Resource - The Seven Shards

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Vardaen
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Resource - The Seven Shards

Post by Vardaen » Wed May 25, 2016 2:49 pm

The Shattered Star

The mighty monuments of the Giants are not the only legacy of the old empire hidden in the wilds of Xen'drik. The ancients crafted powerful magic as well. Artifaces like the Seven Swords of Sin have recently captivated the imagination of several explorers and chroniclers. But there are even greater magics hidden in the corners of Xen'drik - artifacts like the Shattered Star itself, said to be the first major creation of King Xen. Legendary founder of Sulatar. I believe the Shatter Start exists still. Its skymetal fragments scatters across Eberron waiting to be rediscovered.

- Val'trith d'Orien, They Grey Company Chronicles, Volume 22
Image
Each shard comes with a curse that affects anyone who carries it. Even when the character ceases to carry a shard, the curse continues to affect him for another 24 hours. By placing an ioun stone of a specific type in the indentation in the shard, this curse is suppressed and the shard is activated. The ioun stone does not bolster the shard's powers in any other way, but continues to affect the person who carries the shard as though it were orbiting that person's head normally (even if the shard's carried in an extradimensional space like a bag of holding.

The caster level for the Shattered Star is unusual. In its current shattered state, the Sihedron draws its power from the creature that carries the shards, setting the caster level as equal to the owner's Hit Dice. All spell effects generated by a Shattered Star shard manifest at this caster level. For other effects, the shards have a caster level of 25th. Unlike other artifacts, the shards cannot be destroyed individually. Only by recombining them into the Sihedron and then using that artifact's method of destruction can one destroy the shards.

A character who carries three or more shards of the Shattered Star becomes sickened by the competing magical effects. A character becomes staggered with four shards, nauseated with five, stunned with six, and unconscious with seven. These effects can be negated for 1 minute if the character succeeds at a DC 20 Will save, but immediately manifest if the character continues to carry multiple shards beyond that minute.

Activating a Shard
Each of the Shattered Star shards bears a small indentation the exact size of an ioun stone. When an ioun stone of a certain type is placed in the indentation, the shard activates (see spoiler). The ioun stone is destroyed if removed, but otherwise grants its full benefits to anyone who carries the shard. As long as a shard has the proper ioun stone embedded in it, its curse is suppressed and does not affect the carrier of the shard.
Pride - Scarlet and blue sphere - Stormreach
Greed - Pale blue rhomboid - The Crow
Lust - Pink and green sphere - The Lady's Light
Gluttony - Pink rhomboid
Envy - Dusty rose prism
Wrath - Deep red sphere
Sloth - Incandescent blue sphere
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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Resource - The Seven Shards

Post by Vardaen » Wed May 25, 2016 2:57 pm

Shard of Pride (Major Artifact)
Aura overwhelming illusion; CL 25th
Slot none; Weight 1 lb.

The Shard of Pride is made of coppery horacalcum. As long as the Shard of Pride is carried, its owner can use major image as a spell-like ability once per day, gains a +2 insight bonus on saves versus illusion spells, and gains a +2 insight bonus on all skill checks.

Curse: The owner suffers delusions of grandeur, and is sickened whenever she must serve another creature as a subordinate of any sort for as long as that arrangement persists. She cannot gain the benefit of the aid another action, nor can she take the aid another action.


Discovered in Stormreach.

Scarlet and Blue Sphere (Ioun Stone)
Aura strong varied; CL 12th
Slot —; Price 8,000 gp; Weight —

This stone grants the wearer a +2 enhancement bonus to Intelligence. This stone has one skill associated with it, as a +2 headband of vast intelligence.

