The Fellowship

The OOC Forum for the Tales from Wilderlands campaign using The One Ring RPG system.
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Vardaen
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Folk of Wilderland

Post by Vardaen » Mon Sep 15, 2014 11:04 pm

Folk of the Beornings

Adalard & Frideger: Are a set of Beorning brthers who work a bee pasture between the Old Road and the Easterly Inn. They were friendly enough, Adalard the more friendly of the two. After trading some news, and directions, they also traded some honey combs to Pipkin for coins.

Gelvira Pot-stirrer & Husband Rathar: The farmstead of Gelvira Pot-Stirrer is the closest to the Old Ford, and so many travellers spend the night under her roof. She has a huge bubbling stew-pot over a fire that never goes out; she keeps topping up the pot with more meat and vegetables and herbs whenever it runs low. Her guest-hall can sleep more than a score of travellers, and it is full some nights. Her husband brews beer and mead for their guests, and her daughters are acclaimed bakers. Many adventures begin with chance-meetings at the Hall of the Crossing.

Gelvira's position means she knows every regular traveller on the roads of Wilderland. She hears every rumour, and meets regularly with Beorn to bring him news of potential trouble. He considers her to be one of his most valuable advisors, and listens closely to her counsel.

Merovech and Odo: Slain Thains of Beorn. It was the discovery of their bodies that set the Kin-strife Chapter into action.

Hartwulf: A village elder of Stonyford. A greybeard who leans heavily upon a staff, and mumbles when he talks. The villagers call him their wiseman, and believe he knows all sorts of magical secrets – but who knows what he means when he mutters to himself?

Ava: A village elder of Stonyford. Hartwulf’s daughter and one of the strongest personalities in the village. She is the clan’s diplomat and spokeswoman when trading and dealing with outsiders. She mistrusts visitors, and always tries to dissuade them from coming too close to the village.

Williferd: A village elder of Stonyford. A warrior. With the recent death of Rathfic and the disgrace of Oderic, Williferd is now the most experienced warrior of Stonyford. He is very nervous about this new honour, and is clearly jumpy. He keeps one hand on his axe-handle at all times.

Oderic: A young man accused of murdering his kin Rathfic over the love of a woman. He was exonerated by the party in the Trial on the Carrock, but still choose to leave the Beorning lands. He traveled to Rhosgobel with the Fellowship and remained there in service to Radagast. He helped insure the defeat of an 'army' of bandits from the south.
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Old Helmgut: Oderic's foster-father. He fell into deep despair at Oderics actions, thinking he killed Rathfic out of anger and spite.

Brunhild: Since the death of her husband and the arrest of her foster-brother, Brunhild has attended to her duties as a grieving widow. Every day, she puts fresh flowers on the grave-mound of Rathfic, and lights candles at night to guide his soul to whatever Doom awaits mankind. She has become cold and brittle, like a woman of ice.
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Grimbeorn the Old: You are accompanied by the wailing dogs until you reach the courtyard outside Beorn’s hall – a long, low building with several wings and outhouses. Bees buzz sleepily as the dusk sets it. Beorn himself sits on the porch of his house, whittling a piece of wood. The observant among you notice that he is not using a knife to carve the wood – his fingernails are tougher than oak. He is a large man of indeterminate age with a thick black beard and hair. Powerfully built with strong arms and muscular legs, he speaks with a growling voice when angered and laughs a great rolling laugh when amused.

Others say that he is a man descended from the first men who lived before Smaug or the other dragons came into this part of the world, and before the goblins came into the hills out of the North… At any rate he is under no enchantment but his own.


