Book 3: Act 1 - Travel Information

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Blubbo_Baggins
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Re: Book 3: Act 1 - Travel Information

Post by Blubbo_Baggins » Sat Feb 14, 2015 12:16 am

Yeah, before the errata, failure (at all) on a Lore roll before a journey negated any successes on a Lore roll. So usually, only one or two PCs ever made such a roll.

With the Revised Edition, they made recovery of Endurance more difficult, and they increased fatigue gain to 2/3 (instead of previous 1/2 for springsummer / fallwinter)... so with journeys more difficult, they made the initial Lore roll slightly more helpful. And I think it's also better - since now it doesn't just represent a PC knowing the route better (all it did before was shorten the journey by a day or two)... now it represents also how well they prepared for the journey, and the bonus dice are not only more useful but work better story-wise.

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Blubbo_Baggins
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Re: Book 3: Act 1 - Travel Information

Post by Blubbo_Baggins » Sat Feb 14, 2015 12:17 am

Vardaen wrote:Let's make Finn another Look Out since being the Guide makes little sense as you said.
Sounds good.

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Re: Book 3: Act 1 - Travel Information

Post by Muskrat » Sat Feb 14, 2015 5:34 am

So how many bonus dice does that give us?

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Blubbo_Baggins
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Re: Book 3: Act 1 - Travel Information

Post by Blubbo_Baggins » Thu Feb 19, 2015 10:02 pm

Muskrat wrote:So how many bonus dice does that give us?
You have 2 for your Great success, Wren has 1. I suppose V should roll those bonus dice for some of those Travel rolls to see if some of the Fatigue is avoided?


Also V, with Dagmar... is this an "Encounter"? If so, do we all roll Insight to see if we have bonus dice to use while using Awe/Courtesy/Inspire/Persuade/Riddle, etc?

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Vardaen
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Re: Book 3: Act 1 - Travel Information

Post by Vardaen » Thu Feb 19, 2015 10:56 pm

This is teh travel spoiler from the IC thread.
So going by the new Revised Book. Travel may be slightly different from previous outing as errata and such is now kicked in fully.

1. Map it out. Easterly Inn south to Rhosgobel.
2. Count up the Hexes: 25 (250 Miles)
3. Speed: 20 miles per day (On Foot) your ponies are pack animals not riding ones = 12.5
4. Fatigue Tests for Autumn (every 4 days) 3 Tests.

Fatigue Tests: Spending your bonus dice on these rolls, one per roll max:
Free Lands: TN 12



Test 1
Aerth 1 +1 Bonus: 4,3,5=12 Success
Borir 3: 4,1,4,5 = 14 Success
Finn 3: 2 or (PORTER Re-Roll 1)= 2,2,1,6t=11 Failure +2 Fatigue (3-1 Pony)
Pipkin 2 +1 Bonus: 7,1,6t,3=17 Success
Varuthil 1 +1 Bonus:6,5,3=14 Success
Wren 1 +1 Bonus:4,1,1 = Failure +2 Fatigue (3-1 for Pony)

Test 2
Aerth 1 +1 Bonus: 4,1,1=6 Failure +2 Fatigue (3-1 Pony)
Borir 3: 4,6t,5,5=20 Success
Finn 3: Sauron Rune (PORTER Re-Roll 8) = 8,4,2,2=16 Success
Pipkin 2: 7,1,4=12 Success
Varuthil 1 +1 Bonus: 4,4,1=9 Failure +2 Fatigue (3-1 Pony)
Wren 1: 5,2 = 7 Failure +2 Fatigue (3-1 Pony)

Test 3
Aerth 1: 1,1=2 Failure +2 Fatigue (3-1 Pony)
Borir 3: 9,5,3,6=23 Success
Finn 3: 2 (PORTER Re-Roll: 1) = 2,4,4,1=11 Fail +2 Fatigue (3-1 Pony)
Pipkin 2: 2,6t,6t=14 Success
Varuthil 1: 7,5=12 Success
Wren 1: Gandalf Rune,3= Success

Total: (No Hope Spent)
Aerth: +4 Fatigue
Borir: +0 Fatigue
Finn: +4 Fatigue
Pipkin: +0 Fatigue
Varuthil: +2 Fatigue
Wren: +4 Fatigue

NO HAZARDS

Note, those were quite possibly the worse re-rolls you could have got other than a Sauron! Yes you re-roll and got 1s!!!! Amazing.

Sheets Updated
I already used up all those bonus dice as you might notice by the syntax:

Aerth 1 +1 Bonus: 4,3,5=12 Success

We are just going to Rp things at this point with Dagmar
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Blubbo_Baggins
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Re: Book 3: Act 1 - Travel Information

Post by Blubbo_Baggins » Thu Feb 19, 2015 11:05 pm

Vardaen wrote:This is teh travel spoiler from the IC thread.
I already used up all those bonus dice as you might notice by the syntax:

Aerth 1 +1 Bonus: 4,3,5=12 Success

We are just going to Rp things at this point with Dagmar

Right, sorry hadn't checked that.
Sounds good.

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Blubbo_Baggins
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Re: Book 3: Act 1 - Travel Information

Post by Blubbo_Baggins » Wed Feb 25, 2015 10:55 pm

Some interesting house rules for journeys House Rules for Journeys

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Vardaen
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Re: Book 3: Act 1 - Travel Information

Post by Vardaen » Wed Feb 25, 2015 11:04 pm

This are kind of nice, simple, elegant and could add a bit of flare. I might start using them, allowing only 1 total for the fellowship during any leg. We'll see start small.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Blubbo_Baggins
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Re: Book 3: Act 1 - Travel Information

Post by Blubbo_Baggins » Wed Feb 25, 2015 11:12 pm

Yeah, I like them too...at least on a journey where there isn't a lot of story already going on, it makes sense to not rely on rolling an "Eye" and triggering a hazard for flair.

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Re: Book 3: Act 1 - Travel Information

Post by Vardaen » Thu Feb 26, 2015 12:16 am

I am fine with the group leaving their Treasure at the Easterly Inn.

So I adjusted your Fatigue 3 points in your favor, assuming that you've done that.

I have the combat post done up just waiting on Wren, he was going to post he said, then I'll get things up. Some of your sheets might be reflecting my rolls, so maybe don't look if you don't like spoilers.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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