Resource - The Grey Company

Here is the OOC forum for the Grey Company game.
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Vardaen
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Resource - The Grey Company

Post by Vardaen » Thu Oct 17, 2013 12:37 am

You can find Grey Company information here or on the Grey Company Google Doc.
The Grey Tower is the Grey Company's base of operations in Stormreach.
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Individual Levels
ImageThis level contains some additional offices, as well as housing for additional guards. It also has an entrance to the Stormreach sewers.

1. Spiral stairway
2. Office - Psionic Advisor / Special Advisor
3. Office - Inquisitive
4. Office - Inquisitive
5. Office - Inquisitive
6. Open area
7. Infirmary
8. Defensive positions
9. Tunnel to sewers
10. Stairs up
11. Kitchen
12. Storeroom
13. Common area
14. Bunk room
15. Sergeant's quarters
16. Officer's quarters
17. Corporal's quarters
18. Bunk room
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This level contains some additional offices and training halls, as well as the Grey Company's official records. It also contains two areas where people can be housed for short or long periods of time to keep them protected or hidden.

1. Spiral stairway
2. Office - Guard captain
3. Shared work room
4. Office - Head of the Inquisitive Branch
5. Work room
6. Secure storeroom
7. Hallway
8. Records locker
9. Training room
10. Laboratory
11. Living area
12. Bedroom
13. Bedroom
14. Stairway down
15. Stairway up
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This level of the tower serves as a reception area for people visiting the Grey Tower. The attached building generally serves as a training area for members of the Grey Company

1. Spiral stairway
2. Main hall
3. Waiting area
4. Office
5. Store room
6. Hallway
7. Training room
8. Store room
9. Auditorium (auxiliary training room)
10. Stairway
11. Parade ground
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This level serves as the main meeting area for clients of the Grey Company and an area to discuss assignments for members of the Grey Company.

1. Spiral stairway
2. Meeting area
3. Overlook to main hall
4. Office
5. Planning room
6. Store room
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This level serves as the main storeroom for the Grey Company.

1. Spiral stairway
2. Winch to first floor
3. Work area
4. Main storeroom
5. Quartermaster's room
6. Secure storage
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This level contains The Drunken Shifter - a private club for members of the Grey Company and their guests. There is a door up to the next level that has a guard 24 hours a day.

1. Spiral stairway
2. Common area
3. Kitchen
4. Bar
5. Balcony
6. Private room
7. Storage
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This level houses a standing squad of guards to defend the Grey Tower and to serve as a flying squad in time of need. There is a door up to this level that has a guard 24 hours a day.

1. Spiral stairway/guard post
2. Common area
3. Kitchen
4. Sergeant's quarters
5. Bunk room
6. Storage
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This level contains some of the offices and planning areas for the Grey Company.

1. Spiral stairway
2. Reference library
3. Office - Spiritual advisor / Medic
4. Shared work room
5. Office - Val's Aide
6. Planning room
7. Work room
8. Secure storage
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This level contains some of the laboratories and work rooms of the Grey Company.

1. Spiral stairway
2. Meeting area
3. Artificing lab
4. Alchemy lab
5. Work room
6. Store room
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This level contains the offices of the chief administrating officers of the Grey Company.

1. Spiral stairway
2. Reference library
3. Office - Head of Arcane Branch
4. Shared work room
5. Office - Head of Artificer Branch
6. Katrina's Office
7. Katrina's work room
8. Secure storage
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This level contains Val's library and personal laboratories.

1. Spiral stairway
2. Meeting area
3. Library
4. Artificing/alchemy lab
5. Study/work room
6. Scrying room
7. Storage room
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This level is the personal quarters for Benmarrow and Les, as well as the group's private kitchen.

1. Spiral stairway
2. Kitchen and dining area
3. Les's room
4. Work area
5. Benmarrow's room
6. Balcony
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This level is the personal quarters for Nirus and Azin, as well as the group's private lounge.

