Book 1: Act 1 - We Left The Path

It is the year 2946 of the Third Age, and the lands east of the Misty Mountains are astir. From the cloud-shrouded peaks above the High Pass to the spider-infested gloom of the forest of Mirkwood, paths long-deserted are trodden once again. Busy merchants carry their wares to new markets, messengers bring tidings from foreign realms, and kings send forth armed men to extend their influence and the rule of law. Some say that a new age of freedom has begun, a time for adventure and great deeds to reclaim glories lost in long centuries of oppression and decline.

But adventures are not really things that people go out and look for. They are dangerous and rarely end well. While it is true that a handful of valiant individuals set out to make their mark on the world, for others it seems that adventure chooses them, as though it is the path they are fated to tread. They are restless warriors, curious scholars and wanderers, always eager to seek what was lost or explore what was forgotten. Ordinary people call them adventurers, and when they return successful, they call them heroes. But if they fail, no one will even remember their names...

Run by the Loremaster Vardaen
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Eilandor
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Re: Attercop! Attercop! Lone Spider

Post by Eilandor » Tue Dec 10, 2013 8:23 pm

Wren is running with the others when Varuthil veers off, up and onto a nearby boulder. Wren comes to a stop as fast as he can, feet sliding a bit on the forest floor. Turning and drawing at the same time, Wren targets a spider and lets an arrow fly.
Rearward Stance
Bow 3 against Spider
Number Two: "You are number six."
Number Six: "I am not a number, I am a free man!"
Number Two: "Muh ha ha ha ha!"

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Re: Attercop! Attercop! Lone Spider

Post by Vardaen » Tue Dec 10, 2013 8:54 pm

Vaurthil and Wren are running back fleeing with the others. The she elf spots a rock in the middle of the path and heads right for it. She plants her foot and jumps up on the rock, climbs it and fires mid jump after leaping off it. Her shot is perfect, and slams into the body of the near spider sending it toppling off the branch down into the brush below. It is screaming now, hissing and sputtering in terrible pain from the well placed arrow.

Wern skids to a halt and fires his own bow. The shot strikes a few branches in the way and is deflected wide missing its target.

Aerth, with a spider dropping down onto the ground right in front of him...

Techincally Rearward stances go last in the init, but....


Varuthil Bow 2 + Bonus Die: Gandalf Rune + 4 + 1 +6t = Great Success
Damage 5 + Hero Dmg 6 = 11 Endurance
Piercing Strike (Edge 10, you rolled a Gandalf)

Characters hit by a Piercing blow must immediately make a Protection test to avoid being Wounded.

The character rolls the Feat die plus a number of Success dice equal to the Protection value of his suit of armour (modified by a helmet, if worn). The Target Number for the roll is equal to the Injury rating of the weapon used by the attacker.

Spider Armor Rating d2 vs Injury Rating of Bow 14

Roll: 2+1+6t = 9 Failure. Wounded.

So in the end: 11 Endurance to the Spider. Wounded. Read page 142 for all about Wounded and other states of health.

Wren Bow 3: 5+3+5+1=14 vs TN 16 Miss
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Attercop! Attercop! Lone Spider

Post by TetNak » Thu Dec 12, 2013 8:10 am

Unclear if I need to toss my bow, or what. I'd prefer not to pitch it and leave it.
Aerth tries to slide his bow back onto his back when he sees the spider coming, then grab his axe and bring it before him. "Stay behind me," he says to Badlor, the swings the axe with a grunt toward the beady eyes of the eight-legged, oversized, monster.
Stance: Open
Attack

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Attercop! Attercop!

Post by Vardaen » Thu Dec 12, 2013 11:25 pm

Rounds are far more fluid in this than in other games. You have lots of time to switch weapons and be creative.
Aerith finally gets a chance to switch out, his bow slung over his back as he's fleeing. When the spider drops down right in front of him he's ready with his long hafted axe. The thing sweeps around as he nearly collect with the spider's head. The axe head instead hits the spider in the leg, sort of an awkward strike the knocks it it crooked like a table with only three legs.

The spider tries to recover and counter with its sting, but the man is too nimble for it and Aerth easily avoids the strike from the Attercop. The other one, wounded, and bleeding badly scampers off into the darkness. Where there is one spider however there are more, and a trip of dog sized arachnids with harry legs and bright black eyes begin to surround the group. They are perched on the limbs of trees and come running down the path.

Baldor keeps running...
Axe 2 (Not using Bonus Die): 6 +4+4 = 14 vs Open Stance 9 + Parry 4 = 13 Hit for 7 Endurance

Spider 1: Wounded Spider Flees
Spider 2: Attack Aerth (Open Stance)
Sting 2: 1+6+1 = 8 Miss
Round 4: Party Has Init
Stances: Aerth Open, Wren Rearward, Varuthil Rearward

Spider vs Aerth: -7 Endurance
Other Three Healthy
You guys are up.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Attercop! Attercop!

Post by Eilandor » Thu Dec 12, 2013 11:35 pm

Wren is disappointed his last shot went astray. Feet now firmly planted he focuses a bit more this time. Knocking another arrow and drawing back Wren eyes the lead spider on the path. After a quiet exhale he releases.
Rearward Stance
Bow 3 vs. Spider in path
Number Two: "You are number six."
Number Six: "I am not a number, I am a free man!"
Number Two: "Muh ha ha ha ha!"