Last edited by Vardaen on Thu Sep 25, 2014 7:15 pm, edited 1 time in total.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Blubbo_Baggins
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Finnulf Wyngard of the Lake

Post by Blubbo_Baggins » Fri Sep 19, 2014 9:45 pm

Name: "Finn" Finnulf Wyngard of the Lake
Race: Men

Culture: Men of the Lake - Tenacious
Background: Legends Spring to Life
Calling: Scholar

Vital Stats: 6'2", 190 lbs. Light brown (longish) hair, goatee. Icicle blue eyes. While he is tall and sturdy, he holds himself very lightly & walks with a spring in his step. He has a rich, baritone voice (think Roger Whittaker or Robert Stephens), and loves to hum, or sing.
He wears a shirt of mail, over which is an finely embroidered shirt, and a fur-lined cloak over his shoulders. He carries a sword, shield, bow, and on his back his pack for traveling, and his drum. He is always accompanied by a servant of his house - usually Ingolf Hartfist, his porter, but there are others he brings along on occasion.

Standard of Living: Prosperous
Standing:
Traits: Boating, Trading, Rhymes of Lore; Merry, Nimble

Motivations/Background: Finn comes from a wealthy family with ties to the founding of the original Esgaroth, many, many years ago. They trace their heritage to the Northmen of old, who lived on the eaves of Greenwood the Great, and eventually built the town as the forest grew dark.

His family has always been one of the main lumber merchants for the city, and is thus quite wealthy. His father, Winaelf Wyngard, is well-known among the Raft Elves as well, but stays more in Laketown nowadays.
Finn's role is to help maintain his family's contracts with the Elves of Mirkwood and to oversee the procurement of the timber before transport to the Long Lake. As a result, he has spent many years in the halls of Thranduil, and has a couple friends there. His side hobby was learning their music and song, and has since become a skilled musician (particularly in Silvan music, albeit with a Lakemen twist). When he sings, he will do so unaccompanied, or with his bodhran, a small handheld drum often brought to battles to rally the men of the North. He particularly likes to learn of old wars, and write and perform lays to teach them to others.

But, while music is his hobby, business is his life. Since the death of Smaug, he has made numerous trips through the North and Wilderland (only once into Eriador) on business. Recently, with the explosive growth of Esgaroth, the demand for timber has begun to outstrip what the Elves are happy to provide. Prices have gone up, and while that has been great for business, Finn sees the writing on the wall: safe, new sources of wood will need to be found, before tensions rise between the Men and Elves. With such dear ties to the Elves himself he understands their concerns for the forest, and has taken it upon himself to create a new trade route, hopefully to the Eastern eaves of Mirkwood beneath the Long Marshes. Besides, he is certain the opportunity is golden - if he can make the route safe.

His temperament is light-hearted and upbeat. Finn likes to say that while some people harden their hearts or the Dwarves stiffen their necks, Men like he soften their hearts instead, and face the Shadow with a laugh.
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Finn has a young page that assists him on the road by thename of Tom Lumpyface. Tom is from Bree and joined Finn during one of the Fellowship's trips into the mountains. Tom is still young and inexperienced but he does his best to help out.
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Sheet:
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shipwreck
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Rathar the Wood-goer

Post by shipwreck » Tue Jan 12, 2016 12:03 am

Name: Rathar the Wood-goer

Culture: Woodman of Wilderland
Background: Fairy Heritage
Calling: Warden

Appearance: The Wood-goer is young, only 20 winters by the count of his people, but his seeming wisdom belies his years. Some, mostly old gammers in the great hall, call this 'wisdom' aloofness, but the young man ignores both. He is tall and slender, fit and tough as the woods could make him. His hair is black, and often rests upon his shoulders. Unlike most of his folk he is cleanshaven, either choosing to not keep a beard or unable to grow one. Rathar goes about in the usual garb of a Woodman of Woodland Hall: grey-dun leather and a dark cloak that scarcely covers the long ax he wears on his back. He also keeps a wound bit of briar around his wrists for reasons he's yet to share. It's his eyes that set him apart from many of his people. Green as emeralds and piercing, it was this feature that perhaps first got the great hall talking about his mysterious mother and 'fairy blood'.