1. Spiral stairway
2. Living area
3. Nirus's room
4. Chapel
5. Azin's room
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This level is Val's personal quarters.

1. Spiral stairway
2. Val's living area
3. Val's office
4. Secure storage
5. Val's bedroom
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This is the top level of the Grey Tower. Eventually there will be a roof garden and a greenhouse up on the roof.

1. Hatch to spiral stairway
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Resource - The Grey Company

Post by Vardaen » Wed Jan 29, 2014 9:14 pm

Important NPCs of the Grey Company

Imric Forester, Half Elf, Male, Bard, Adjutant of the Company Commander/Liaison Officer, Lieutenant

Imric is the go to man in the Grey Company, he runs the tower, and rarely if ever is out on assignment any more. He is contact for most teams before and after missions and works closely with Va'trith and the senior command staff. Without his skill with the pen and word the Grey Company would not be as well off as they are at this point.
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Slicer, Kobold, Male, Commoner, Gofer

Slicer is a kobold that Benmarrow recruited. He has little talents but is fast and is the tower gofer, often being put to use by Imric.
Image
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Resource - The Grey Company

Post by Vardaen » Wed May 25, 2016 4:40 pm

Fame and Prestige in the Grey Company

As the characters go on adventures and perform services for the Grey Company, they gain Fame and Prestige within the organization. As the core of the Company functioning consists of captains giving other Company Members assignments, earning prestige with the Company is a matter of completing these missions without destroying anything priceless along the way. Members may gain more prestige
if their adventures are published within a volume of the Grey Company Chronicles.

A PC improves her standing within the Grey Company by succeeding on missions assigned by the organization’s leadership. Success not only increases the character’s Fame within the Grey Company, but also earns her Prestige Points (PP).

As a character’s Fame increases, the Grey Company rewards her excellent service with ever-increasing boons. Below, you’ll find a system of rules that describes the kinds of rewards and privileges a character can access as her Fame increases and how she can spend her Prestige Points on a variety of benefits that reflect the company's willingness to assist her in times of need, including goods and services, titles, honors, privileges, and other benefits.

Explaining Fame and Prestige
While Fame and Prestige Points are related, they represent two different things within the organization. Fame is a nonexpendable number that functions similarly to an ability score—the higher your Fame score, the greater your renown. Higher Fame scores unlock resources within the Grey Company that can then be purchased with Prestige Points.

Since you spend Prestige Points to acquire goods, services, or awards, and since Fame and Prestige Points are gained at the same rate, your total Prestige Points will never exceed your Fame score. You earn Fame by completing missions for the Grey Company — typically, each adventure within this story awards 8 points of Fame, increasing your current Fame score by that amount. You also earn an equal number of Prestige Points whenever you earn Fame.

Benefits of Fame
A character’s Fame represents her renown and status within the Grey Company. The simplest representation of this is that for every 10 points of Fame, a character gains a cumulative +1 bonus on Diplomacy checks made against members of the organization. A character’s Fame might also afford her certain titles and incidental privileges.

Spending Prestige Points
A character’s Prestige Points reflect the goodwill, political capital, and personal favors she has built up through service to an organization. While a character’s Fame can provide her with certain titles and privileges, most tangible benefits of membership are listed under the header Prestige Awards and are acquired by spending Prestige Points on boons, favors, aid, spellcasting, or other services.

Once a Prestige Point is spent, it is spent permanently; it is not recovered automatically like lost hit points or ability score damage. The character must earn more Prestige Points by completing additional missions to replenish her total.

Characters may not spend Prestige Points during combat.

The monetary equivalent of 1 Prestige Point is approximately 375 gp, though characters will normally only be able to spend Prestige Points on services, not physical goods.

Player characters may not pool Prestige Points to obtain more expensive items or boons. As a general rule, Prestige Points are designed to be spent by characters on themselves.

