You guys should keep RPing in the thread, but once you set out its off to the Easterly Inn. Along the way you can stop off at Woodman Hall and Woodman Town and do various Fellowship stuff, eventually reaching the Inn and all that.
I believe you agreed to make the Inn an Sanctuary as your action.
Open New Sanctuary "Hidden somewhere ahead of us is the fair valley of Rivendell, where Elrond lives in the Last Homely House."
In the course of their exploration of Wilderland, the company of adventurers will sooner or later find new places they might consider suitable for resting during a Fellowship phase. If, during an Adventuring phase the company has entered a location and has established friendly relations with its denizens, they can make it a sanctuary, securing permission to enter it regularly to spend a Fellowship phase there.
To turn a suitable location into a sanctuary, all companions must spend the phase there and choose Open New Sanctuary as their current undertaking. The collective undertaking cements their relations with the important personalities of the place.
You should start spending them and thinking about how this works into the upcoming Fellowship Phase. I plan to start the FP this week once you resolve a bit of RP in the current chapter or even while you are.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
I think BB mentioned somewhere that during a sufficiently long Fellowship Phase, the GM might allow the PCs more than one undertaking. Since it sounds like we'll be there all winter, any chance we'd be allowed two undertakings? Because I think we should go for the Sanctuary, but I now also have two traits I want to change.
Hmmm, we will go through Year End, and if you have sufficient RP for the trait change on the Fellowship thread I could see letting you guys have 2 Undertaking if they aren't of the same type and don't conflict with the concept of setting up the Easterly Inn as a Sancutary.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
XP: 6 to increase Valour from 2 to 3, taking Reward: Cunning Make (Shield)
AP: 9 to increase Battle (favoured) from 2 to 3
AP: 9 to increase Insight (favoured) from 2 to 3
(see Heroic Development)
Question about general play:
So far we haven't done Encounters according to the RAW, which is fine, but that leads me to question:
When will such skills as:
Courtesy, Persuade, Awe, Riddle, etc. be used?
What about Insight?
(Song and Inspire have use in-combat, but they can also be applicable).
I ask because, if we are planning to simply role-play encounters with folk, rather than "roll" the outcome of what we say, then I may change my AP spend (9 AP to increase Insight to 3) to something else. (RAW, Insight can be a significant help providing bonus dice for Encounters.)
I plan to use them, and have in the past pre-Finn joining the game. They will come into play, but not every scene requires dice rolls (one of the nice things of TOR), but when interacting with hostiles, or Kings, and things like that you can bet I will be using those rules for Tolerance and such.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
OK cool! I certainly agree there is no need to use Encounter rules in every situation. I will leave things as is... now to just think a little and narrate a scene.
I'm thinking of turning the Easterly Inn into a Holding, and investing this 1 point of Treasure into it. Well, at least storing it there if we can't invest in it. But it would be easy (thematically) to take a place we make a Sanctuary and also invest time into it to make it a Holding (ie, Finn could perform for travelers and earn some coin, or gather lumber and work with Borir and Frier to enlarge the Inn or make improvements, etc).