Standard of Living: Frugal
Standing: 0
Traits: Beast-lore, Mirkwood-lore, Shadow-lore, Adventurous, Fair

Motivations/Background: His is not called Wood-goer for nothing. On a day when he was scarcely old enough to walk he was found by his panicked father and a few others sitting on the forest floor, just beyond the eaves of the wood, holding a small spider in his hand. Any spare moment of his was spent under the tree-tangle, now walking, then hunting, now listening. All Woodmen know the forest but the smart ones fear it. In that sense the Wood-goer is perhaps more wise than smart.

He found himself in trouble more than once when he wandered too deeply into Mirkwood and was setupon by goblins. Barely escaping, and this being the first of many such events, he grew to love and hate the wood, wishing for the days of the stories when elven folk lived there and made merry in freedom and peace.

The Wood-goer visited the Brown Wizard twice in his life, both during Folk-moots at Rhosgobel. Each time he found himself smiling at the old man, laughing and hugging him without knowing why. Both of these short visits gave the Wood-goer the same gift: Radagast put a small thrush and his shoulder and told him to listen. The second time he was sure, though not completely sure, that he'd heard the bird speak his name.

The simple influence of the wizard spurred him deeper into Mirkwood somehow. He lives as much under the trees as he does in the great hall. It was the arrival of a band of strange travelers last year, and the subsequent battle, that gave him pause, the first pause of consideration for the goings-on of the wide world. Perhaps his little corner of the forest is not all there is in Middle-earth and perhaps the terror that threatens his people would do the same for all free-living people across Wildlerland. And perhaps there is something for the Wood-goer to do about it.
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Character Sheet: https://docs.google.com/spreadsheets/d/ ... sp=sharing

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Vardaen
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The Istari

Post by Vardaen » Mon Feb 08, 2016 7:22 pm

The Istari

Radagast the Brown

Half way you see a figure striding down the trail toward you. He moves with a slight wobble, but it reminds you not of clumbisness but of the movement of a bird or an otter when on land. The tall man is dressed all in brown with a pointy hat and a long thick beard. He strides with porpose down the hill path toward you and with the aid of his wooden staff come to a stop just in the center of the trail before you. "Well there you are, thought you might never arrive. Come now, you are wanted in the hall, I have need to hear your story."

There is little doubt who this figure is for those with any knowledge of the region -- this is Radagast the Brown, a Wizard of Bird and Beast-lore.

Radagast the Brown, also known as Aiwendil, was one of the Wizards sent to Middle-earth to contest the will of Sauron. Originally a Maia of Yavanna, he had a strong affinity for animals. He dwelt, for a time, at Rhosgobel on the western eaves of Mirkwood, near the Gladden Fields on the Great River.
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Gandalf the Grey

Into the house you go and you find Radagast seated at one of his tables with another old man with him. The other man is shorter in stature than Radagast; but his long white hair, his sweeping silver beard, and his broad shoulders, make him look like some wise king of ancient legend. In his aged face under great snowy brows his eyes are set like coals that could suddenly burst into fire.

The grey clad man sits smoking a pipe, puffing at it with a looks of concern on his face as he watches you enter one by one.

Radagast sits across from him, his brown robes splattered with mud along the hem, and motions you inside. "Well well look who has return. These are the ones I was telling you about Gandalf."

Gandalf, it seems is his name, pauses puffing on his pipe long enough to size you up one and all. "Seems they are missing one, the Hobbit you mentioned, but otherwise, yes I agree with you. They do have that look about them."

Both of the wizards chuckle at your expense.

