Number Six: "I am not a number, I am a free man!"
Number Two: "Muh ha ha ha ha!"

User avatar
Wayloss
Level 15 Elite
Level 15 Elite
Posts: 4565
Location: Rochester
User Class: Outlaw Technician

Re: Resource - Role Call

Post by Wayloss » Sat Jul 27, 2013 6:30 am

Name: Shard
Race: Crysteel Warforged
Class: Wizard (Universalist)


Appearance: Very slender by warforged standards, he is missing the metal plates of his brethren, instead he wears crysteel plates shot through with glowing blue siguls and psuedo-dragonmarks. He wears robes and other wizardly things.

Background: Shard was forged in the dying embers of the Last War. A secret foundry in what became the Mournlands had just finished his activation when the cataclysm came. Shard was left inert until adventurers in the pay of House Canith retrieved him from the laboratory and reactivated him. Returned to Sharn, House Canith attempted to keep Shard as property and unaware of his right to freedom. Eventually House Canith was forced to set him free and Shard was turned loose onto the world as a fledgling Wizard. He has made his way to Stormreach following rumors of a Crystal Spellbook.

Motivation: Shard in general is motivated by curiosity, a desire to explore this world and learn it's secrets.

Image:
Image
Image

mackaber
Level 17 Elite
Level 17 Elite
Posts: 6155

Re: Resource - Role Call

Post by mackaber » Sun Sep 08, 2013 12:10 pm

Name: Werz
Race: Shifter
Class: Ninja
Hair: Brown
Eyes: Green

Apperance: Werz is what most humans would consider average height and his lithe frame is packed with sinewy muscles. His boady is covered in a a thin layer fine fur, which is light brown at his spine and fades into a darker brown along his flanks while the hair on his chest and stomach is almost yellow. His face while human in shape has some distinct feline features which are further accentuated by his sharp teeth and his striking green eyes. His ears are slightly pointy, not so much as those of an Elf and are also marred by a thin sheet of dark fur.

Background: Werz was born to a Shifter community in Droam that usually resided in or around Winterhaven. Most of his tribe made their living as hunters, some as thieves and others as mercenaries. Growing up in Droaam he learned how to keep out of trouble and when his tribe that belonged to a larger clan got involved in large scale clan rivalry he learned to fight and kill. As his tribe found himself on the loosing side and young Werz was one of few survivors he chose to flee Winterhaven and made his way south. He joined a Droaam mercenary band in which he served as a scout on the side of Breland in the last years of the last war. The fact that most of the fighting he was involved in was agaisnt Thrane troops did little to lessen his hunger for blood as the Church of the Silver Flame is despised by most Shifters in Droaam and Werz was no different. After the end of the war Werz found himself stranded in Sharn, with no employment, little coin and no real skills. He slugged his way through the lower rungs of Sharn for a few years but as a Shifter learned quickly he was not accepted among even the 'normal' inhabitants of Sharn. When the opportunity presented itself to take a ship to stormreach, and explore a wild continent with few rules and little snobish nobility Werz couldn't say no. After having learned about the lands surrounding Stormreach and acclimating himself to dangers of the Stormreach jungle Werz began working as a guide. His rising reputation as a reliable and capable problem solver seemingly has attracted the attention of a powerful mercenary organization, one that was headed by one of his kind.

Motivation: Living as a recluse and outcast for most of his life Werz seeks nothing more than recognition and a place in life and accepted role in society.

Image:

Image

Image
Big Pimpin...

flelm
Level 5
Level 5
Posts: 343

Re: Resource - Role Call

Post by flelm » Fri Sep 20, 2013 6:25 am

Name: Greddark "Gred" Narathun
Race: Dwarf
Class: Monk
Hair: Bald (Brown Beard)
Eyes: Brown

Appearance: Gred is built like a standard dwarf, short and stout, but with one exception. There no evidence of a beer belly or anything but lean muscle on his body. He's dressed in a simple monk's outfit, yellow and brown, with the exception of a symbol of the Silver Flame on a pendant around his neck. His head is naturally bald, all the hair seemingly having migrated to his massive brown beard. His skin is tanned, as opposed to other dwarves that are pale from spending all their time underground, so his brown eyes almost seem to blend into his face. His hands, especially his knuckles, are calloused and tough, and wrapped with leather straps.

