Chatter: Rhûn

Far beyond the Sea of Rhun was another inland sea, the Sea of Helcar, and beyond that the range of Orocarni, the Red Mountains. Somewhere in the lost east, too, lay Cuivienen and Hildorien, where Elves and Men first awoke: all the Children of Iluvatar could trace their ancestries back to the eastward regions of Middle-earth.This Forum is for Work on the Rhun campaign setting for The One Ring RPG set in Middle-earth.
User avatar
Vardaen
Admin
Admin
Posts: 66394
Location: Miskatonic University
Title: Great Old One
User Class: Unshackled AI

Re: Chatter: Rhûn

Post by Vardaen » Tue Nov 11, 2014 12:54 am

Good catch BB, I've updated that.

Tet I was thinking the same time as the current One Ring RPG, giving the Easterlings and the Nazgul Sauron to deal with.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

User avatar
Vardaen
Admin
Admin
Posts: 66394
Location: Miskatonic University
Title: Great Old One
User Class: Unshackled AI

Re: Chatter: Rhûn

Post by Vardaen » Tue Nov 11, 2014 12:56 am

So my updated map of the peoples of the East.
Image
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

User avatar
Vardaen
Admin
Admin
Posts: 66394
Location: Miskatonic University
Title: Great Old One
User Class: Unshackled AI

Re: Chatter: Rhûn

Post by Vardaen » Thu Jan 15, 2015 1:25 am

So what I would like to do is try and focus on 5 or 6 starting cultures, work on their current Tale of Years, history, leaders, and stuff we would need to make an entry for them in the Cultures section of a book. We can work out the crunchy bits a while after we have the IC parts.

I think the best to start with are those around the Sea of Rhun

Dorwinion - Now there is a decent fan made supplement for them already, perhaps may save us a great deal of time.

Kindi - Elves of the woods there.
Dreudain - Some wild Druedain
Blacklock - Dwarves
Easterlings - They are huge and not a PC player group yet

Then look north to south, Stiffbeards, Windan, Ironfists, etc...


Or perhaps it would be more fun to do it the opposite way.

Hildorien, Stonefoot, Wenti and Easterlings and move that direction.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

Post Reply