A character can spend Prestige Points when in contact with Grey Company agents and allies. When in Stormreach, PCs may speak directly with Val'trith d'Orien for this purpose, but when in the wilds of Xen'drik, there is an increased cost associated with spending Prestige Points. Prestige Point costs increase by 5 in communities smaller than 5,000 people. A player can spend Prestige Points even if the PC is dead, petrified, or otherwise out of commission. This represents the PC having made prior arrangements with the society to perform certain actions on her behalf, such as having her raised from the dead. In this event, the PC’s actual location does not impact the Prestige Point cost at all.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Resource - The Grey Company

Post by Vardaen » Wed May 25, 2016 4:59 pm

Using Fame and Prestige

Company Members have access to strange magic and mysterious rituals derived from half-understood lore.

Fame 1: When in the Grey Tower library, gain a +5 circumstance bonus on one Knowledge check. The check takes 1 hour, reflecting the need to reference the appropriate materials. This bonus does not stack with the +4 bonus on one check listed in the Generic Prestige Awards table.

1 PP: Transcribe a common spell (one listed in the Pathfinder RPG Core Rulebook, or any spell the GM feels is common in the world) from the Grey Tower lodge library into a wizard’s spellbook or alchemist’s formula book. This spell must be of a level the PC can cast and on that PC’s spell list. This benefit does not require a Spellcraft check or any additional transcribing costs.

Fame 1, 1 PP: Acquire your own basic wayfinder. Details on wayfinders can be found in the Resources Section of this Player’s Guide.

Fame 5, 1 PP: Become familiar with an uncommon or rare spell (at the GM’s discretion) from the Grey Tower library, allowing a bard, sorcerer, or similar spellcaster to select it as a spell known at the next available opportunity (this benefit allows the character to gain access to bard or sorcerer spells from sources other than the Pathfinder RPG Core Rulebook without having to do spell research or find a copy of the spell while adventuring).

Fame 5, 1 PP: Exchange one character trait taken at character creation for a new Grey Company trait. The character must still obey the normal trait system rules (such as not having more than one trait from the same category); however, the new trait does not need to be from the same category as the trait it replaces.
Grey Company Traits

Beast of the Company (magic): A druid at the Tower connected with the Giants of the Rushem revealed to you secrets changing your form into that of an animal. Whenever you use your wild shape class ability to turn yourself into a Small or Medium animal, the effect lasts for 2 hours per druid level instead of 1 hour per druid level.

Berserker of the Company (combat): Your time spent drinking with Benmarrow has taught you new truths about the origins of the your rage ability. You may use your rage ability for 3 additional rounds per day.

Blade of the Company (combat): The Company gave you access to charts detailing the weak spots of hundreds of humanoids and monsters. You gain a +1 trait bonus on damage rolls from sneak attacks.

Defender of the Company (combat): Your time spent studying the greatest warriors of the Company taught you new defensive skills while wearing armor. You gain a +1 trait bonus to Armor Class when wearing medium or heavy armor.

Exalted of the Company (faith): You have studied the Soverign Host extensively with Azincort d'Jorasco. You may channel energy one additional time per day.

Greater Adept of the Company (magic): Months of meditation and practice with Katrina d'Orien of the Company have given you an increased capacity for arcane knowledge. You gain one additional 0-level spell slot.

Havoc of the Company (magic): Through countless hours studying libraries of arcane power, you have learned how to cause greater damage to your foes. Whenever you cast a spell that deals damage, you gain a +1 trait bonus to the total damage dealt. This damage is considered force damage regardless of the type of damage dealt by the spell.

Honored Fist of the Company (combat): You have studied dozens of ancient texts on martial artsand trained with Nirus Azeyra, and are more learned in these arts than most. You increase your ki pool by 1 point.

Maestro of the Company (social): The skills of Eberron's greatest musicians are at your fingertips, thanks to the treasure trove of musical knowledge in the Grey Tower in Stormreach Studying this knowledge gives you the ability to use your bardic performance an additional 3 rounds per day.