Gandalf was one of the five Istari sent to Middle-earth by the Valar in the Third Age. In Valinor he was known as Olórin. Gandalf was instrumental in bringing about the demise of Sauron in T.A. 3019, chiefly by encouraging others and dispensing his wisdom at pivotal times. Gandalf was originally robed in grey, and second to Saruman in the Order of wizards. After his fall in Moria, Gandalf returned to Middle-earth as head of the Order, robed in white. Gandalf was noteworthy for his keen interest in Hobbits.
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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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silverfoxdmt73
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Beleran the Dream-Runner

Post by silverfoxdmt73 » Thu Nov 17, 2016 9:32 am

Name: Beleran the Dream-Runner
Culture: Beorning
Calling: Slayer
Background: Child of Two Folks
Standard of Living: Martial
Standing: 0
Traits: Fierce, Wilful, Beast-Lore, Mountaineer

Vital Stats: Age 26, Height 6'4", Weight 189 lbs, Black Hair, Green Eyes. Beleran is tall and broad shouldered, with little fat on his athletic frame. As he has spent much of his life out in the wilder parts of the land, surviving on what game he can hunt and what food he can forage, he has a sinewy yet very robust physique. His appearance is somewhat fierce looking as he usually wears his hair spiked into a mohican with a beard, groomed into a sharp point.

Motivations/Background: Born close to the Carrock, Beleran had a tough childhood as his family struggled to survive in the Wilderland. Their tribe was small and often attacked by orc and goblin raiders as well as other tribes seeking to take what little food they had. From a young age he had strange dreams where he'd be running through the land miles from his home, chasing and catching prey as if he were some great hunter. One time he came upon some woodmen in his dream, he approached them as a friend but rather than speak to him, they shot arrows at him and tried to run away. He caught up to them and the next thing he knew he woke up in his bed, his hands covered in blood and a wound across his face.

His parents cast him out and he lived for a time alone, wandering the forests in fear of his life. He chanced upon a house in the middle of the forest and was taken in by Beorn who taught him about his gift and how to focus his anger.

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thattripletguy
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Beran of Wilderland

Post by thattripletguy » Tue Mar 06, 2018 9:56 pm

Name: Beran of Wilderland
Culture: Woodmen
Calling: Warden
Background: Sword-day Counsellor
Standard of Living: Frugal
Standing: 0
Traits: Hearty, Forthright, Beast-lore, Herb-lore

Vital Stats: Beran has curly brown hair, brown eyes, and a short beard. He is 21, weighs 190 pounds, and is 5'11". He has a broad, rugged appearance.

Motivations: Beran was born in Mountain Hall to a young guard and his wife. His childhood, while peaceful, consisted of martial skills like hunting and swordplay. Eventually, his parents would pass away, and with no reason to really stay in Mountain Hall, he seeks to try and find some money considering how poor he was.

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Othniel
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Glirion of Lorien

Post by Othniel » Wed May 23, 2018 3:29 pm

Name: Glirion
Culture: Lorien Elf
Calling: Wanderer
Vital Stats: 6', 140 lbs. Blonde hair, blue eyes. Age: 397. Right-Handed.
Background: Swan Ship Sailor
Standard of Living: Prosperous
Standing: 0
Traits: Keen-Eyed, Merry; Boating, Woodwright, Folk-Lore
Shadow Weakness: Wandering-Madness

Character Background: An elf of Lorien, Glirion is average height (for an elf) with blond hair, blue eyes, a ready smile, and a quick laugh. Strong and swift, Glirion has spent many years honing his abilities both within Lorien and without. An explorer and adventurer by nature, the Elf's skill for surviving along in the wilderness surpasses that of many of his own folk, and with care, he can disappear without leaving any trace. Like many of his kindred, Glirion is at home in the woods or especially on the water, for Glirion is an accomplished boatman and has spent many years piloting a swanship of the Galadhrim. He is also a skilled archer, and one of his prized possessions is a Galadhrim great bow of his own making. The other is a harp of size and make suitable for traveling with, gifted to him by his wife, Alcarien, a healer and keeper of many of the springs of Lothlorien.

