Book 2: Act 1 - Words of the Wise

It is the year 2946 of the Third Age, and the lands east of the Misty Mountains are astir. From the cloud-shrouded peaks above the High Pass to the spider-infested gloom of the forest of Mirkwood, paths long-deserted are trodden once again. Busy merchants carry their wares to new markets, messengers bring tidings from foreign realms, and kings send forth armed men to extend their influence and the rule of law. Some say that a new age of freedom has begun, a time for adventure and great deeds to reclaim glories lost in long centuries of oppression and decline.

But adventures are not really things that people go out and look for. They are dangerous and rarely end well. While it is true that a handful of valiant individuals set out to make their mark on the world, for others it seems that adventure chooses them, as though it is the path they are fated to tread. They are restless warriors, curious scholars and wanderers, always eager to seek what was lost or explore what was forgotten. Ordinary people call them adventurers, and when they return successful, they call them heroes. But if they fail, no one will even remember their names...

Run by the Loremaster Vardaen
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Muskrat
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Re: At the Clearing's Edge

Post by Muskrat » Thu Mar 20, 2014 3:46 am

Varuthil looks at Pipkin with new respect--that is, when he finally appears again. She whispers to the others, "We had best wait for Amalric and the others to loose their arrows first, to give them a chance at taking the stag. Once the deer are spooked, we can try our hand." That said, she knocks her bow and holds it ready.

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Trogdor
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Re: At the Clearing's Edge

Post by Trogdor » Thu Mar 20, 2014 3:57 am

Pipkin nods. He's just following the lead of the others on this. So he too gets his bow ready, and waits for the main hunting party to set things in motion before firing.
Fire when things start. And heck yea, spend a Hope if it'll help. I'm a hobbit. Hope I have a lot of.

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Re: At the Clearing's Edge

Post by Eilandor » Thu Mar 20, 2014 5:22 pm

Wren whispers, "Good idea Varuthil."

He readies his bow and scopes out for deer more out in the open than others, perhaps with less chance of finding immediate cover when the hail of arrows falls.
Spend hope if needed.
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Re: At the Clearing's Edge

Post by TetNak » Thu Mar 20, 2014 8:06 pm

Aerth prepares his Shepherd's bow for the shot. He takes a few deep breaths, sliding an arrow from the quiver. "Let my aim be true," he says to himself. The half-elf slowly aims and eventually fires.
Use Hope!
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Vardaen
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The Hunt is On

Post by Vardaen » Thu Mar 20, 2014 8:37 pm

The Stag is at the far side of the clearing, and the deer are much much closer. You give the Woodmen plenty of time to get set, and then open your volley on the small group of deer.


Your quartet fires off almost in perfect unison. Aerth and Pipkin end up targeting the same deer and their arrows fly true striking the neck of the fine creature only seconds apart. The two arrows are far too much for the deer to survive and it topples over with a scream and several kicks before it expires.

Wren and Varuthil also target the same, but Varuthil's shot flies embassingly high over the head of the deer spooking not only the deer but the Stag way at the far end of the clearing. Wren's shot as a result hits the target in the flank, and the animal screams in pain and bolts into the forest charging through the brush, near to Borir.

The Fellowship has dropped one but another badly wounded animal is racing into the forest....
You get 1 shot.

Its Hard TN16

Aerth: 3,2,4=9 + Hope (Favored!) 7 = 16 success for 5 Endurance

Pipkin: 8,5,4 = 17 Success for 5 Endurance

Varuthil: "Sauron Rune" Miss

Wren: 7,1,4,3 = 15 + Hope (Favored) 6 = 21 success for 5 Endurance

I'm going to assume two of you team up, one deer drops. Another does not.

Do you give chase? I'll give Borir a bonus on the chasing since he's positioned himself for this sort of thing.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: The Hunt is On

Post by Muskrat » Thu Mar 20, 2014 9:16 pm

A look of frustration crosses Varuthil's face. She knocks another arrow and prepares to move after the fleeing deer.
Uh, my plan had been to wait until Amalric and others had actually shot at the stag, to avoid doing just what I did--spooking it. Not a big deal though.