Stalwart of the Company (faith): The courageous powers of ancient Gatekeeper knowledge passed on from Nirus are open to you. As a result, your aura of courage class ability grants an additional +1 trait bonus on saving throws against fear effects.

Tracker of the Company (combat): Thanks to your time as a Company Man, you’ve mastered the art of tracking. You gain a +1 trait bonus on initiative checks and a +2 trait bonus on Survival checks made while traveling through any of your favored terrains. This is in addition to any bonuses you receive from your favored terrain class ability.
Fame 5, 5+ PP: Gain a contact in a particular city. The character can consult with the contact for local gossip, news, and advice; this benefit grants the character a +2 bonus on Diplomacy checks to gather information, Knowledge (history), Knowledge (local), Knowledge (nobility), and Knowledge (religion) checks regarding the contact’s city made within that city. The character must wait 24 hours for the contact to provide the desired information. For an additional 10 PP, the bonus from the contact increases to +4. A character may have contacts in multiple cities, but multiple contacts in the same city provide no extra benefit. If the contact dies, the character can spend Prestige Points to find a replacement contact.

Fame 10: Purchase faction spellcasting at 1 PP less than normal (minimum 1).

Fame 15: Purchase ioun stones from a the Grey Tower at a 10% discount.

Fame 15, 2 PP: Access a special section of a library for 1 week and gain a +10 circumstance bonus on any one Knowledge check. This bonus does not stack with the +4 bonus on one skill check listed in the Generic Prestige Awards.

Fame 20: Gain free passage on caravans and merchant vessels that are friendly to the among the d'Orien Dragonmarked House.

Fame 20: Purchase any magic item worth up to 10,000 gp value from a Grey Tower at a 10% discount.

Fame 20, 6 PP: Access a hidden cache of supplies in a wilderness area. These supplies consist of survival gear such as dried food, clean water, spare weapons, rope, sunrods, spell components, and other nonmagical equipment listed in the Core Rulebook. Spending Prestige Points on this resource represents finding a cache within 2d6+10 minutes of the character’s current location; the character does not need to plan ahead for this cache or know of its existence (it is, in effect, a plot device for acquiring emergency items). A typical cache contains up to 375 gp worth of these goods, and many times they are found near sites the PC planned to explore at some point. This resource always incurs the +5 PP increase for being outside a community of at least 5,000 people.

Fame 20, 5 PP: Gain the services of a learned scribe. This scribe is assigned to you from the Grey Tower and follows you on your travels chronicling your fame and adventurous exploits.

Fame 40, 1 PP: Gain a reputation as a famous and successful Company Man. The character is in effect a celebrity adventurer and is well known in several countries (though whether this is with fame or infamy depends on the history and personality of the character). This reputation grants the character a +2 circumstance bonus on Bluff, Diplomacy, and Intimidate checks when dealing with someone who knows of her fame. Many characters with this level of prestige go on to become captains in the Tower.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Resource - The Grey Company

Post by Vardaen » Wed May 25, 2016 5:02 pm

Generic Prestige Awards

Award - Cost*
+4 on any one skill check - 1 PP
Dispel magic - 1 PP
Lesser restoration - 1 PP
Make whole - 1 PP
Remove blindness/deafness - 1 PP
Remove curse - 1 PP
Remove disease - 1 PP
Remove paralysis - 1 PP
Free purchase up to 150 gp** - 1 PP
Atonement - 2 PP (8 PP to restore cleric/druid powers)
Break enchantment - 2 PP
Greater dispel magic - 2 PP
Neutralize poison - 2 PP
Restoration - 2 PP (4 PP to remove a permanent negative level)
Free purchase up to 750 gp** - 2 PP
Regenerate - 3 PP
Raise dead - 16 PP
Greater restoration - 16 PP
Resurrection - 32 PP
True resurrection - 77 PP

* Add +5 to this cost if this benefit is purchased outside a settlement of 5,000 residents or more.

** Once per session, you can acquire any single item of this cost or less from your faction by spending the appropriate amount of Prestige Points.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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