Background: Gred was a very odd dwarf, even from a young age. He was a student of the past, as all dwarves are, but rather than focusing on the history of his people, he was interested in the Time of Demons, and the war between the rajahs and couatls. His family tried time and time again to get him to follow a respectable path, but rather than concede to their wishes, he did the bare minimum, instead dreaming of a time gone by.

His life changed when he actually met a Silver Flame missionary, travelling through the Mror Holds. This missionary finally gave Gred purpose in life, and no sooner did he have an excuse to leave did he head out to Thrane. Arriving in Flamekeep, he was overwhelmed after the relative solitude of his homeland. Seeing the dwarf would do well in an ascetic lifestyle, a sharp-eyed church priest gave Gred a letter of recommendation to the Monastery of the Argent Dawn, and there he found his niche. After years of study and training, Gred is finally ready to undertake his first quest, and what he feels is his calling, to find artifacts of the Age of Demons, and to finally find a way to destroy the rajahs, not just bind them.

Motivation: Destroy the rajahs, nice and simple.

Image:
Image

Image

User avatar
AdamDaBomb11
Level 14 Elite
Level 14 Elite
Posts: 3152
Title: Oh look. A title.
User Class: Wanderer

Re: Resource - Role Call

Post by AdamDaBomb11 » Thu Nov 07, 2013 12:46 pm

Name: Oloven Shieldheart :: (Oh-lo-ven)
Race: Human
Class: Cleric
Hair: Shoulder Length White
Eyes: Green
Age: 21
Weight: 195lbs
Height: 6'1"

Apperance:

Oloven is heavily built with Full Plate armor and a strong gaze. The sort of gaze that makes you both Uneasy and Calm at the same time.
His face noticeably wears the past troubles he has had, but somehow seems to keep its grace. His green eyes are both penetrating and warm hearted.
He carries with him a Longsword and Heavy Mace that both contain the symbol of The Sovereign Host and His House Sigil.
He tends to favor the Longsword, but is not shy to bring out the mace when it is needed. He also carries a Heavy Steel Shield.

Background:

Oloven was born into a wealthy family as an only child. With white hair and green eyes, he was seen as an omen. During his childhood he spent his time at a distance observing and calculating.
He became exceptional at reading others facial expressions. many days were spent practicing his swordmanship and shield play, building his strength and skill.
Being of wealth, he was given a set of battle gear by his father, whom supported Oloven like a real father should. In his early teens he joined the church of The Sovereign Host,
studying up on the powers of protection and magic.
For some reason, magic had always interested him. By this time Oloven was quite proficient in battle tactics revolving around a strong defence and aiding allies.
Soon after, when he was on a mission for his church, his parents were murdered. The murderer was soon after caught but that did not bring justice to the heart of Oloven.
Left with only his faith, he spent the next few years in isolation, training and studying. When Oloven reached adulthood, he thought his practices would be better used outside the church.
So off on an adventure he went, to aid and protect those in need, to fight for true justice, and to once again have something to fill the hole in his heart.
He holds close to him his Longsword and Mace with the symbols of both The Sovereign Host and his House "Shieldheart".

Image

Image

User avatar
Scout89
Level 13 Elite
Level 13 Elite
Posts: 2078
Location: Brazil
User Class: Gadgeteer

Re: Resource - Role Call

Post by Scout89 » Wed Apr 23, 2014 7:44 am

Name: Helion Atlib
Race: Halfling
Class: Dragoon/Summoner
Hair: Short, brown
Eyes: Brown
Age: 19
Weight: 35lbs
Height: 3'1"

Apperance:

The halfling looks as most of them do. But this one looks a little less..."savage" them usual. A bit over three feet high, he has brown hair under a brown, rugged leather hat. There are two big fangs on this hat just above the forehead, tied with a leather strip. He wears a thick cape over his shoulder, leather gloves, pants and boots, and a carefully made chain shirt. Between the metal shirt and the cape there's a volume that denotes a round shield. And he is carrying a sheathed sword.