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Re: Attercop! Attercop!

Post by TetNak » Fri Dec 13, 2013 12:48 am

"Don't get too far away!" Aerth yells at Baldor, returning his attention to the spider in front of him. He rears back and swings again, still trying to cut the injured spider in twain.
Stance: Open
Attack
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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Re: Attercop! Attercop!

Post by Vardaen » Fri Dec 13, 2013 1:43 am

Aerth calls after Baldor not to get to far ahead, then he swings his long hafted axe into the side of the spider. The head connects with the spider's head and that ends it. The blow knocks the corpse a few feet away, the body twitching and the legs curling up under it. He starts to move as Wren fires off an arrow that grazes the other spider down on the trail. The arrow doesn't strike it in the body, but it slices its back lightly as he flies off into the forest, that might slow it down a bit.

Varuthil with three spiders still out there...
Aerth: Open Stance
Axe 2: 10 + 5 + 2 = 17 vs 13 Success
Hit for 7 Endurance: Down

Wren: Rearward
Bow 3: 7 + 2+1+4 = 14 vs 16
Spends Hope: +6 (Favored Body Score) = 20 Now Success
5 Endurance

Spiders:
#1: -5 Endurance (On Path)
#2: Healthy (In Trees)
#3: Healthy (In Trees)

Bonus Dice:
Aerith 1 Remains
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Attercop! Attercop!

Post by Muskrat » Fri Dec 13, 2013 5:14 am

Varuthil draws another arrow from her quiver, aims with her bow, then looses the arrow at another spider.
Bow2 vs. spider

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Re: Attercop! Attercop!

Post by Vardaen » Fri Dec 13, 2013 8:12 pm

Varuthil draws another arrow and fires. The well aimed shot slams into the fat body of the spider in the trees and knocks it off the branch backwards into the darkness. You don't know if its dead or not, but it does not rear its ugly head again, which is good enough.

There are only two spiders left but the finally make things very difficult for you. The one on the road facing Aerith leaps at him and knocks him to the ground, its large stinger on its butt slams into his chest with three quick strikes *tap-tap-tap*. The blows themselves are hardly anything but the poison in the sting makes his head swim. Pushing himself to his feet Aerith's head swims and he is starting to see double. Like some drunk he grabs a tree on the edge of the trail to keep his balance. For the moment he fights through it but that won't last long.

Up in the tree the other spider coils up and then out flows a burst of webbing that connects with Varuthil. The she-elf is quickly ensnared in the sticky rope sized webbing and is nearly pinned to the nearby trees and foliage all around her. The spider pounces off the tree branch and lands next to her, stinger slicing about wildly not striking home but threatening the now seized wood elf.

With the tide turning the heroes act....

Varuthil: Rearward
Bow 2: 6 + 6t+4 = 16 vs TN16 Great Success
Damage 5 + Hero Damage 6 = 11 Endurance Loss

I discovered I have been shorting the foes a static bonus they get.... fixing now.

Spider vs Aerith: Called Shot Poison
Stinger 2: 7+2+6t +3= 18 vs Open Stance 9 + 7=16 Woodcraft (Woodmen use their favored Wits Score as their parry rating while in the forest)

Hit 3 Endurance + Poisoned!

*Spider-poison: a poisoned character is paralysed and falls to the ground after a number of rounds equal to his Body or Heart rating, whichever is higher, in addition to suffering from the normal effects of being Poisoned (see Chapter Four of the Adventurer's Book p 144).

A Poisoned character is considered to be Wounded. Thus, if an already Poisoned character is wounded once, he falls unconscious as if Wounded twice (likewise, a Wounded character falls unconscious when Poisoned).


Spider vs Varuthil:
Ensnare: 9 + 6t+4 +3=22 vs 12 + 6 Parry = 18 Great SUCCESS
*If the Ensnare roll is successful and produces a great or extraordinary success, the spider immediately attacks its victim using its sting.

Sting: 1+2+3+3= 9 Miss

Ensnared (Seize Victim)
If the creature's main form of attack has hit, the creature may hold on to the target to reduce the mobility of the victim: a seized victim cannot change stance, and sees its Parry rating reduced to half (rounding fractions up).

The seizing creature cannot attack with its main weapon as long as it is seizing the target (but can freely use a secondary attack if it possesses one). Like the spider's sting.
Aerth: Endurance 21/15, Wounded, Poisoned, Paralyzed In 4 Rounds

Varuthil: Ensnared, Can't Change Stance (Rearward), Parry Halved (3)

Spider vs Aerth -5 Endrance
Spider vs Varuthil Healthy
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Attercop! Attercop!

Post by TetNak » Fri Dec 13, 2013 8:21 pm

As he scrambles to his feet, Aerth feels nauseous. He turns his head and vomits from the poison now coursing through is body. While turning back to the spider, he calls out, "I am faint! The thing has poisoned me!" He cannot wait, though, or ponder what is going to happen to himself. For now, he knows he must fight on. Aerth leaps forward, swinging his axe over hand at the spider that poisoned him, hoping to foil its plans for a meal.
Stance: Open
Attack Spider
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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