Somewhat more willing to engage with outsiders than others of his kind, Glirion is one of those few Elves permitted by the Lord and Lady of the Galadhrim to leave Lothlorien and gather news of the outside world. From his time abroad and through interaction with other peoples, as well as time spent with the libraries of both his own folk and others, Glirion has built up a store of lore, which aids him in his interactions. Courteous and insightful, Glirion listens more than he speaks, but when he does so, it is with careful and measured words so as not to cause offense. Still, despite his willingness to engage with others, he prefers observing or listening from stealth, and comes up short when it is time to persuade.
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Wbweather
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Glirion of Lorien

Post by Wbweather » Thu May 31, 2018 2:16 pm

Name: Gerwald
Culture: Beorning
Calling: Slayer
Vital Stats: 5'11", 165 lbs. brown hair, grey eyes. Age: 35. Right-Handed.
Standard of Living: Martial
Standing: 0
Traits: Anduin-lore, Story-telling, Orc-lore, Gruff, Hardy
Shadow Weakness: Curse of Vengeance

Character Background:

Gerwald is in his mid 30's, tall and rugged appearing. When he was a younger man, he had been known as a jolly fellow who knew know enemy, was quick with a joke or story, and had a love of life in outdoors. He changed forever one day when a party of orcs from the Misty Mountains raided his village and killed his wife and young son. He had been out hunting the night the attack occurred, returning to find all he valued in the world lost. Since that time, he has grown more somber and closed off from others. He has a hatred of orcs. Much of the sparkle that once was in his eyes has faded and he tends to view the world with suspicion. Still though, at times his old self shines through his personal darkness and for a moment, he seems almost to forget his grief.

Gerwald met Glirion several years back and has come to regard the elf as a friend. The two often travel together, Gerwald having given up any thought of a normal life. His loss has made him restless and he often travels for months at a time, never calling any place home.

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Rue
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Everard Blackett

Post by Rue » Thu May 31, 2018 3:03 pm

Name: Everard Blackett
Race: Hobbit
Background: Bucklander
Calling: Wanderer
Standard of Living: Prosperous
Standing: 0
Traits: Herb-lore, Story-telling, folk-lore; Energetic, True-hearted, Small

Vital Stats: 30 years old, 3’ 6”, 52 lbs. Curly, chestnut hair. Light brown eyes. “Cheery” is the word that springs to mind when one sees Everard; that, and “incorrigible”. Although Ev (as his friends call him), likes to make friends with whomever he meets, he is also happy in his own company and knows how to be silent when occasion calls for it.

Ev wears a leather corslet, embossed with roses, his mother’s favorite flower. He is more ready with his short sword than his bow, although he never draws either without need. A sturdy wool cloak covers his back, and has a generous hood to keep off rain.

Motivations/Background:

Everard grew up on the “wrong” side of the Brandywine River, and his family had enough money to be allowed their little eccentricities—like the occasional adventure at the borders of the Shire. So while his parents weren’t exactly pleased when Ev set out to see more of the world, they didn’t try and stop him. They did make him bring extra handkerchiefs, though. Gerwald the Beorning has earned his undying friendship by saving him from one of the few times danger could not be hidden from or outfoxed.

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Graven
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Everard Blackett

Post by Graven » Tue Nov 19, 2019 2:45 pm

Name: Heva "the Hornet"
Culture: Woodman
Calling: Wanderer
Background: Fairy Heritage
Standard of Living: Frugal
Standing: 0
Traits: Beast-Lore, Fishing, Folk-Lore, Fair, Reckless

Vital Stats: Age 19, Height 5'11", Weight 175 lbs, Short, Red/Blonde hair, Green Eyes. Well muscled and fair of face, Heva attracts attention wherever she goes. Her eyes gleam with excitement and she give off the energy of someone who acts before thinking.

Motivations/Background: The youngest of three daughters, Heva was taught to survive, relying on no man. Her father died almost a decade ago, and her mother has rebuffed all suitors since. Her sisters have left home, not straying too far, and Heva has largely been able to hunt and fish as she wishes. Always eager to hear the stories of travellers, most of the community is sure she'll set off soon, perhaps to return and settle down once she's burned the wanderlust out of her.
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Fantasy is the exercise bike of the mind. It might not take you anywhere, but it tones up the muscles that can. Of course, I might be wrong.
- Sir Terry Pratchett
I will always return
- Shinjo
Formerly Phlale

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