Now they rode away amid songs of farewell and good speed, with their hearts ready for more adventure...
The ideal itinerary to the Woodland Realm's borders sees your company travel north along the western eaves of Mirkwood, up to the point where the Old Forest Road enters the forest. From there, you must go north across the land of the Beornings up to the Forest Gate.
Once at the gates of Mirkwood, you will enter the forest to take the same Elf-path that Bilbo and his companions took five years ago, and that you took with Baldor: approximately 200 miles of dense forest divide the Forest Gate from the Elvenking's Halls.
You all get a free Attribute Bonus (Wits)PLANNING AHEAD
When the Loremaster has determined the final length of the journey in days and the number of tests required to complete it, all players may check to see if their characters know something about the lands they are going to traverse:
All characters may attempt a Lore roll. The best roll, and all failed rolls, are taken into consideration.
Attribute Bonus
If a character attempting the Lore test is already familiar with the route taken by the company (if, for example, he comes from a nearby area) the rolling player may be granted a free Attribute bonus; the same applies if the route has already been recorded on the company's Adventurer's Map
Rolls: Only those with Lore 1+ will I have make a test: TN 14
Aerth: Lore 1 = 9,5 + 6 = 20 Success
Borir: Lore 1 = 2,1 +5 = 8 Fail
Pipkin: Lore 2 = 8, 3,2 + 4 = 17 Success
Varuthil: Lore 3 = 8,5,5,4 + 9 = 31 Success
Wren: Lore 3 = 5,5,5,5 + 7 = 27 Success
Failed Lore Rolls
For every failed Lore roll, the length of the journey is extended by one day, as the routes suggested by the failing adventurers is ill-informed, leading to bad ‘shortcuts' and dead ends.
Journey Length +1 Day
Best Successful Lore Roll
Depending on whether the best roll was a success, a great success or an extraordinary success, the players proceed to choose among the options presented below. Players may choose one option on a success, two on a great success, and all three on an extraordinary success (note that the same option cannot be chosen more than once).
Successful Lore Roll Options (Varuthil Choose 1)
1. Reduce the length of the journey by one day (to a minimum of one).
2. Allow one character to automatically pass one Fatigue test.
3. Reduce the TN of all Travel rolls made by one character by one level, (eg. from moderate to easy).