Book 2: Act 1 - Words of the Wise

It is the year 2946 of the Third Age, and the lands east of the Misty Mountains are astir. From the cloud-shrouded peaks above the High Pass to the spider-infested gloom of the forest of Mirkwood, paths long-deserted are trodden once again. Busy merchants carry their wares to new markets, messengers bring tidings from foreign realms, and kings send forth armed men to extend their influence and the rule of law. Some say that a new age of freedom has begun, a time for adventure and great deeds to reclaim glories lost in long centuries of oppression and decline.

But adventures are not really things that people go out and look for. They are dangerous and rarely end well. While it is true that a handful of valiant individuals set out to make their mark on the world, for others it seems that adventure chooses them, as though it is the path they are fated to tread. They are restless warriors, curious scholars and wanderers, always eager to seek what was lost or explore what was forgotten. Ordinary people call them adventurers, and when they return successful, they call them heroes. But if they fail, no one will even remember their names...

Run by the Loremaster Vardaen
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Re: Victory at Woodland Hall!

Post by TetNak » Tue Jul 15, 2014 8:28 pm

With a deep sigh, Aerth reclaims his sheperd's bow and unstrings it and places it onto his back along with his axe. "Let us up for the best," he says, even as the orcs flee. "May the souls of the departed reach the heavens," he follows, obviously speaking of any dead woodman. The fighting was fierce, and so, it seems likely that some woodmen have paid the ultimate sacrifice this night.
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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The End

Post by Vardaen » Tue Jul 15, 2014 11:46 pm

Wren joins the Wood Elves on their rout of the Orcs, leaving the Fellowship for a time to help hunt down the fleeing Orcs.

Varuthil, with Pipkin's aid, tends to the wounded along with many others of the Woodmen women and children who have prepared supplies for this. Borir and Aerth, collect themselves and aid in finishing off any lingering orcs, or helping to recover wounded Woodmen who might otherwise be overlooked.

It is a long day of gathering the dead both of the Orcs and the Woodmen. The orcs are piled in a great mound outside of the town just within the edge of the forest, while the men and elves that have fallen are bourne away with honor and tended to in the tradition of their people. Radagast makes certain to speak of your heroism in defending the gate at the flank of the fighting and you are praised for your skill and efforts. In fact you are praised for many thing that lead to the victory of Woodland Hall -- discovering the first raiding party, convincing the elves to join he fight (and doing so so quickly), plus your fight at the gate.

By the evening of that day after the battle things are starting to settle down, and the Woodmen have declared a great feat to celebrate the victory and to honor the fallen dead. The celebration goes long into the night, with free flowing ale, great food, and a new song sung among the Woodmen "The Saviors of Woodland Hall" starting your fellowship.
So ends the chapter!

I think that went great. I've already handed out AP and XP and all that on your sheets. We will be going into another Fellowship Phase for a few summer months. Watch the OOC for new options such as making Radagast your Patron if you wish!
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring