Testing out the Rules

The OOC Forum for the Tales from Wilderlands campaign using The One Ring RPG system.
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Muskrat
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Re: Testing out the Rules

Post by Muskrat » Thu Dec 19, 2013 11:27 pm

I read somewhere--I think it might have been on The One Ring forums on the publisher's site--that the design intention was that characters would gradually lose their Hope reservoir and that more experienced characters would rely on having high skill levels to succeed than on spending Hope points. The idea is not that you permanently run out of all Hope, but as you adventure more and are exposed to the world, your amount of Hope decreases--and there is always the danger that you will fall into Shadow. It sounds kind of dark, but it seems to fit Tolkien well--Boromir and Denethor both lost all Hope in The Lord of the Rings and The Silmarillion is rife with this sort of thing.

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Shurijo
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Re: Testing out the Rules

Post by Shurijo » Thu Dec 19, 2013 11:36 pm

So as you get older, wiser, and more experienced, you're not as hopeful as you were when you were younger and less experienced? Sounds about right... :)

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Vardaen
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Re: Testing out the Rules

Post by Vardaen » Fri Dec 20, 2013 2:58 am

TetNak wrote:Might be a nice dice roller for you. I'm guessing you're rolling actual die or substituting for the gandalf and sauron runes, etc.
Yes, but there are some web rollers out there for the dice.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Testing out the Rules

Post by Vardaen » Fri Dec 20, 2013 3:00 am

During the Fellowship Phase (post adventure) things will all reset, and you can always get more from the Fellowship Pool, but over all not sure how it will play out. For now we'll just take it as is Trog.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Trogdor
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Re: Testing out the Rules

Post by Trogdor » Fri Dec 20, 2013 3:02 am

Yea, that was the plan. It was just an observation and something to keep an eye on.

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Re: Testing out the Rules

Post by Muskrat » Thu Jun 26, 2014 3:49 am

Cublicle 7 has released a free PDF clarifying rules that are vague in the main rulebooks. It also looks like they'll be coming up with a revamped rulebook, covering the stuff in the two current main rulebook, with both the rules updates and a revised organizational format.

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Re: Testing out the Rules

Post by Vardaen » Thu Jun 26, 2014 5:45 pm

Cool.

I'm waiting on the Rivendell Sourcebook, that will be nice.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Testing out the Rules

Post by Vardaen » Thu Jun 26, 2014 6:11 pm

Here are the ones I seem being big for us at first glance.

Var + Wren
When an Elf of Mirkwood is inside a forest or under the earth, or it is night, his Attribute bonuses are based on his favoured rating in all rolls involving the use of a Common skill.

Aerth
Woodmen Fairy Heritage
Favoured Skill: Awareness

Adventurer's Guide, p140, Shepherds-Bow
If you roll a great or extraordinary success on an attack using a Shepherds-bow, you inflict extra damage equal to your basic Heart rating.


Traveling Gear went up, Winter Encumbrance 3, Summer 2

Adventurer's Guide, p155, Ponies and Boats
If the company travels aboard boats or is equipped with ponies, reduce by 1 the amount of Fatigue generated by each failed Fatigue test (the Fatigue increase becomes 2 points in Winter and Autumn, and 1 in during Spring and Summer).

Adventurer's Guide, p171, Spending Advancement Points
The Advancement Points Cost table below indicates the cost for raising any Common skill. If the ability to be raised is a Favoured skill, then the player uses the costs listed in the second column to the right.

Ooo what the did is make Favored skills cost less to raise!
New Level 1: Cost 4: Favored Skill Cost: 3
New Level 2: Cost 8: Favored Skill Cost: 6
New Level 3: Cost 12: Favored Skill Cost: 9
New Level 4: Cost 16 Favored Skill Cost: 12
New Level 5: Cost 20: Favored Skill Cost: 15
New Level 6: Cost 24: Favored Skill Cost: 18

Did you raise Common Skill during the last level up? Check and see if it was a Favored Skill or not, if so you might get some points back!


I put a copy into the Imperial Library, but you can just grab it at the link Muskrat provided also.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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