Construction Requirements
Craft Wondrous Item, creator must be 12th level; Cost 4,000 gp.
Horacalcum: The rarest of the known skymetals, this dull, coppery substance warps time around it, making things seem to speed up or slow down. Horacalcum is associated with illusion magic, humility, and pride. Almost never found in amounts greater than a pound, horacalcum is the same weight and density as steel, but is much more durable. A weapon made of horacalcum gains a +1 circumstance bonus on attack rolls (ammunition can be made of horacalcum, but does not grant any bonus on attack rolls). An entire suit of armor made from this rare metal is fantastically expensive, but since a suit of horacalcum armor simultaneously allows its wearer to react more quickly while perceiving time more slowly, some consider the cost justifiable. A suit of light horacalcum armor grants a +1 bonus on Initiative checks, medium horacalcum armor grants a +2 bonus on Initiative checks, and heavy horacalcum armor grants a +3 bonus on Initiative checks. Weapons and armor made of horacalcum are always of masterwork quality-the masterwork cost is included in the prices given below.

Weapons and armor made of horacalcum have onefourth more hit points than normal. Horacalcum has 30 hit points per inch of thickness and hardness 15. A weapon made of horacalcum costs +6,ooo gp. Light armor costs +Io,ooo gp, medium armor +3o,ooo gp, and heavy armor +6o,ooo gp.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Resource - The Seven Shards

Post by Vardaen » Wed May 25, 2016 3:02 pm

Shard of Greed (Major Artifact)

Aura overwhelming transmutation; CL 25th
Slot none; Weight 1 lb.

The Shard of Greed is made of black adamantine. As long as the Shard of Greed is carried, its owner can use haste as a spell-like ability once per day, gains a +2 insight bonus on saves versus transmutation spells, and gains a +1 insight bonus on attack rolls.

Curse: The owner becomes greedy, and is sickened whenever she is not wearing at least 500 gp per Hit Die in non magical jewelry and fine clothing. Each time the owner sells a belonging or gives one away, she must succeed at a DC 20 Will save or take 1d4 points of Wisdom damage.


Discovered in The Crow, in the Giantspan, in Stormreach

Pale Blue Rhomboid (Ioun Stone)
Aura strong varied; CL 12th
Slot —; Price 8,000 gp; Weight —

This stone grants the wearer a +2 enhancement bonus to Strength.

Construction Requirements
Craft Wondrous Item, creator must be 12th level; Cost 4,000 gp.
Adamantine: The most commonly known starmetal, adamantine is extremely strong and favored by weapon and armor smiths alike for its ability to cut through solid barriers with ease and endure heavy blows. In ancient Sulatar, adamantine was most often associated with transmutation magic, generosity, and greed, for it was the most valuable of the skymetals (although not the rarest). Adamantine is detailed on page 154 of the Pathfinder RPG Core Rulebook.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Resource - The Seven Shards

Post by Vardaen » Wed Apr 15, 2020 8:32 pm

Shard of Lust (Major Artifact)
Aura overwhelming enchantment; CL 25th
Slot none; Weight 1 lb.

The Shard of Lust is made of a deep red djezet alloy. As long as the Shard of Lust is carried, its owner can use suggestion as a spell-like ability once per day, gains a +2 insight bonus on saves versus enchantment spells, and gains a +4 insight bonus on Initiative checks.

Curse: The owner becomes narcissistic, and is sickened whenever he has not engaged in sexual relations with another creature within the past 12 hours. While the owner wears any sort of armor or magic item that occupies the body slot, he is staggered.

Image
Discovered in the Lady's Light in Xen'drik

Pink and Green Sphere (Ioun Stone)
Aura strong varied; CL 12th; Slot —; Price 8,000 gp; Weight —

This stone grants the wearer a +2 enhancement bonus to Charisma.

Construction Requirements
Feats Craft Wondrous Item; Special creator must be 12th level; Cost 4,000 gp.
One of the strangest of the seven known types of skymetal, rust-red djezet is liquid at all temperatures. This makes the metal relatively useless for crafting metal objects (although many gifted metallurgists, such as Xin himself, have had some success creating djezet alloys), but most who seek out this metal intend to use it instead as an additional material component for spellcasting, since it possesses an ability to enhance magic. Djezet is associated with enchantment magic, love, and lust. Used as an additional material component, a dose of djezet increases the effective level of a spell by +1, as if it were being modified by the Heighten Spell feat. In order to function as an additional material component, the spellcaster must use a number of doses of djezet equal to the spell's level-additional djezet used beyond this amount does nothing. Djezet costs 200 gp per dose
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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