Background:

The Atlib Clan is known throughout the Talenta Plains. They were always considered the best dinosaur wranglers of the region. And House Vadalis knew about it.
A few years ago this dragonmarked house decided to use Xen'drik's rolling plains as a training ground for the much more valuable riding dinosaurs that lived in that island. They were more strong and much more succetible to magebreeding, but were fiercer and harder to train.
House Vadalis negotiated with the Atlib Clan's leaders but they refused to leave Talenta to work in Xen'drik. And shipping the wild animals there would cost too much. The deal was almost off when their representatives met with a branch leader in the clan. Godaron Atlib offered himself and his family to go to Xen'drik tame the fierce beasts if his price was met.
Godaron's family were very good wranglers and they traveled to Xen'drik in secret. They were thirty-two halflings, twenty of them capable of taming dinosaurs. Helion was one of them.
When the Atlib Clan's elders discovered the deal between Godaron and House Vadalis, his family was promptly expelled from the clan and that displeased Helion who wanted to stay in Talenta but could not betray his father.
After a few years of work, a kraken appeared in Shargon's Teeth and travel between Khorvaire and Xen'drik was compromised. Without a safe way back to the continent, House Vadalis was forced to cut their expenses in Xen'drik. They warned Godaron that they would have to let some of their family members go and Helion offered himself because he didn't agree with his father's deal with that dragonmarked house.
Now Helion is looking for a way of earning money in order to go back to Talenta and make a clan of his own.

Image Image Image
Image
Image

User avatar
ManWithDoor
Moderator
Moderator
Posts: 9305
Location: California, USA
Title: Imperial Psyker
User Class: Imperial Psyker

Re: Resource - Role Call

Post by ManWithDoor » Thu Apr 09, 2015 1:01 am

Name: Zeevan the Reborn
Race: Xen'drist (Ancient Sulator / Human)
Class: Ninja
Hair: Black
Eyes: Blue
Weight 180lbs
Height: 5'10"

Apperance: Zeevan the Reborn is a beautiful woman of exotic origins. With long black hair, and a lithe body, she is the perfection of humanity. A large tatoo on her belly hints at a Dragonmark style but is far older in origin.

Background: While exploring The Lady's Light in Xen'drik Zeevan looted the wrong sarcophagus. Doing so caused a phantasma killer to slay him, but the ancient trap malfunctioned and combined with a clone spell causing him to rise from the dead inside the clone body of Runelord Sorshen. No longer a Sulis, but an ancient Xen, he has become a she, and his new life reborn will prove to be an interesting one.
Image
Image
Name: Zeevan
Race: Sulis
Class: Ninja
Hair: Bald
Eyes: Gold
Weight: 230 Pounds
Height: 6'2"

Appearance: Zeevan likes to keep his appearance clean and simple. His studded leather armor is unassuming and without obvious heraldry. He has two short, curved swords at his side, and a pack on his back when he travels. A few geometric tattoos adorn his strong arms, but nothing that would be too out of the ordinary. His movements are smooth and sure, his bulky muscles showing a good dexterity. He generally has a friendly smile on his face, and a ready not to passers-by.

Background: He was raised by ostensibly human parents, although the genie blood running through their veins decided to manifest in him. This sort of thing had happened before, so there was only delight as he manifested his elemental powers at puberty. Although the repairs to his room were annoying before he got his powers under control. Zeevan always had a wanderlust, and struck out on his own when he came of age. He has been particularly curious about he Xen'drik continent, as supposedly his bloodline originated from there. He has wandered in and out of mercenary companies, caravan guards, and even an army once. Eventually he moves on, not having found what he needed yet.

Motivation: Two-fold. Primarily he is a creature of order, and he wishes to help make this wild and untamed continent a place fit again for civilization. It may be generations away from that state, but Zeevan knows that patient work over many years can bring about great change. Secondarily, he would like to know more about the history of his blood-line. From what little he can gather, the interbreeding of genie and human began in this continent generations ago. Perhaps in some ancient ruins he can learn more about his magical ancestors.

Image:
Image Image
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

JohnnyWeird
Level 14 Elite
Level 14 Elite
Posts: 3779

Re: Resource - Role Call

Post by JohnnyWeird » Wed Aug 26, 2015 12:45 pm

Name: Je Samvarta - "Jay"

Race: Human

Class: Psion - Telepath

Appearance: An inch or two short of average for a human, Jay is lean in aspect and graceful in motion. Ethnically Riedran, he wears comfortable, practical clothes and carries two shortspears - one in hand, one ready to draw. At his lapel is a large crystal which catches the light unusually.