Pursue the fleeing deer. I'm not sure what the gain is to spending Hope on a casual hunt.

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Re: The Hunt is On

Post by Trogdor » Thu Mar 20, 2014 9:39 pm

Pipkin has helped down one deer, and that's more than he'd expected when he started out. He leaves the second deer for the others to deal with and moves into the clearing to check on the quality of the venison they'll be having for dinner.
With little in the way of skills to help with this, Pipkin will retain some dignity and stay with the first deer.

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Re: The Hunt is On

Post by Shurijo » Thu Mar 20, 2014 11:48 pm

Borir watches as the deer flees. The dwarf takes notice and begins to position himself to intercept the deer, hoping that the archers arrows don't pierce him rather than the deer.
I know it's comical to keep killing game/deer/boar with melee, but I'm a dwarf..

Use hope pt if I get a swing at it

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Re: The Hunt is On

Post by Eilandor » Fri Mar 21, 2014 4:04 pm

Wren is about to chide the elf for her errant shot but quickly remembers it could have just as easily been him. Instead he tries to turn a negative into a positive.

Looking over to Varuthil, "Your next shot will strike true, I'm sure of it."

He then draws another arrow and takes aim at the deer running into cover. Catching sight of Borir, Wren doesn't want to take the chance. He instead scans the area for any other potential targets. The elf spots several deer but they seem just out of range. He quietly gets up and starts to pursue them. Bow ready he takes a shot when he closes the gap.
Spend hope on this most difficult of shots!
Number Two: "You are number six."
Number Six: "I am not a number, I am a free man!"
Number Two: "Muh ha ha ha ha!"

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Re: The Hunt is On

Post by Vardaen » Fri Mar 21, 2014 8:25 pm

Pipkin knows he has no real chance of chasing down a deer so instead bounds into the clearing after the deer that was downed to see what he can do about that animal.

The wounded deer flees, and it flees straight at the waiting Borir as you hear shouts and barks from the far side of the clearing. The woodmen have loosed the hounds, and they come charging into the clearing scattering and deer that might remain and plow into the underbrush barking and howling as they give chase. The wounded deer charges right at the dwarf, who, once again as luck would have it, is in the right place at the right time and his axe fells the noble animal with a single swing that cleaves one if its legs off near to the hips. The bleating animal topples into the trees with a crash.

Wren's bow turns from the wounded deer to the ones the hounds are chasing and he gives chase himself calling after Varuthil. He nimbly moves through the trees and catches the bright white tail of the deer up in the air as he fires at the fleeing creature. The arrow strikes home and sinks into its flank leaving a trail of blood as the staggering and stumbling animal nearly falls. Varuthil, alongside Wren spots the same animal and fires, but at the last second her shot strikes into the thunk of a tree as this third deer turns into the cover of the forest.

Aerth, the whole group not lost yet, the noise of the hounds echoing all about gives him plenty of options...
I know Muskrat, but the "Sauron Rune" on the roll made things go awry.

FYI before this fight I refilled all your quivers to 20 arrows.
The wounded deer lags behind the rest of the pack, and isn't too terribly hard to try and catch up. An Atheletics TN12 allows you to catch up to it to use a close combat weapon. Since Borir was set up, his TN is only 10.

Chasing one of the uninjured deer is another story, and I have a list of rules on gaining enough ground to take a ranged attack at it, etc. It seem to me however you are just going for the hurt one.

Borir: Athletics 1(Favored): "Gandalf Rune", 4 = Success
Catch the Deer: Close Combat Attack: 5,6t,3,5 = 19 Great Success: 5 + 6 Endurance = 11 DEAD

Wren: Chase Healthy Deer:
Athletics 3: 4,4,5,2 = 15 Success
Shoot: 6,3,4,2 = 15 Success for 5 Endruance

Varuthil: Chase Healthy Deer w/ Wren
Athletics 3: 3,5,3,4 = 15 Success
Shoot: 2,3,4 = 9 Miss No Hope

Pipkin: Stays to tend to the dead deer

Aerth: ??? you can give chase and shoot at the wounded deer (this is the 2nd wounded one, third total)
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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