Background: Jay spent years as a practicing telepath in Riedra. The death of his beloved in a fire led him to travel abroad, joining an adventuring party headed for the continent of Xen'Drik in the hopes of starting a new life.

Motivation: To forget his past; to rediscover purpose in the wake of extreme grief; a new life.

Image: Image

User avatar
RorytheRomulan
Level 12
Level 12
Posts: 1838
Location: US

Re: Resource - Role Call

Post by RorytheRomulan » Thu Aug 23, 2018 11:25 am

Name: Taris Mertien
Race: Aasimar
Class: Fighter
Hair/Eyes: Blonde/Cat's Eye
Weight/Height: 5'7"/145lbs
Age: 26
Nationality: Thrane
Handedness: Lefty

Appearance
Taris is a fair-skinned blonde woman of middling height. Her neck-length hair is free and unkempt, the bangs parted in the center lest they cover her eyes. Her yellow eyes are the color of a precious stone, and seem to shine on their own. She is quite pretty, and the scar on her lip and the one running from brow to cheek (though easily hidden by her bangs) are the only thing defying that description. She carries herself with a confidence backed up by her toned physique, a generous nod to the strength of a fierce fighter, a model for aspiring Gray Maidens. While not donning armor and gambeson, Taris wears a plain set of breeches, blouse and jacket - tucked, tidy, and buttoned-up, and boots to protect her feet from the bare ground.

(not all of this is IC information btw)
Early Life
A married couple living in the capital of Thrane, Flamekeep, were plaintively certain that they were infertile, until a child was born to the wife in the twilight of her youth. Because Taris was born under the moon Sypheros, their circumstance was seen as an oddity. A few who thought it to be suspect would whisper behind their backs. Blissfully unaware of the gossip, Taris lived a slightly more ideal childhood than most. Other children were naturally drawn to Taris, and they had to hide extra hard from her while playing hide and seek, sometimes even seeking a second hiding spot before she was done counting - she had an uncanny knack for finding other children who didn't compensate for this, especially in total darkness. Her adopted sibling Bertana, 12 years her elder, was the best big sister a little girl could have, and would later go on to marry a baker, netting the family a discount on bread and sweets. She missed her father while he was away at war, and he would be gone for months to years, but she cherished the few times he was able to return, and routine stole worry from her mind.

Faith Blossoms
When her father died, ambushed and slaughtered at night by undead warriors, her days became discolored, and no small thing escaped the warp of her grief: she played to escape reality rather than enjoy the fantasies in her head. Adults did not seem as formidable or enlightened. At times, her own mother's cooking was no longer as sweet or savory as it always had been before. Taris vowed that if the war hadn't ended by the time she was of age to join the war, by the Silver Flame and all the saints, she would end it herself if she had the power. At first, her mother laughed at this bull-headed flight of fancy. Years later, when it became apparent that her daughter didn't forget or abandon her calling, she pleaded with her to reconsider, but Taris had convinced herself that she was born to fight for the glory of Thrane and the Silver Flame, and she wanted to crush Karrnath for raising the undead that killed her father.

Vengeance Denied
While serving as a forward pikeman of the Gray Maidens, she found that her celestial heritage favored tracking the enemy, and she specialized in wilderness support. Then, four years later, Cyre was obliterated by an unidentified force theretofore unreckoned with. The open conflict was dying out with peace talks, but she only became more ambitious, and more proactive in her quest for glory. Thrane came under a new ruler, to whose authority Taris' commander would not submit. Remaining loyal to The Silver Flame, they became soldiers for hire, and even stooped to banditry.

The Lowest Point
Even as they waded into the shallows of outlaw life, Taris clung to prayer and to companionship with her sisters. Her most recent "mission" with them was a relic-hunting expedition into the Temple of the Lady's Light. With the treasure, she hoped that they would gain the upper hand in politics back home and overthrow Thrane's unworthy new incumbent. But, inside the temple, she was betrayed by her fellow Maidens, companions she considered trusted friends in servitude to the same god of goodness and law. She was saved by an adventuring group working for the Eberron company, and now aids them in return for their heroics.
Motivation
Fulfill her angelic calling, whatever it may be, and serve the Silver Flame.
Image

Post Reply